TerraTech

TerraTech

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ZG Space Invader LME
   
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19 Dec, 2018 @ 10:20am
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ZG Space Invader LME

Description
A dual-mode aircraft showcasing the newly buffed Linear Motion Engines for throttled lift in quad-copter style drone configuration and silent cruising in airplane configuration.

2 control schemes included:

(1) "Helicopter" - [Shift]+[Ctrl] to set lift throttle (rebound from [PageUp]+[PageDown], as shown above). Neutral hover is around 52 throttle.

(2) "Heli Reversed Turn" - for plane mode, [A]+[D] are reversed for use as roll (instead of turn).

Flight transition demonstration in video, above, showing keys pressed, etc. Press [C] to switch schemes after lift off and tip forwards 90 degrees for airplane cruising mode. [Q]+[E] for rapid yaw turns. Hover rings make landing easier, on it's tail, allowing anchoring just before you touch down (use this to park up).

The Speed Lance Lasers are extremely potent against shields, but targeting is horrendous when your vehicle is drifting even a little. So I'd class this as an impractical novelty tech. It badly needs some form of automatic throttle adjusting altitude hold system adding to the game, too.

Currently only useable in Creative mode because Better Future blocks are not in campaign yet (as of 1.0.2 stable update). Does not require the R&D dlc as shown in video.
32 Comments
ZeroGravitas  [author] 9 Mar, 2019 @ 9:19pm 
@Bulut - Can you not load it in creative mode, after subscribing to it?

Or do you mean you can't make it fly? I've just posted up an image, above, showing my recommended key rebinds to make it easier to use one handed. But you should just be able to use PgUp & PgDown with the default key bindings (currently).
Dark_Krafter 8 Mar, 2019 @ 2:05am 
its an awsome one but verry divicult to control and wheak against other enemys
ZeroGravitas  [author] 7 Mar, 2019 @ 4:18pm 
@Sentient_Worm - for me, the point of this tech was to showcase the LMEs (Linear Motion Engines), as a main source of propulsion. So removing most of them would make this an entirely different tech.

They're great for quiet cruising in plane mode, but pretty terrible (currently) for hovering. You can boost the stability of the tech, at ground level, by adding 2 more hover rings on the remaining sides without them. But it has a fixed anchor for a reason, to secure it against tipping over/away when landed. It's not really meant to travel any distance while hovering on it's tail.

I've not seen any problem with having two cabs, other than it can be confusing which one is the primary, 'top' on, if you've rotated around a bit. (It's marked with the stabilising computer and hover control.)
Sentient_Worm 7 Mar, 2019 @ 3:49pm 
Hey Zero have you tried only having 1 LME per wing?
I havnt been testing stuff but maybe that will be a decent balance? The way you had the cabs caused it to fly off balance and be a real problem to control
ZeroGravitas  [author] 7 Mar, 2019 @ 3:40pm 
@Bulut - It's really not at all campaign viable, part of the reason I made it was to show how impossible it is to hover using just the LMEs and how difficult it is to get the lasers target successfully in motion.

Are you seeing any other difficulties with it? (I always appreciate meaningful negative feedback.)
Sentient_Worm 23 Feb, 2019 @ 2:02pm 
@ZeroGravitas
https://steamproxy.net/sharedfiles/filedetails/?id=1664903110

This is what I came up with after taking another shot at fixing this build up.

Sentient_Worm 23 Feb, 2019 @ 12:38pm 
The handling was horrid once the anchor bugged out lol
ZeroGravitas  [author] 23 Feb, 2019 @ 11:23am 
Sounds cool. :bigups:
Sentient_Worm 23 Feb, 2019 @ 11:11am 
I did a full rebuild of it myself but somthing broke the anchor and caused it to go compleatly wild
I had identical dimentions with sheilds repair sky anchor and even a few rotating turrets on the top.

I used a hawkeye repair bubble tucked inside the hull with the BF batteries on the exterior.
ZeroGravitas  [author] 23 Feb, 2019 @ 9:37am 
@Sentient_Worm - did you have any additions in mind? I thought about the laser discs, but they don't really fit the format.

To make it somewhat campaign viable the obvious thing would be to add batteries and shields. But BF still don't have regen bubbles, as yet...

It was meant more as a proof of concept anyway. You're welcome to build and post something up along these lines, yourself. ;-)