Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
1. Thanks for the info, i did'nt have any bug here so far. I will look into it.
2. Is upated ;-) ... But it's not a problem with the spawnrate as we suggest both. It's a problem that the Zeds are spawning anywhere at the same time so there are nor bigger teams of zeds and the are appearing sepperated due to the sometimes high walk distance.
-> Fix: More Zeds Spawn / Higher Spawn Rate and others.
3. In the new version the fog gets stronger or weaker every round ;-) / And the Bridge is no savespot anymore, so you have look for others
4. Very cool idea... definitely part of the next update
4. You could add a bit history to the map. Adding some clutter/deco all around. You could add a bigger camping place where all the travelers got lost and died. [sppoks]Maybe a nice gory firestake out of bodys, they turned mad and cannibalistic[/spooks].
1. The ladder is a buggy and player get stuck there from time to time, some more rocks and blocking volumes could solve the issue.
2. The spawnrate in general is somehow too low. It makes it too easy and often one has to serach for the ZEDs. The low spots are nice, no sight distance and one has to listen tot eh ZEDs positions. With higher spawnrates the lower places turn into deathbeds.