Space Engineers

Space Engineers

Dual Head 1x1 Advanced Rotor
116 kommentarer
Rysten 1. mai kl. 10.00 
Anyone else having issues with this and the new CTC? I was attempting to use it but the CTC kept bouncing the turret between both attached guns rather than the reference gun.
BIV 1. des. 2022 kl. 0.01 
Another great idea you've posted here that will improve the game, I'll be intere3sted to see how many 'left field' ideas will stem from this block. Good onya mate.
nukeguard  [skaper] 28. apr. 2022 kl. 13.53 
not planned, but could
MikeCDAMMIT1990 28. apr. 2022 kl. 13.11 
HAY! :) are you planning on removing the the small head advance rotor now then i take it?
condottiere 30. mars 2022 kl. 6.21 
@Sarianos: A workaround is to grind off the entire rotor, build a new rotor with included rotor head, then use the Advanced Welding mod so that you can use weld pads (basically, easy 0 thickness merge blocks) to merge whatever subgrid you want to keep.
[RTB] Sarianos 25. feb. 2022 kl. 18.26 
Hopefully, but either way I figured I'd just let you know, it's not a critical issue but it does limit survival usability a fair bit.
nukeguard  [skaper] 25. feb. 2022 kl. 18.21 
it is likely due to the physics of the head that interfere with reattach, it might be fixable
[RTB] Sarianos 25. feb. 2022 kl. 18.15 
Mostly for survival situations and some creative freedom situations, every now and then in survival I find myself needing to detach a rotor for access or re-attach a component after a messy crash or fight and often rebuilding everything just isn't practical, it's actually a pretty crippling limitation given how useful the 'attach' and 'detach' functions of vanilla rotors actually are.
nukeguard  [skaper] 25. feb. 2022 kl. 15.48 
why are you placing a dual head base without the head? the head should be attached when placed
[RTB] Sarianos 25. feb. 2022 kl. 5.40 
@nukeguard I'm having the same problem as Lelo, clicking 'attach' on the rotor does nothing even when almost perfectly aligned.
nukeguard  [skaper] 22. feb. 2022 kl. 15.59 
this does work with the new update, I submitted a ticket for keen to add these to game for warfare update
Soul_XP 22. feb. 2022 kl. 1.03 
this work ok with the new update?

Also, you going to add a large conveyor small grid version like you said way back?
nukeguard  [skaper] 21. feb. 2022 kl. 16.18 
hey, what?
Soul_XP 21. feb. 2022 kl. 8.31 
hey
Hoovy Simulator 2 14. feb. 2022 kl. 4.46 
That rotor idea is actually what I would like to have too! With the new update I wanted to get really good at tank design, but making a compact turret is really hard. I also Aim for realism, the "breech" of the vanilla cannon would look nicer if it wasn't connected from the back but from the side.
posthy 20. nov. 2021 kl. 3.03 
Yes exactly.
RH7N0 19. nov. 2021 kl. 13.18 
I was thinking something like this:
https://share.sketchpad.app/21/2fb-1ee4-1e22ef.jpeg

Not sure if you can view that link. The Xs mark conveyor ports. A rotor like that will allow more compact arms for drilling or scaffolding, while allowing conveyor transport.
nukeguard  [skaper] 19. nov. 2021 kl. 11.44 
you mean a dual head with 3x3 ports?
posthy 19. nov. 2021 kl. 9.36 
Can we have another small grid version with the 3x3 conveyor ports?
RH7N0 15. apr. 2021 kl. 9.15 
I was wondering if it was possible to add another advanced rotor type? One that is like the dual head rotor with only one head. In other words, where the conveyor port is inline with the side of the rotor. It has always bothered me that you had to use another conveyor block under advanced rotors in order to connect it to the conveyor system. Makes things clunky and oversized. I have yet to find an advanced rotor mod that does this.
Lelo 28. apr. 2020 kl. 14.54 
The mod is amazing, but there's one major issue I'm having with it. When you place the dual rotor down, then the large head separately, if you go in the rotor's menu, it will not let you click "attach". You can click the button but nothing happens. So the rotor and the head remain overlapped and not technically connected. If anyone has found a way around it, please let me know!
Slimeradio  [utvikler] 9. apr. 2020 kl. 15.03 
@nukeguard Hi! Can I add your mod, inside my modpack? Can we talk about this in discord? slimeradio#8842
jarhead 30. mars 2020 kl. 13.17 
quick fix for small head on large grid

#1 build vanilla rotor on ship/station and swap its head for small
#2 build this dual head small rotor on the vanilla small head
nukeguard  [skaper] 27. mars 2020 kl. 22.54 
they are just one rotor, with a pass through rotor
Vatruvius 27. mars 2020 kl. 21.07 
Simple rename of the block with "elevation" or "azimuth" somewhere in the name. My specific question is if these script will be able to recognize that this one block has two rotors and can control them correctly? Unless this block is simply a pass through piston and both sides do the exact same rotation.
nukeguard  [skaper] 27. mars 2020 kl. 20.13 
I don't know that answer, I'm guessing you would need to have the subtypeid for the scripts, or do these scripts just require you to name the block in terminal?
Vatruvius 27. mars 2020 kl. 8.56 
Can this block be used in scripts? Will it be recognizable to custom turret scripts or will modifications to those scripts be necessary?
Casia Loopy 28. jan. 2020 kl. 21.20 
I was banging my head against a wall trying to make a rotor turret for a tank, and this made it so much simpler. Thanks again.
nukeguard  [skaper] 27. jan. 2020 kl. 20.01 
yes, was just using these today for a small mining rover
Casia Loopy 27. jan. 2020 kl. 8.51 
nice
BoilingOil 12. juli 2019 kl. 15.19 
Such a shame that you have that music in the video recording. With all that racket, I cannot make out a single word you say.
abuseJUNKEY 3. mai 2019 kl. 16.14 
I was just talking about cheesing a large grin head onto a small grid one. it would for sure look funny. maybe not practical either.
nukeguard  [skaper] 3. mai 2019 kl. 5.10 
not currently, would require designing a new block to make it look nice for attaching a large head. Now whether you mean a large small grid head(3x3) or a large grid head, idk.
abuseJUNKEY 2. mai 2019 kl. 15.49 
oh my can you drop on a large head ?
McTec Ind. 14. apr. 2019 kl. 8.48 
oh this is sweet.^^
seronis 12. apr. 2019 kl. 1.36 
Xurik, thats what this does. The center is rotating separately from the two caps.
Xurik 11. apr. 2019 kl. 5.34 
How about a rotor that rotates around the center block?
EvilForestman 18. mars 2019 kl. 2.55 
Great work!!! It's very helpful mod!
Dave 16. mars 2019 kl. 4.21 
this is awesome
JDaremo Fireheart 2. mars 2019 kl. 17.44 
Oh, man. What a cool idea. I love this.
nukeguard  [skaper] 23. feb. 2019 kl. 11.13 
there shouldn't be an issue to just subscribing to the mod and server downloads it
Kodi4444 9. feb. 2019 kl. 8.04 
it works thanks
nukeguard  [skaper] 9. feb. 2019 kl. 3.51 
that was some nice wobble, I use gyroscopes to control that wobble, that's klang.
Kodi4444 8. feb. 2019 kl. 17.39 
i will put it on the discord because it will be easyer to upload a Gif of it wabbling
nukeguard  [skaper] 8. feb. 2019 kl. 4.23 
show me a pic so I can replicate
Kodi4444 7. feb. 2019 kl. 17.53 
I think there is something wrong with this mod when I put a bunch of solar panels on it and I reload the game it starts shaking
Molten Carnage 5. jan. 2019 kl. 19.14 
Already subscribed and uprated this one too. Is it possible to add an option to link and delink the rotor heads so they can either rotate linked or rotate independantly or is the dual rotor head one piece?
VS-lockon 27. des. 2018 kl. 10.01 
wow nukeguard what the odd like 4 month a go be for Sep 28 i needed some like this now i don't but what is the odds
nukeguard  [skaper] 23. des. 2018 kl. 12.54 
O right, I forgot about the larger 3x3 small version
agentzachary05 11. des. 2018 kl. 15.39 
I don't understand why isn't this in vanilla.