Space Engineers

Space Engineers

Dual Head 1x1 Advanced Rotor
116 comentarios
Rysten 1 MAY a las 10:00 
Anyone else having issues with this and the new CTC? I was attempting to use it but the CTC kept bouncing the turret between both attached guns rather than the reference gun.
BIV 1 DIC 2022 a las 0:01 
Another great idea you've posted here that will improve the game, I'll be intere3sted to see how many 'left field' ideas will stem from this block. Good onya mate.
nukeguard  [autor] 28 ABR 2022 a las 13:53 
not planned, but could
MikeCDAMMIT1990 28 ABR 2022 a las 13:11 
HAY! :) are you planning on removing the the small head advance rotor now then i take it?
condottiere 30 MAR 2022 a las 6:21 
@Sarianos: A workaround is to grind off the entire rotor, build a new rotor with included rotor head, then use the Advanced Welding mod so that you can use weld pads (basically, easy 0 thickness merge blocks) to merge whatever subgrid you want to keep.
[RTB] Sarianos 25 FEB 2022 a las 18:26 
Hopefully, but either way I figured I'd just let you know, it's not a critical issue but it does limit survival usability a fair bit.
nukeguard  [autor] 25 FEB 2022 a las 18:21 
it is likely due to the physics of the head that interfere with reattach, it might be fixable
[RTB] Sarianos 25 FEB 2022 a las 18:15 
Mostly for survival situations and some creative freedom situations, every now and then in survival I find myself needing to detach a rotor for access or re-attach a component after a messy crash or fight and often rebuilding everything just isn't practical, it's actually a pretty crippling limitation given how useful the 'attach' and 'detach' functions of vanilla rotors actually are.
nukeguard  [autor] 25 FEB 2022 a las 15:48 
why are you placing a dual head base without the head? the head should be attached when placed
[RTB] Sarianos 25 FEB 2022 a las 5:40 
@nukeguard I'm having the same problem as Lelo, clicking 'attach' on the rotor does nothing even when almost perfectly aligned.
nukeguard  [autor] 22 FEB 2022 a las 15:59 
this does work with the new update, I submitted a ticket for keen to add these to game for warfare update
Soul_XP 22 FEB 2022 a las 1:03 
this work ok with the new update?

Also, you going to add a large conveyor small grid version like you said way back?
nukeguard  [autor] 21 FEB 2022 a las 16:18 
hey, what?
Soul_XP 21 FEB 2022 a las 8:31 
hey
Hoovy Simulator 2 14 FEB 2022 a las 4:46 
That rotor idea is actually what I would like to have too! With the new update I wanted to get really good at tank design, but making a compact turret is really hard. I also Aim for realism, the "breech" of the vanilla cannon would look nicer if it wasn't connected from the back but from the side.
posthy 20 NOV 2021 a las 3:03 
Yes exactly.
RH7N0 19 NOV 2021 a las 13:18 
I was thinking something like this:
https://share.sketchpad.app/21/2fb-1ee4-1e22ef.jpeg

Not sure if you can view that link. The Xs mark conveyor ports. A rotor like that will allow more compact arms for drilling or scaffolding, while allowing conveyor transport.
nukeguard  [autor] 19 NOV 2021 a las 11:44 
you mean a dual head with 3x3 ports?
posthy 19 NOV 2021 a las 9:36 
Can we have another small grid version with the 3x3 conveyor ports?
RH7N0 15 ABR 2021 a las 9:15 
I was wondering if it was possible to add another advanced rotor type? One that is like the dual head rotor with only one head. In other words, where the conveyor port is inline with the side of the rotor. It has always bothered me that you had to use another conveyor block under advanced rotors in order to connect it to the conveyor system. Makes things clunky and oversized. I have yet to find an advanced rotor mod that does this.
Lelo 28 ABR 2020 a las 14:54 
The mod is amazing, but there's one major issue I'm having with it. When you place the dual rotor down, then the large head separately, if you go in the rotor's menu, it will not let you click "attach". You can click the button but nothing happens. So the rotor and the head remain overlapped and not technically connected. If anyone has found a way around it, please let me know!
Slimeradio  [desarrollador] 9 ABR 2020 a las 15:03 
@nukeguard Hi! Can I add your mod, inside my modpack? Can we talk about this in discord? slimeradio#8842
jarhead 30 MAR 2020 a las 13:17 
quick fix for small head on large grid

#1 build vanilla rotor on ship/station and swap its head for small
#2 build this dual head small rotor on the vanilla small head
nukeguard  [autor] 27 MAR 2020 a las 22:54 
they are just one rotor, with a pass through rotor
Vatruvius 27 MAR 2020 a las 21:07 
Simple rename of the block with "elevation" or "azimuth" somewhere in the name. My specific question is if these script will be able to recognize that this one block has two rotors and can control them correctly? Unless this block is simply a pass through piston and both sides do the exact same rotation.
nukeguard  [autor] 27 MAR 2020 a las 20:13 
I don't know that answer, I'm guessing you would need to have the subtypeid for the scripts, or do these scripts just require you to name the block in terminal?
Vatruvius 27 MAR 2020 a las 8:56 
Can this block be used in scripts? Will it be recognizable to custom turret scripts or will modifications to those scripts be necessary?
Casia Loopy 28 ENE 2020 a las 21:20 
I was banging my head against a wall trying to make a rotor turret for a tank, and this made it so much simpler. Thanks again.
nukeguard  [autor] 27 ENE 2020 a las 20:01 
yes, was just using these today for a small mining rover
Casia Loopy 27 ENE 2020 a las 8:51 
nice
BoilingOil 12 JUL 2019 a las 15:19 
Such a shame that you have that music in the video recording. With all that racket, I cannot make out a single word you say.
abuseJUNKEY 3 MAY 2019 a las 16:14 
I was just talking about cheesing a large grin head onto a small grid one. it would for sure look funny. maybe not practical either.
nukeguard  [autor] 3 MAY 2019 a las 5:10 
not currently, would require designing a new block to make it look nice for attaching a large head. Now whether you mean a large small grid head(3x3) or a large grid head, idk.
abuseJUNKEY 2 MAY 2019 a las 15:49 
oh my can you drop on a large head ?
McTec Ind. 14 ABR 2019 a las 8:48 
oh this is sweet.^^
seronis 12 ABR 2019 a las 1:36 
Xurik, thats what this does. The center is rotating separately from the two caps.
Xurik 11 ABR 2019 a las 5:34 
How about a rotor that rotates around the center block?
EvilForestman 18 MAR 2019 a las 2:55 
Great work!!! It's very helpful mod!
Dave 16 MAR 2019 a las 4:21 
this is awesome
JDaremo Fireheart 2 MAR 2019 a las 17:44 
Oh, man. What a cool idea. I love this.
nukeguard  [autor] 23 FEB 2019 a las 11:13 
there shouldn't be an issue to just subscribing to the mod and server downloads it
Kodi4444 9 FEB 2019 a las 8:04 
it works thanks
nukeguard  [autor] 9 FEB 2019 a las 3:51 
that was some nice wobble, I use gyroscopes to control that wobble, that's klang.
Kodi4444 8 FEB 2019 a las 17:39 
i will put it on the discord because it will be easyer to upload a Gif of it wabbling
nukeguard  [autor] 8 FEB 2019 a las 4:23 
show me a pic so I can replicate
Kodi4444 7 FEB 2019 a las 17:53 
I think there is something wrong with this mod when I put a bunch of solar panels on it and I reload the game it starts shaking
Molten Carnage 5 ENE 2019 a las 19:14 
Already subscribed and uprated this one too. Is it possible to add an option to link and delink the rotor heads so they can either rotate linked or rotate independantly or is the dual rotor head one piece?
VS-lockon 27 DIC 2018 a las 10:01 
wow nukeguard what the odd like 4 month a go be for Sep 28 i needed some like this now i don't but what is the odds
nukeguard  [autor] 23 DIC 2018 a las 12:54 
O right, I forgot about the larger 3x3 small version
agentzachary05 11 DIC 2018 a las 15:39 
I don't understand why isn't this in vanilla.