Space Engineers

Space Engineers

364 ratings
Dual Head 1x1 Advanced Rotor
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
18.108 MB
28 Sep, 2018 @ 4:01pm
28 Feb, 2019 @ 5:48pm
5 Change Notes ( view )

Subscribe to download
Dual Head 1x1 Advanced Rotor

Description
Rotor turret advanced rotors for 1x1 conveyors. Now you can feed ammo to those rotor turrets on a much smaller scale! Including having a dual head rotor with a pass through. This is also useful for attaching drills and creating movable arms with small tubes for mining.

I have been building rotor turrets and was wanting a solution to not using 2 rotors for the elevation and to be able to move ammo to the guns without having to use the large 3x3 sized advanced rotor.

Added Large block dual head advanced rotor, also with a passthrough for conveyors

***Don't use height adjustment, leave at default to avoid problems

**Don't attach a small head to large grid dual head, game crashes. I may have a fix for that soon.

------------------------------------------------------------------
Hope you all enjoy this mod, and if you like this one please check out My Workshop.
Visit my Discord server Ntech Mods[discord.gg]
116 Comments
Rysten 1 May @ 10:00am 
Anyone else having issues with this and the new CTC? I was attempting to use it but the CTC kept bouncing the turret between both attached guns rather than the reference gun.
BIV 1 Dec, 2022 @ 12:01am 
Another great idea you've posted here that will improve the game, I'll be intere3sted to see how many 'left field' ideas will stem from this block. Good onya mate.
nukeguard  [author] 28 Apr, 2022 @ 1:53pm 
not planned, but could
MikeCDAMMIT1990 28 Apr, 2022 @ 1:11pm 
HAY! :) are you planning on removing the the small head advance rotor now then i take it?
condottiere 30 Mar, 2022 @ 6:21am 
@Sarianos: A workaround is to grind off the entire rotor, build a new rotor with included rotor head, then use the Advanced Welding mod so that you can use weld pads (basically, easy 0 thickness merge blocks) to merge whatever subgrid you want to keep.
[RTB] Sarianos 25 Feb, 2022 @ 6:26pm 
Hopefully, but either way I figured I'd just let you know, it's not a critical issue but it does limit survival usability a fair bit.
nukeguard  [author] 25 Feb, 2022 @ 6:21pm 
it is likely due to the physics of the head that interfere with reattach, it might be fixable
[RTB] Sarianos 25 Feb, 2022 @ 6:15pm 
Mostly for survival situations and some creative freedom situations, every now and then in survival I find myself needing to detach a rotor for access or re-attach a component after a messy crash or fight and often rebuilding everything just isn't practical, it's actually a pretty crippling limitation given how useful the 'attach' and 'detach' functions of vanilla rotors actually are.
nukeguard  [author] 25 Feb, 2022 @ 3:48pm 
why are you placing a dual head base without the head? the head should be attached when placed
[RTB] Sarianos 25 Feb, 2022 @ 5:40am 
@nukeguard I'm having the same problem as Lelo, clicking 'attach' on the rotor does nothing even when almost perfectly aligned.