安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
1. Thanks for the info, i did'nt have any bug here so far. I will look into it.
2. Is upated ;-) ... But it's not a problem with the spawnrate as we suggest both. It's a problem that the Zeds are spawning anywhere at the same time so there are nor bigger teams of zeds and the are appearing sepperated due to the sometimes high walk distance.
-> Fix: More Zeds Spawn / Higher Spawn Rate and others.
3. In the new version the fog gets stronger or weaker every round ;-) / And the Bridge is no savespot anymore, so you have look for others
4. Very cool idea... definitely part of the next update
4. You could add a bit history to the map. Adding some clutter/deco all around. You could add a bigger camping place where all the travelers got lost and died. [sppoks]Maybe a nice gory firestake out of bodys, they turned mad and cannibalistic[/spooks].
1. The ladder is a buggy and player get stuck there from time to time, some more rocks and blocking volumes could solve the issue.
2. The spawnrate in general is somehow too low. It makes it too easy and often one has to serach for the ZEDs. The low spots are nice, no sight distance and one has to listen tot eh ZEDs positions. With higher spawnrates the lower places turn into deathbeds.