RimWorld
Combat Extended Guns
315 коментара
Marshland Marshal 15 септ. в 5:09 
No
TheSpookiestSkeleton 8 септ. в 20:40 
so is this just redundant with CE Armory?
Satoshi 18 авг. в 11:29 
Please update the GitHub link to avoid confusion. It currently points to a heavily outdated build, and it got me confused for a few minutes before I checked the CombatExtended-Continued's account on GitHub and found that the development continued here [github.com].
シスコン使徒 15 авг. в 9:02 
how about added ASH12? its ammo is 12.7x55mm. base ammo(PS12/PS12A) have bad pentrate but very high damage and impact, and better ammo(PS12B) have good pentrate against body armor.(around 16mm)
its recoil is not high but gun is heavy(over 5kg). and ammo speed is just 600m/s.

I think it's a interesting gun and have unique performance, worth added.
commissar viktor 8 авг. в 10:26 
so is there any reason then one of my pawns are equipped (but not drafted) with one of these guns they just stand around and do none-thing?
Haknoes 3 авг. в 7:43 
@marcus

This mod does that

https://steamproxy.net/sharedfiles/filedetails/?id=3284460811
Generic Ammo Fixes for Combat Extended
Marcus 24 юли в 18:26 
option to return to vanilla names so that you can use other gun mods without these feeling so out of place?
thrax1imperator 20 юли в 5:43 
1.5 update is good
thank you
Mur Derer 13 юли в 7:56 
Can this be added mid-save? Also other addons for CE, excluding the core obviosly
scionic21 1 юли в 22:02 
AL HAIL THE Hecate II
1Rith 1 юли в 13:07 
1.5 hath come
Doctor Hau 30 юни в 11:22 
1.5 can be found in github. But you have to download it manually
viniciusdantasvaz7 27 юни в 17:36 
1.5??
Pakulani 27 юни в 8:15 
bro really thinks its abnormal to abuse devs
Frog 21 юни в 23:16 
STOP TALKING ABOUT 1.5 COMBAT EXTENDED ISN'T EVEN 1.5 (respect to the devs, it takes time) SO SHUT THE F UP for the sake of the devs
TMG_Scope 14 юни в 17:06 
1.5????????
скуфанутый миньо 11 юни в 11:16 
1.5?
Alchemist Fuer 24 май в 21:27 
The best weapon mod, but for when 1.5?
Time.Ripper l YouTube 18 май в 14:11 
does this work with vanilla expanded mods? I like the compound bow from their modpack
Omega 18 май в 1:49 
This might take a while...
blahbluhblih 12 май в 14:28 
1.5?
natemcconnell1 4 май в 7:33 
1.5?
Artilmen_385 23 апр. в 13:39 
1.5?
MAx0N 12 апр. в 4:14 
1.5
Resident NATO Freedom Enjoyer 29 март в 9:09 
If you want to be taken seriously Gum, I would suggest giving examples of direct quotes as to what you are referring to. Because at a glance you just sound crazy, and I myself share a distaste of Chinese influence, but not to a degree that I hate all things Chinese.
FatherlyGuard93 2 дек. 2023 в 21:44 
when loaded into big load order above 150 it messes up and says "hunter lack ranged weapon"
Sero 2 дек. 2023 в 16:05 
Would it be possible to add Toxgas shells for the Howitzer? I noticed those are missing.
2_Modray 8 ноем. 2023 в 21:17 
The flintlock musket displays at the wrong angle when held by pawns. It's angled off-target at a 45 degree angle when firing, and points straight down when held.

Removing the angle offset from its defs fixes this issue.
Erik 4 ноем. 2023 в 7:59 
I'd like to suggest you add the Howa type 89 (japanese self-defense forces standard issue) or another weapon in that series.
https://en.wikipedia.org/wiki/Howa_Type_89

Great mod, good work!
Richard Mc Nutbuster 15 септ. 2023 в 2:37 
its specifically guns for CE, if you dont use CE, there are alot of mods that dont work with ce that will do fine
Datboi 12 септ. 2023 в 20:16 
is there a way to have these guns but not have them with combat extended?
Mays 12 авг. 2023 в 7:31 
guns didint shoot
fuzzy man boob 23 юли 2023 в 13:28 
Did they remove the ak-47 from this mod????
MANDRAC 15 май 2023 в 15:48 
for some reason the m72 doesn't work i just can't get my dudes to shoot
Esports Ready 7 май 2023 в 23:46 
@[107] Famous Chef Tony McGony: O.F. Mossberg and Sons has a psychic patent on all of their guns that forces people to properly name their weapons even millions of light years away.
Yinyang107 10 март 2023 в 12:37 
Why does this force every gun to be named after a real-life one? My colony is not O.F. Mossberg and Sons, so why would the guns we make be Mossbergs?
大家,早安 10 март 2023 в 7:25 
Why do I need to research microelectronics to be able to research a plethora of weapons that were invented before micro electronics?
SolarFlare1234 7 февр. 2023 в 18:33 
wait combat extended armoury has the removed guns, he might have made this a baseline weapon mod for little clutter, and the other has everything from m2hb to a 12 pounder
SolarFlare1234 6 февр. 2023 в 21:47 
he's probably busy working on the attachments update before he fully patches this mod
SOCIALISTBEES 3 ян. 2023 в 3:22 
nvm! checked the code for combat extended on github and it seems like the textures exists so ig it does
SOCIALISTBEES 3 ян. 2023 в 3:11 
heya, I cant be arsed to start a new save and check, but does this mod also retexture the core vanilla weapons?
banegas04 1 ян. 2023 в 21:25 
wooooooooooooo
Panda! 30 дек. 2022 в 23:49 
hey. missing the 74 variants and the tac-50. along with some other weapons. cant find them in dev mode either
Nomad 21 дек. 2022 в 20:06 
Why not turn this into a full weapons pack? Just keep adding more guns for flavor?
Nikki Shurk 18 дек. 2022 в 12:27 
For some reason I have the correct bullets for the FAL (7.62x51mm NATO), but my character wont pick up a stack? Am I being dumb?
Kuji Argisia 16 дек. 2022 в 20:41 
Heya, can you patch this with Vanilla Weapons Expanded? Both have Gunpowder, but VWE's one is SIGNIFICANTLY harder, yet does not contribute to the research line for gunsmithing.
Undeadbanana 15 дек. 2022 в 17:53 
@ntiem8r CE split into diff versions but this mod supports both versions
ntiem8r 10 дек. 2022 в 7:35 
ii'm on CE 1.4, do i still need to load CE 1.3 to have this to work?
jimmyal 8 дек. 2022 в 7:41 
could it be because this mod still requires CE 1.3 as a prerequisite
jimmyal 8 дек. 2022 в 7:40 
so i think some items are missing from the scenario editor. notably the sks and ak's