XCOM 2
[WOTC] Alien Elite Pack
46 Comments
Good Night Owl 28 Sep @ 10:28am 
I like this mod a lot, but there is no autopsy option for Muton Elite, which seems to replace mutons completely pretty fast. So if you fail to get a muton corpse in the very few missions you see them, then you get locked out of the end-game armor.
Elder 19 Feb, 2024 @ 12:32pm 
Have to say elite vipers kinda slap. Playing with beta strike and more aliens per force level, i left elite vipers alone thinking they wouldnt be a problem as i didnt know what they did. Never mind, fear them now
Glasswalker 18 Jul, 2023 @ 9:29pm 
Anyone have any luck removing the elite alien pack then putting this in mid campaign? Id prefer this, but I have a stream series of my current series I cant quit lol
Soulfire72 17 Jun, 2023 @ 11:17pm 
I really want to use this mod in LWOTC but I can't verify whether the Muton Elite autopsy in this mod replaces the existing one in LWOTC, which would prevent me from getting Dragon Rounds. Anyone know if this is the case?
The_Gaminator_ 29 Apr, 2023 @ 8:01am 
can you use this is LWOTC?
zin 9 Apr, 2023 @ 8:19am 
You said before that we should use the three enemy mods included in the Alien Elite Pack *separately* if we use A Better ADVENT: WotC?
BurgerKing 7 Dec, 2021 @ 7:29pm 
@Swanky,
I had Sectoid commander did the same thing too... It was a riot when zombies fought against zombies. It was hilarious boxing match!
Rasa 12 Aug, 2021 @ 1:06pm 
I just killed a Sectoid commander, but after the mission the option for dissecting the muton elite popped up instead (which I could not do, because I lacked the corpse)
Swanky 8 Aug, 2021 @ 1:20pm 
Never had any issues with either stand alone mods nor this combined version. Granted, several other high tiered aliens show a little less so getting the Archon autopsy can be a little tricky.
On the upside, a Sectoid Commander pulled like 20+ Psi Zombies out of dead Lost in one of the missions I had last campaign. Good times.
Eleanoire 7 Aug, 2021 @ 12:04pm 
Do you have the ids to spawn in the muton elite? I seemed to have accidentally sold one of my corpses or it disapeared and I haven't gotten any spawns late game.
Obsidyan 1 Mar, 2021 @ 12:23am 
Encountered a bug with this mod : the Archon corpses never gather, and so, the Archon autopsy never show.
Problem ? Maybe : the Archon autopsy is required to research the Plasma Lance...
I had to uninstall the mod, and run a mission with Archon as enemies to have the autopsy available.
Another problem that I encountered (though this one might not be from this mod) : some Breakthroughs are popping, but I'm unable to research them, like they "auto-finished". I thought "cool, some time spared !". But the Breakthroughs didn't give me anything, actually they pop, but nothing happens (and they're forever lost, because the game thinks it has already be researched).
Here, too, the problem seems gone as soon as I uninstall the mod.
AdamGoodtime 13 Dec, 2020 @ 5:58pm 
Cool mod. Adds a bit of spice for replays.
Psyclops 26 Nov, 2020 @ 6:15pm 
I've had this mod, and loving it, for a couple years now...but I just got a hankering to have the Muton Elite's plasma machine gun on my guys, instead of the regular plasma rifle. Can you make a mod for that?
bstar 15 Jul, 2020 @ 10:38am 
Hey Hector, I'm experiencing an issue where the Muton Elite's body textures are completely black. Do you think this might be due to a .upk conflict? If you let me know which file has the textures, I'll check if any of my mods has a package with the same name.
Count Dookie 25 Apr, 2020 @ 2:04am 
bwahahaha is that Little Nicky's tithead demon? lmoaaa
Daddy Takeda 29 Mar, 2020 @ 5:16pm 
Would it be possible to set icons to identify them in the SITREP? Cause as of right now it shows an error text. I wouldn't mind if they use basic muton icons/name identifier.
Daddy Takeda 27 Mar, 2020 @ 6:30pm 
Good job Hector! :steamhappy:
IBendy 9 Dec, 2019 @ 8:29am 
are they obtainable in playable aliens?
RedDobe 7 Nov, 2019 @ 6:22pm 
@Hectorzx - thanks for the creative mod. The sectoid commander just reanimated about 30 dead lost, for the regular sectoid and the gatekeeper, the lost aren't able to reanimated. Is there any way that you can change it so that they only reanimate dead humanoids?
Tim_ 8 Oct, 2019 @ 6:22pm 
I just completed a WOTC campaign with 104 mods including this one. Fought all these guys, good stuff.
Demopan 21 Apr, 2019 @ 12:02pm 
500 IQ Sectoid Chad

vs

Normal Sectoid virgin
Ludwig, Shadow Protogen 6 Apr, 2019 @ 12:19am 
So it seems like I did not get a muton elite corpse on kill after a mission.
hectorzx  [author] 11 Mar, 2019 @ 6:36am 
@HATERADE They do not spawning after you are a few months in the campaign
If you are missing others enemies too, maybe some mod is overriding the enemies list.
HATERADE 10 Mar, 2019 @ 1:51pm 
I have yet to see these guys, even with all three installed individually. Any ideas why they are not showing up? I do run a lot of mods.
tryhardlsr 20 Feb, 2019 @ 4:49pm 
Save game compatible?
Alyfox 15 Feb, 2019 @ 9:53am 
I had an unexpected crash that I assumed was related to this mod.. paraphrasing the crash window said something like "muton elite could not find feat" or something like that. First time Ive run into it (not my first time fighting the muton elites), so I have no idea what could have caused it
hectorzx  [author] 24 Jan, 2019 @ 5:20am 
@Rtma Eros Paragon It worked the last time i checked it, Could someone else check it?
Rtma Eros Paragon 24 Jan, 2019 @ 3:32am 
Muton Elite Autopsy cinematic doesn't play ingame, I see you got it in the content files.
romeomike 1 Jan, 2019 @ 5:10am 
Sectoid commander watches rick and morty
ChaosMadeFlesh 9 Dec, 2018 @ 5:19pm 
I'm using the standalone, yes. I would prefer to use this since it is 1 mod instead of 3. :)
Anyways, good job you're doing. :)
hectorzx  [author] 9 Dec, 2018 @ 3:38pm 
@ChaosMadeFlesh The spawn rate of vanilla units should be doubled with both mods, but since you have more enemies, should not be a problem, anyways, you can always use the standalone version of each Elite alien instead of the pack which does not alter the spawn rates of vani8lla units.
ChaosMadeFlesh 9 Dec, 2018 @ 3:24pm 
If the encounters will actually grab more of the vanilla units.
I'm using ABA and would like to have these guys showing up a bit more regularly than (or at least as much as) the vanilla guys.

Since you said you'd talk with derk about this topic...
hectorzx  [author] 9 Dec, 2018 @ 2:35pm 
@ChaosMadeFlesh what you wanna know?
ChaosMadeFlesh 9 Dec, 2018 @ 2:30pm 
"ABA and this mod are compatible, but maybe you will encounter more vanilla units and less ABA and elite units(i am not sure, i will talk with derk)"

Any news about this?
tryhardlsr 13 Nov, 2018 @ 4:35pm 
Sectoid Mars Attack alien...TBH I find the regular mutons strong enough but the sectoid quickly becomes 1 shot fodder and cant even survive a mag rifle crit.
hectorzx  [author] 12 Nov, 2018 @ 1:57am 
@jweller12 You cna use each standalone versions of the enemis that you can find in the enemies section.
ABA and this mod are compatible, but maybe you will encounter more vanilla units and less ABA and elite units(i am not sure, i will talk with derk)
jweller12 12 Nov, 2018 @ 1:55am 
hectorzx  [author] 12 Nov, 2018 @ 1:54am 
@Granat Yes, you can check when they appears if you click on the link in the enemies section.
ABA is a better advent, another mod that adds a lot of enemies and more thinks.
jweller12 12 Nov, 2018 @ 1:53am 
so is it possible to add on to the aba encounter list, if you get permission from derbk? i like enemy variety.
Granat 12 Nov, 2018 @ 1:53am 
Does this work mid-game or do I have to start new game? Are the spawn rates reasonable and do not appear too early/late? What's ABA?
Within the Stars 11 Nov, 2018 @ 5:32pm 
Basically, ABA is compatible with single enemy mods, but not with a Mod Pack of em because of various glitches that can happen and stuff amoung these lines.
hectorzx  [author] 11 Nov, 2018 @ 5:00pm 
@Joe Marotta THIS pack is not, the standalone versions are compatible
Joe Marotta 11 Nov, 2018 @ 4:57pm 
Been using the standalone versions along with ABA. What does "not compatible with ABA" mean? If anything, I have seen the elite varieties in my campaign fairly often.
Within the Stars 11 Nov, 2018 @ 3:32pm 
Nice, can't wait
hectorzx  [author] 11 Nov, 2018 @ 3:32pm 
@『PAS』 I may do advent units now
Within the Stars 11 Nov, 2018 @ 3:30pm 
Do you plan on porting anything else from LW2? Your ports are great!