Garry's Mod

Garry's Mod

Wire Extras 2
69 Comments
NextKuromeThe76Soldier  [author] 18 Aug @ 11:07am 
i never played without hl2
MrMicrowave 18 Aug @ 11:00am 
do you have to have hl2 mounted for the extra buttons models?
NextKuromeThe76Soldier  [author] 13 Jun @ 8:44am 
i implemented a solution for that problem
Peekofwar 9 Jun @ 8:23pm 
@NextKuromeThe76Soldier Problem: There is no ID shown for the bridge buttons.
NextKuromeThe76Soldier  [author] 7 Jun @ 6:24pm 
some map's entities disallow them from being tool-able, use the id fields from the tool instead
Peekofwar 7 Jun @ 6:17pm 
For some reason, I can't link a Universal Controller to the buttons on the bridge on gm_genesis. The bridge components show up as delectable entities with their names, but the buttons don't, and won't link no matter how many times I click on them.
NextKuromeThe76Soldier  [author] 11 May @ 5:42am 
Its internally because the entity probably has no inputs other than kill
Bobequex 11 May @ 2:45am 
"entity is not whitelisted" where do I change the whitelist?
János Újváry 28 Jan @ 3:41am 
Thank you
NextKuromeThe76Soldier  [author] 18 Dec, 2023 @ 11:03am 
assuming its a func_tank entity, probably
Bad Cop 18 Dec, 2023 @ 11:00am 
Does it support the Combine Autogun?
Pacifist 25 Nov, 2023 @ 1:43pm 
QOL, CPU performance (i don't test this on my CPU)
NextKuromeThe76Soldier  [author] 25 Nov, 2023 @ 1:40pm 
whats the difference
Pacifist 25 Nov, 2023 @ 1:29pm 
What do you think about Wiremod Canary?
promasterpice22 29 Oct, 2023 @ 6:37am 
interesting, but it actually works for simphys, so its only lfs now
NextKuromeThe76Soldier  [author] 28 Oct, 2023 @ 3:02pm 
I think i can add a tool like that, which will work similar to the universal controller's entity id system
promasterpice22 28 Oct, 2023 @ 10:28am 
Does anybody know how to make pod controler work with lfs or simphys or a mod that allows that?
FlattenedCar0 25 Sep, 2023 @ 10:37am 
That toggle latch bug sounds bad
NextKuromeThe76Soldier  [author] 21 Sep, 2023 @ 7:45am 
i found what you meant and will get it fixed
Darmagon 21 Sep, 2023 @ 6:43am 
The toggle latch indeed is broken, when this addon is enabled the gate is swapped for a version that cannot have custom on/off values. The only way to prevent this is to have this addon disabled, which is significantly reducing this addon's presence in public servers.
NextKuromeThe76Soldier  [author] 30 Jul, 2023 @ 10:26am 
it shouldnt have changed any of the inputs, but just re-save i guess
[OSU69] Hikushiniv 30 Jul, 2023 @ 10:22am 
My car now brokie
[OSU69] Hikushiniv 30 Jul, 2023 @ 8:03am 
the toggle edge gate is now a flipflop gate
NextKuromeThe76Soldier  [author] 30 Jul, 2023 @ 5:16am 
me no understand
[OSU69] Hikushiniv 29 Jul, 2023 @ 8:20pm 
why tf does the toggle gate now replaced
NextKuromeThe76Soldier  [author] 20 Jul, 2023 @ 9:22am 
wiremod was apparently broken by steam, heres a different version
https://steamproxy.net/sharedfiles/filedetails/?id=3006316838
sxih 18 Jul, 2023 @ 1:51pm 
can't install wiremod :cupdown:
NextKuromeThe76Soldier  [author] 13 Jul, 2023 @ 7:31am 
fixed
Bobequex 13 Jul, 2023 @ 3:29am 
[Wire Extras 2] lua/weapons/gmod_tool/stools/wire_multi_controller.lua:225: attempt to index global 'ply' (a nil value)
1. DrawHUD - lua/weapons/gmod_tool/stools/wire_multi_controller.lua:225
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/cl_init.lua:54 (x45)
Krokon 28 May, 2023 @ 7:41pm 
Ohhh thanks, I'm relatively new to wire so idk really what im doing half the time :steamhappy:
NextKuromeThe76Soldier  [author] 27 May, 2023 @ 12:24am 
the materializer or an e2 can do the job
Krokon 26 May, 2023 @ 11:08pm 
Is there anyway this could be updated to control prop skins? I need to switch between an animated skin and a still one with a wire input, but so far I haven't found a way.
WaterWaifu 12 Dec, 2022 @ 2:42pm 
is there a way to make it stay linked in saves?
NextKuromeThe76Soldier  [author] 19 Aug, 2022 @ 8:11am 
might be possible but im not sure if i can intigrate FPP into this
Hoovy Simulator 2 19 Aug, 2022 @ 8:04am 
I only play singleplayer, though I can understand how that could be abused in multiplayer. Wouldn't locking the name linking behind admin privilege solve the abuse problem?
NextKuromeThe76Soldier  [author] 19 Aug, 2022 @ 7:22am 
as for the pusher you talk about (trigger_push), it would be impossible to hit that with the tool and as for entity name linking, those could be abused
NextKuromeThe76Soldier  [author] 19 Aug, 2022 @ 7:21am 
done
NextKuromeThe76Soldier  [author] 19 Aug, 2022 @ 7:01am 
i could make this entity work with func_brush
Hoovy Simulator 2 19 Aug, 2022 @ 6:55am 
Is this supposed to work with brushes like seen in SledBuild? I figured a way to use "ent_fire" to disable the "blocker" brush on the map that comes with that gamemode. But I don't seem to be able to link this to it. There is also "pusher" that cannot be pointed at by the tool, so anyway to set a entity for it through, text? Or something? Like how one could set different audio files to sound blocks.
Brandon200815 21 May, 2022 @ 6:31pm 
Tutorial?
NGDL Media 22 Apr, 2022 @ 4:11am 
I'm crashing
NextKuromeThe76Soldier  [author] 9 Nov, 2021 @ 11:43am 
also i think window repair can only be handled via map, and theres already an wire entity that controls vehicles
NextKuromeThe76Soldier  [author] 9 Nov, 2021 @ 11:20am 
what do you mean by "control" shipment?
NextKuromeThe76Soldier  [author] 7 Nov, 2021 @ 3:54pm 
idk how to work with darkrp or what functions need to be in place since i dont have it, i can do the other stuff though
Joe 7 Nov, 2021 @ 9:38am 
Control HL Suit and Health Chargers (By removing and replacing them)
Control HL2 Mines
Control Window Repair
Control Darkrp Shipment
Control Thumper
Maybe Control HL2 Vehicles (Ignition...)

Add Darkrp functionality so door needs to be yours.
NextKuromeThe76Soldier  [author] 17 Oct, 2021 @ 6:17am 
now it supports func_button
the beast 23 Jul, 2021 @ 2:11pm 
This looks like a great addon! My only question is if there could be any func_button compatibility soon??
gleeby deeby 17 Jul, 2021 @ 12:54pm 
I just wanna say thanks for this addon. :slimehappy: Setting up door related things through E2 has been a pain in the backside.
originalname 9 May, 2021 @ 12:40pm 
Where did you get the train and the Fire Door?