Killing Floor 2

Killing Floor 2

426 ratings
KF-Out of the Fog
   
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Maps and Mods: Maps, Survival
File Size
Posted
Updated
73.626 MB
19 Sep, 2018 @ 1:42pm
1 Jul, 2021 @ 6:57am
4 Change Notes ( view )

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KF-Out of the Fog

In 1 collection by Serious
Serious KF2-Maps
75 items
Description
A Spidercave hidden in dense fog

Try to stay above the fog. The Zeds will always try to surprise you.



Map Features:
• Extreme exponential Heigth Fog:

You can see over a long distance on higher spots, but you barely see anything on the lowest point
• Special Collectibles
• Special Areas in and out of the Fog to explore


File Name: KF-OutoftheFog
Download: 5 mb
HardDrive: 15 mb
ID: 1517306292

Recommend:
• HoE 4 waves

Good luck and don't forget to thump up

v.28
11 Comments
pLankycide Book 16 May, 2023 @ 2:15am 
Hello there. I found a spot where you can get permanently stuck, right near the top of that ladder/staircase that leads to the wooden platform campsite. But besides that, I have to say I love the creative idea of lowland fog and higher-up visibility. Maybe you should put all the ammo boxes and pickup spawns down in the dangerous areas, so hiding up high is good for visibility, but players have to risk the fog for pickups. Regardless, great map and good work. Have a thumb's-up. :) :steamthumbsup:
你要夸我很彳亍 18 May, 2020 @ 9:32am 
good good
Crow 22 Sep, 2019 @ 3:09am 
great map, I think something that gave me the chills most was.. the spider cave.
Serious  [author] 3 Apr, 2019 @ 1:56am 
I look into it. Thanks for the bugreport. Maybe they got stuck or sth like that.
Xkiller® 2 Apr, 2019 @ 9:46am 
dont know, i just feel like some zeds die without a cause, i just thinks its textures but it may be something different, as i said i won as volters second shield got destroyed, he fell and died in 2 secs
Serious  [author] 1 Apr, 2019 @ 1:30pm 
@Xkiller, what do you mean by, textures kill zeds?
Xkiller® 1 Apr, 2019 @ 1:10pm 
map is cool but some textures kill zeds, i won a boos fight against volter just cause he walked over some buggy texture and it killed him, also fleshpounds spawn too far
Ziggurat-06 28 Mar, 2019 @ 11:00am 
loved it
Serious  [author] 14 Oct, 2018 @ 2:51pm 
Thanks Esprimo, yes i've updated it a bit and will upload it in a few minutes, after a last check.
1. Thanks for the info, i did'nt have any bug here so far. I will look into it.
2. Is upated ;-) ... But it's not a problem with the spawnrate as we suggest both. It's a problem that the Zeds are spawning anywhere at the same time so there are nor bigger teams of zeds and the are appearing sepperated due to the sometimes high walk distance.
-> Fix: More Zeds Spawn / Higher Spawn Rate and others.
3. In the new version the fog gets stronger or weaker every round ;-) / And the Bridge is no savespot anymore, so you have look for others
4. Very cool idea... definitely part of the next update
Esprimo 14 Oct, 2018 @ 2:23pm 
3. The spider cave is really nice but it's not used at all. You could try to reduce the global fog a bit and making the cave almost fog free so it turns into a nice but tough holdout spot. Or you could spawn there some nice loot so, in addition to higher spawnrates, one could take run through it to find some precious ammo and maybe a weapon.
4. You could add a bit history to the map. Adding some clutter/deco all around. You could add a bigger camping place where all the travelers got lost and died. [sppoks]Maybe a nice gory firestake out of bodys, they turned mad and cannibalistic[/spooks].