RimWorld

RimWorld

Restraints
87 Comments
P00TiZ 6 Jul @ 6:36am 
Can you please add an option to disable steel requirement?
Mur Derer 6 Jul @ 2:26am 
Nice indeed
麻奥萨玛 5 Jul @ 8:59pm 
nice mod
Nepenthe 7 May @ 10:53pm 
@Madlark you should be able to remove the restrained hediff either with dev mode or a mod like Character Editor.
Madlark 28 Apr @ 11:18am 
Anomaly-related bug (SPOILERS): if a prisoner is restrained then ghoulified, the resulting ghoul remains restrained and cannot be un-restrained because apparently some interactions with ghouls are forbidden by default. Removing the mod only causes the game to become confused - the ghoul is no longer resrtrained, but still "incapacitated" despite no injuries and "cannot walk":.
Bacon 31 Mar @ 3:34pm 
@Big Cheese How? I don't see the option
Big Cheese 16 Feb @ 4:06pm 
@Nindrian Download Character Editor and change the ingredients needed to craft
Nindrian 4 Oct, 2023 @ 12:59am 
Could you please make a medieval overhaul patch? As that mod takes away steel from the game.
盜愺 24 Sep, 2023 @ 2:36am 
Well... I can't seem to order a character to tie up a character with a nervous breakdown
Are you interested in adding some settings? please:steamthumbsup:
Evil Azrael 6 Mar, 2023 @ 12:10pm 
Just a guess, I have no modding experience. It seems that the issue is reserving the steel stack A pawn already carrying steel is unaffected, but pausing and giving two pawns the same command causes the first one to lose the command. In the debugger I see switching the stack from the first to the second.
Evil Azrael 6 Mar, 2023 @ 11:03am 
I have the weird issue that I cannot order multiple pawns to restraint people at the same time. When I order another pawn to restrain somebody, already ordered pawns loses his restrain order. Sometimes it works, most of the time not.
bdew  [author] 26 Feb, 2023 @ 12:38pm 
1.4 version already doesn't require hugslib, only version for older rimworld require it.
Egalexandr 25 Feb, 2023 @ 12:04pm 
Well, finaly a proper way to store your unwanted prisoners to keep them waiting for empire trader
Ghost 25 Feb, 2023 @ 7:45am 
Hey, I was wondering if you'd be willing to make this not require hugslib? Because hugslib is severely broken at the moment and is messing up a ton of mods and it doesn't seem like it's going to be fixed any time soon, if at all.
Avarice 22 Oct, 2022 @ 1:36pm 
@(=◉‿‿◉=)
yes they can be taken off. they come off the same way they go on.
they also have 0 movement so you better be ready to feed those prisoners who no longer can feed themselves.
Yeeoo 21 Oct, 2022 @ 5:52pm 
Will this be updated for 1.4 given it's the most useful and essential mod anyone has made for Rimworld in nearly 10 years of the game? :balloon:
(≡◉‿‿◉≡) 30 Jul, 2022 @ 12:37am 
Hello, I haven't installed this yet but, can I remove the restraints of the imprisoned pawns? they're already in restraints inside their cell btw.
Daunmi 25 Feb, 2022 @ 10:00am 
There's mods that boost move speed beyond what this mod reduces it by, so even 'restrained' pawns can still move.

If you wanted to, you could change it so it reduces move speed TO 0%, instead of BY 1000%, but it's not that important and it really makes more sense that a super upgraded pawn doesn't care about basic steel restraints.
Mac Tire 7 Jan, 2022 @ 11:05am 
godsend of a mod, but because im an idiot it took me an hour to find this mod
bdew  [author] 23 Aug, 2021 @ 9:46pm 
There is nothing in this mod that puts restrains automatically.
QueenBlade 23 Aug, 2021 @ 9:38pm 
So...When I capture a downed enemy pawn, it automatically puts the restraints on the pawn and nothing shows up to take them off, I moved the mod lower in my modlist and will do some testing.
bdew  [author] 22 Jul, 2021 @ 8:05pm 
No, you need to give a command to restrain someone
KelpTheShark/KasumiTakeshi 22 Jul, 2021 @ 4:36pm 
Does this mod now auto-restrain people who are going through withdrawal? One of my pawns is retrained and in withdrawal and I'm 1000% sure I did not restrain them.
But it was me, Dio! 16 Jul, 2021 @ 6:16pm 
@redpine true not everyone wants to run a warcrime psychopath colony
RedPine 14 Jul, 2021 @ 3:28am 
As entertaining as it is to install and remove peg legs, I'll happily go for this more humane option. The fact that restraints are more cost effective than surgery has nothing to do with this.
bdew  [author] 9 Jul, 2021 @ 2:08am 
Uploaded a preliminary update for 1.3

If you are testing this version you might need this unofficial update of HugsLib until the official mod is updated: https://steamproxy.net/sharedfiles/filedetails/?id=2537576399
Couladin 11 Feb, 2021 @ 11:31am 
Any chance the functionality can be expanded to downed animals as well? The idea would be to weaken, capture, restrain, and be able to keep trying to tame the restrained animal - a technically easier, but more realistic method than the current taming system.
[RTB] Sarianos 18 Dec, 2020 @ 2:33am 
Cheers bdew :)
bdew  [author] 18 Dec, 2020 @ 1:41am 
Moodlet severity you can edit in the XMLs. Berserk chance i could add to settings, i'll take a look next time i mess with rimworld modding.
[RTB] Sarianos 17 Dec, 2020 @ 9:17pm 
A slider for a berserk chance would probably be helpful as well for personal balancing if it's a workable thing to implement.
[RTB] Sarianos 17 Dec, 2020 @ 9:15pm 
@bdew Would it be possible to implement a mod option sider for the severity of the 'restrained' moodlet?
trash 10 Nov, 2020 @ 1:06am 
great mod, sadly doesnt also prevent prisoners from cutting their own heads off, which is lot more likely due to the moodlet
Prydzen ᛋᛟ 2 Nov, 2020 @ 7:25am 
i am looking for the opposite, i have prison labour mod and my prisoners are so slow at moving.
jtjumper 13 Aug, 2020 @ 12:51am 
That was quick!
bdew  [author] 13 Aug, 2020 @ 12:26am 
Mod updated to 1.2
jtjumper 12 Aug, 2020 @ 4:17pm 
1.2 update?
Nevar 12 Jul, 2020 @ 7:58am 
Oh, interessting, I still have -100... but thank you then
bdew  [author] 12 Jul, 2020 @ 6:46am 
It has been changed to a penalty of -1000% some time ago, so even if a pawn has bonuses above 100% it should still work.
Nevar 12 Jul, 2020 @ 5:02am 
Oh and... simple but great mod =)
Nevar 12 Jul, 2020 @ 5:01am 
I have suggestion: Can you change the Mod, so that Restraints does not give a movement penalty of 100% but instead set the max movement ability to 0? The problem ist the 100% is flat, and if a pawn has over 100% movement by default they can still walk with restraints
bdew  [author] 1 Apr, 2020 @ 7:19am 
If you don't like it you can always change it in the XMLs
QraTz 31 Mar, 2020 @ 2:11pm 
This is cool, but the debuffs? Your both parents + your wife die = -36, and being restrained -35? Pretty unbalanced imo.
floboug 16 Mar, 2020 @ 11:41am 
restraint is very usefull for junkies. it is absolutely useless for berserk. For this mood i simply desactivated the "mental disorders" in development mode settings.
bdew  [author] 15 Mar, 2020 @ 8:02pm 
They can (and do) try to resist and you can beat the crap out of them for that.
floboug 15 Mar, 2020 @ 7:43am 
Thank for all this free work. nevertheless, when an idiot come to tantrum in jail, i obviously try to restraint him, and guess what, it turn him into berserk most of time. A game is not made for realism, but ... in jail people can resist to a restraint ?
rpayne88 29 Feb, 2020 @ 3:12pm 
bdew, those who are concerned with the whole "one item per tile" limitation can download a storage mod such as deep storage. At least after removing restraints, you'd actually get the cuffs back for reuse.
bdew  [author] 27 Feb, 2020 @ 6:13am 
I don't want to make it into an actual item, i feel it would be annoying especially how you can only store 1 item per tile normally... Not sure about configurable crafting costs, i'll need to see if i can put that in the XMLs somehow or in mod config screen *scratches head*
Vats 26 Feb, 2020 @ 2:35pm 
Any plans to make the cost of the restraints adjustable or make craftable restraints made of, let's say, textiles (e.g. rope) or wood (e.g. wooden prison stocks)?
bdew  [author] 25 Feb, 2020 @ 9:55pm 
Updated to work on both RW 1.0 and 1.1 now
Im_On_Dialup 25 Feb, 2020 @ 7:55pm 
I need a link to the 1.0 version as it updated automatically and I can't continue my game..