Killing Floor 2

Killing Floor 2

KF-Out of the Fog
11 件のコメント
pLankycide Book 2023年5月16日 2時15分 
Hello there. I found a spot where you can get permanently stuck, right near the top of that ladder/staircase that leads to the wooden platform campsite. But besides that, I have to say I love the creative idea of lowland fog and higher-up visibility. Maybe you should put all the ammo boxes and pickup spawns down in the dangerous areas, so hiding up high is good for visibility, but players have to risk the fog for pickups. Regardless, great map and good work. Have a thumb's-up. :) :steamthumbsup:
你要夸我很彳亍 2020年5月18日 9時32分 
good good
Crow 2019年9月22日 3時09分 
great map, I think something that gave me the chills most was.. the spider cave.
Serious  [作成者] 2019年4月3日 1時56分 
I look into it. Thanks for the bugreport. Maybe they got stuck or sth like that.
Xkiller® 2019年4月2日 9時46分 
dont know, i just feel like some zeds die without a cause, i just thinks its textures but it may be something different, as i said i won as volters second shield got destroyed, he fell and died in 2 secs
Serious  [作成者] 2019年4月1日 13時30分 
@Xkiller, what do you mean by, textures kill zeds?
Xkiller® 2019年4月1日 13時10分 
map is cool but some textures kill zeds, i won a boos fight against volter just cause he walked over some buggy texture and it killed him, also fleshpounds spawn too far
Ziggurat-06 2019年3月28日 11時00分 
loved it
Serious  [作成者] 2018年10月14日 14時51分 
Thanks Esprimo, yes i've updated it a bit and will upload it in a few minutes, after a last check.
1. Thanks for the info, i did'nt have any bug here so far. I will look into it.
2. Is upated ;-) ... But it's not a problem with the spawnrate as we suggest both. It's a problem that the Zeds are spawning anywhere at the same time so there are nor bigger teams of zeds and the are appearing sepperated due to the sometimes high walk distance.
-> Fix: More Zeds Spawn / Higher Spawn Rate and others.
3. In the new version the fog gets stronger or weaker every round ;-) / And the Bridge is no savespot anymore, so you have look for others
4. Very cool idea... definitely part of the next update
Esprimo 2018年10月14日 14時23分 
3. The spider cave is really nice but it's not used at all. You could try to reduce the global fog a bit and making the cave almost fog free so it turns into a nice but tough holdout spot. Or you could spawn there some nice loot so, in addition to higher spawnrates, one could take run through it to find some precious ammo and maybe a weapon.
4. You could add a bit history to the map. Adding some clutter/deco all around. You could add a bigger camping place where all the travelers got lost and died. [sppoks]Maybe a nice gory firestake out of bodys, they turned mad and cannibalistic[/spooks].
Esprimo 2018年10月14日 14時23分 
I know you are reworking the map but here is some contructive feedback on the current buld:
1. The ladder is a buggy and player get stuck there from time to time, some more rocks and blocking volumes could solve the issue.
2. The spawnrate in general is somehow too low. It makes it too easy and often one has to serach for the ZEDs. The low spots are nice, no sight distance and one has to listen tot eh ZEDs positions. With higher spawnrates the lower places turn into deathbeds.