RimWorld

RimWorld

Combat Extended Guns
309 Comments
Marcus 24 Jul @ 6:26pm 
option to return to vanilla names so that you can use other gun mods without these feeling so out of place?
thrax1imperator 20 Jul @ 5:43am 
1.5 update is good
thank you
Mur Derer 13 Jul @ 7:56am 
Can this be added mid-save? Also other addons for CE, excluding the core obviosly
scionic21 1 Jul @ 10:02pm 
AL HAIL THE Hecate II
1Rith 1 Jul @ 1:07pm 
1.5 hath come
Doctor Hau 30 Jun @ 11:22am 
1.5 can be found in github. But you have to download it manually
viniciusdantasvaz7 27 Jun @ 5:36pm 
1.5??
Pakulani 27 Jun @ 8:15am 
bro really thinks its abnormal to abuse devs
Frog 21 Jun @ 11:16pm 
STOP TALKING ABOUT 1.5 COMBAT EXTENDED ISN'T EVEN 1.5 (respect to the devs, it takes time) SO SHUT THE F UP for the sake of the devs
TMG_Scope 14 Jun @ 5:06pm 
1.5????????
1.5?
Alchemist Fuer 24 May @ 9:27pm 
The best weapon mod, but for when 1.5?
Grim 18 May @ 2:11pm 
does this work with vanilla expanded mods? I like the compound bow from their modpack
Omega 18 May @ 1:49am 
This might take a while...
blahbluhblih 12 May @ 2:28pm 
1.5?
natemcconnell1 4 May @ 7:33am 
1.5?
Artilmen_385 23 Apr @ 1:39pm 
1.5?
MAx0N 12 Apr @ 4:14am 
1.5
If you want to be taken seriously Gum, I would suggest giving examples of direct quotes as to what you are referring to. Because at a glance you just sound crazy, and I myself share a distaste of Chinese influence, but not to a degree that I hate all things Chinese.
FatherlyGentleman 2 Dec, 2023 @ 9:44pm 
when loaded into big load order above 150 it messes up and says "hunter lack ranged weapon"
Sero 2 Dec, 2023 @ 4:05pm 
Would it be possible to add Toxgas shells for the Howitzer? I noticed those are missing.
2_Modray 8 Nov, 2023 @ 9:17pm 
The flintlock musket displays at the wrong angle when held by pawns. It's angled off-target at a 45 degree angle when firing, and points straight down when held.

Removing the angle offset from its defs fixes this issue.
Erik 4 Nov, 2023 @ 7:59am 
I'd like to suggest you add the Howa type 89 (japanese self-defense forces standard issue) or another weapon in that series.
https://en.wikipedia.org/wiki/Howa_Type_89

Great mod, good work!
Richard Mc Nutbuster 15 Sep, 2023 @ 2:37am 
its specifically guns for CE, if you dont use CE, there are alot of mods that dont work with ce that will do fine
Datboi 12 Sep, 2023 @ 8:16pm 
is there a way to have these guns but not have them with combat extended?
Mays 12 Aug, 2023 @ 7:31am 
guns didint shoot
fuzzy man boob 23 Jul, 2023 @ 1:28pm 
Did they remove the ak-47 from this mod????
MANDRAC 15 May, 2023 @ 3:48pm 
for some reason the m72 doesn't work i just can't get my dudes to shoot
Esports Ready 7 May, 2023 @ 11:46pm 
@[107] Famous Chef Tony McGony: O.F. Mossberg and Sons has a psychic patent on all of their guns that forces people to properly name their weapons even millions of light years away.
Yinyang107 10 Mar, 2023 @ 12:37pm 
Why does this force every gun to be named after a real-life one? My colony is not O.F. Mossberg and Sons, so why would the guns we make be Mossbergs?
大家,早安 10 Mar, 2023 @ 7:25am 
Why do I need to research microelectronics to be able to research a plethora of weapons that were invented before micro electronics?
SolarFlare1234 7 Feb, 2023 @ 6:33pm 
wait combat extended armoury has the removed guns, he might have made this a baseline weapon mod for little clutter, and the other has everything from m2hb to a 12 pounder
SolarFlare1234 6 Feb, 2023 @ 9:47pm 
he's probably busy working on the attachments update before he fully patches this mod
SOCIALISTBEES 3 Jan, 2023 @ 3:22am 
nvm! checked the code for combat extended on github and it seems like the textures exists so ig it does
SOCIALISTBEES 3 Jan, 2023 @ 3:11am 
heya, I cant be arsed to start a new save and check, but does this mod also retexture the core vanilla weapons?
banegas04 1 Jan, 2023 @ 9:25pm 
wooooooooooooo
Panda! 30 Dec, 2022 @ 11:49pm 
hey. missing the 74 variants and the tac-50. along with some other weapons. cant find them in dev mode either
Nomad 21 Dec, 2022 @ 8:06pm 
Why not turn this into a full weapons pack? Just keep adding more guns for flavor?
Nikki Shurk 18 Dec, 2022 @ 12:27pm 
For some reason I have the correct bullets for the FAL (7.62x51mm NATO), but my character wont pick up a stack? Am I being dumb?
Kuji Argisia 16 Dec, 2022 @ 8:41pm 
Heya, can you patch this with Vanilla Weapons Expanded? Both have Gunpowder, but VWE's one is SIGNIFICANTLY harder, yet does not contribute to the research line for gunsmithing.
Undeadbanana 15 Dec, 2022 @ 5:53pm 
@ntiem8r CE split into diff versions but this mod supports both versions
ntiem8r 10 Dec, 2022 @ 7:35am 
ii'm on CE 1.4, do i still need to load CE 1.3 to have this to work?
jimmyal 8 Dec, 2022 @ 7:41am 
could it be because this mod still requires CE 1.3 as a prerequisite
jimmyal 8 Dec, 2022 @ 7:40am 
so i think some items are missing from the scenario editor. notably the sks and ak's
Gliese581 7 Dec, 2022 @ 9:27pm 
Traders from the imperial faction dropped 2 s&w revolver shotguns on the ground as soon as they entered the map for some reason. Not as a gift or any such message. Their relations is -60 with me so don't see why it would be a gift, seems like a bug. I'm wondering if it's a simple sidearms interaction as that's often caused problems with CE in the past.
brunellimarco 7 Dec, 2022 @ 8:33am 
Hey what happened to SKS and 20 G shotguns? we have 20G shells but no weapon that uses them (only militor bots?)
lol 2 Dec, 2022 @ 7:29am 
Hey yall. I've made a Combat Extended mods collection. Hope you'll find something new there.

I have also updated the "Ammo Tweaks" mod to work with 1.4. It adds chemfuel as an ingredient for ammo and overall makes ammo more scarce and interesting. Updated mod: Combat Extended Important Ammo
Master Kang 1 Dec, 2022 @ 7:55am 
弦上泠鸢 我也是,我還連有些頭盔都賣不掉
Akmile 30 Nov, 2022 @ 10:24pm 
Why the weapons of this mod cannot be traded?
ACE OF ♠ 30 Nov, 2022 @ 1:05pm 
Where is SKS ?