RimWorld
Restraints
87 則留言
P00TiZ 7 月 6 日 上午 6:36 
Can you please add an option to disable steel requirement?
Mur Derer 7 月 6 日 上午 2:26 
Nice indeed
麻奥萨玛 7 月 5 日 下午 8:59 
nice mod
Nepenthe 5 月 7 日 下午 10:53 
@Madlark you should be able to remove the restrained hediff either with dev mode or a mod like Character Editor.
Madlark 4 月 28 日 上午 11:18 
Anomaly-related bug (SPOILERS): if a prisoner is restrained then ghoulified, the resulting ghoul remains restrained and cannot be un-restrained because apparently some interactions with ghouls are forbidden by default. Removing the mod only causes the game to become confused - the ghoul is no longer resrtrained, but still "incapacitated" despite no injuries and "cannot walk":.
Bacon 3 月 31 日 下午 3:34 
@Big Cheese How? I don't see the option
Big Cheese 2 月 16 日 下午 4:06 
@Nindrian Download Character Editor and change the ingredients needed to craft
Nindrian 2023 年 10 月 4 日 上午 12:59 
Could you please make a medieval overhaul patch? As that mod takes away steel from the game.
盜愺 2023 年 9 月 24 日 上午 2:36 
Well... I can't seem to order a character to tie up a character with a nervous breakdown
Are you interested in adding some settings? please:steamthumbsup:
Evil Azrael 2023 年 3 月 6 日 下午 12:10 
Just a guess, I have no modding experience. It seems that the issue is reserving the steel stack A pawn already carrying steel is unaffected, but pausing and giving two pawns the same command causes the first one to lose the command. In the debugger I see switching the stack from the first to the second.
Evil Azrael 2023 年 3 月 6 日 上午 11:03 
I have the weird issue that I cannot order multiple pawns to restraint people at the same time. When I order another pawn to restrain somebody, already ordered pawns loses his restrain order. Sometimes it works, most of the time not.
bdew  [作者] 2023 年 2 月 26 日 下午 12:38 
1.4 version already doesn't require hugslib, only version for older rimworld require it.
Egalexandr 2023 年 2 月 25 日 下午 12:04 
Well, finaly a proper way to store your unwanted prisoners to keep them waiting for empire trader
arcane yaoi wizard 2023 年 2 月 25 日 上午 7:45 
Hey, I was wondering if you'd be willing to make this not require hugslib? Because hugslib is severely broken at the moment and is messing up a ton of mods and it doesn't seem like it's going to be fixed any time soon, if at all.
Avarice 2022 年 10 月 22 日 下午 1:36 
@(=◉‿‿◉=)
yes they can be taken off. they come off the same way they go on.
they also have 0 movement so you better be ready to feed those prisoners who no longer can feed themselves.
Yeeoo 2022 年 10 月 21 日 下午 5:52 
Will this be updated for 1.4 given it's the most useful and essential mod anyone has made for Rimworld in nearly 10 years of the game? :balloon:
(≡◉‿‿◉≡) 2022 年 7 月 30 日 上午 12:37 
Hello, I haven't installed this yet but, can I remove the restraints of the imprisoned pawns? they're already in restraints inside their cell btw.
Daunmi 2022 年 2 月 25 日 上午 10:00 
There's mods that boost move speed beyond what this mod reduces it by, so even 'restrained' pawns can still move.

If you wanted to, you could change it so it reduces move speed TO 0%, instead of BY 1000%, but it's not that important and it really makes more sense that a super upgraded pawn doesn't care about basic steel restraints.
Mac Tire 2022 年 1 月 7 日 上午 11:05 
godsend of a mod, but because im an idiot it took me an hour to find this mod
bdew  [作者] 2021 年 8 月 23 日 下午 9:46 
There is nothing in this mod that puts restrains automatically.
QueenBlade 2021 年 8 月 23 日 下午 9:38 
So...When I capture a downed enemy pawn, it automatically puts the restraints on the pawn and nothing shows up to take them off, I moved the mod lower in my modlist and will do some testing.
bdew  [作者] 2021 年 7 月 22 日 下午 8:05 
No, you need to give a command to restrain someone
KelpTheShark/KasumiTakeshi 2021 年 7 月 22 日 下午 4:36 
Does this mod now auto-restrain people who are going through withdrawal? One of my pawns is retrained and in withdrawal and I'm 1000% sure I did not restrain them.
But it was me, Dio! 2021 年 7 月 16 日 下午 6:16 
@redpine true not everyone wants to run a warcrime psychopath colony
RedPine 2021 年 7 月 14 日 上午 3:28 
As entertaining as it is to install and remove peg legs, I'll happily go for this more humane option. The fact that restraints are more cost effective than surgery has nothing to do with this.
bdew  [作者] 2021 年 7 月 9 日 上午 2:08 
Uploaded a preliminary update for 1.3

If you are testing this version you might need this unofficial update of HugsLib until the official mod is updated: https://steamproxy.net/sharedfiles/filedetails/?id=2537576399
Couladin 2021 年 2 月 11 日 上午 11:31 
Any chance the functionality can be expanded to downed animals as well? The idea would be to weaken, capture, restrain, and be able to keep trying to tame the restrained animal - a technically easier, but more realistic method than the current taming system.
[RTB] Sarianos 2020 年 12 月 18 日 上午 2:33 
Cheers bdew :)
bdew  [作者] 2020 年 12 月 18 日 上午 1:41 
Moodlet severity you can edit in the XMLs. Berserk chance i could add to settings, i'll take a look next time i mess with rimworld modding.
[RTB] Sarianos 2020 年 12 月 17 日 下午 9:17 
A slider for a berserk chance would probably be helpful as well for personal balancing if it's a workable thing to implement.
[RTB] Sarianos 2020 年 12 月 17 日 下午 9:15 
@bdew Would it be possible to implement a mod option sider for the severity of the 'restrained' moodlet?
trash 2020 年 11 月 10 日 上午 1:06 
great mod, sadly doesnt also prevent prisoners from cutting their own heads off, which is lot more likely due to the moodlet
Prydzen ᛋᛟ 2020 年 11 月 2 日 上午 7:25 
i am looking for the opposite, i have prison labour mod and my prisoners are so slow at moving.
jtjumper 2020 年 8 月 13 日 上午 12:51 
That was quick!
bdew  [作者] 2020 年 8 月 13 日 上午 12:26 
Mod updated to 1.2
jtjumper 2020 年 8 月 12 日 下午 4:17 
1.2 update?
Nevar 2020 年 7 月 12 日 上午 7:58 
Oh, interessting, I still have -100... but thank you then
bdew  [作者] 2020 年 7 月 12 日 上午 6:46 
It has been changed to a penalty of -1000% some time ago, so even if a pawn has bonuses above 100% it should still work.
Nevar 2020 年 7 月 12 日 上午 5:02 
Oh and... simple but great mod =)
Nevar 2020 年 7 月 12 日 上午 5:01 
I have suggestion: Can you change the Mod, so that Restraints does not give a movement penalty of 100% but instead set the max movement ability to 0? The problem ist the 100% is flat, and if a pawn has over 100% movement by default they can still walk with restraints
bdew  [作者] 2020 年 4 月 1 日 上午 7:19 
If you don't like it you can always change it in the XMLs
QraTz 2020 年 3 月 31 日 下午 2:11 
This is cool, but the debuffs? Your both parents + your wife die = -36, and being restrained -35? Pretty unbalanced imo.
floboug 2020 年 3 月 16 日 上午 11:41 
restraint is very usefull for junkies. it is absolutely useless for berserk. For this mood i simply desactivated the "mental disorders" in development mode settings.
bdew  [作者] 2020 年 3 月 15 日 下午 8:02 
They can (and do) try to resist and you can beat the crap out of them for that.
floboug 2020 年 3 月 15 日 上午 7:43 
Thank for all this free work. nevertheless, when an idiot come to tantrum in jail, i obviously try to restraint him, and guess what, it turn him into berserk most of time. A game is not made for realism, but ... in jail people can resist to a restraint ?
rpayne88 2020 年 2 月 29 日 下午 3:12 
bdew, those who are concerned with the whole "one item per tile" limitation can download a storage mod such as deep storage. At least after removing restraints, you'd actually get the cuffs back for reuse.
bdew  [作者] 2020 年 2 月 27 日 上午 6:13 
I don't want to make it into an actual item, i feel it would be annoying especially how you can only store 1 item per tile normally... Not sure about configurable crafting costs, i'll need to see if i can put that in the XMLs somehow or in mod config screen *scratches head*
Vats 2020 年 2 月 26 日 下午 2:35 
Any plans to make the cost of the restraints adjustable or make craftable restraints made of, let's say, textiles (e.g. rope) or wood (e.g. wooden prison stocks)?
bdew  [作者] 2020 年 2 月 25 日 下午 9:55 
Updated to work on both RW 1.0 and 1.1 now
Im_On_Dialup 2020 年 2 月 25 日 下午 7:55 
I need a link to the 1.0 version as it updated automatically and I can't continue my game..