Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I want a class which can summon Plants...
Thanks for your enthusiasm! :))
fane is healed from poison, maybe it has something to do with that? or maybe make it do peircing damage = 50%hp (not sure what dmg it currently uses, tooltip reads "Sacrifice's 50% hp")
I wonder if it is because the undead don't have hearts that can bleed, and must instead sacrfice heart shaped holes from their armour? :P
@BloodborneJudas: Cool! Let me think about it.
A few thoughts:
1) The Seed Guardian only explodes when it has Verdant Rebirth on it (ie if you've used the Seedborn skill).
2) Try exploding or otherwise killing (Cannibalise from Summoning?) it before combat ends.
I'll do some testing to see how I can prevent it exploding when combat ends, but I'm not sure if it's possible.
That said, it does make sense lore-wise, right? You're playing with some dangerous magic, and hoping it doesn't explode in your face hehehehe.
Jokes aside, if you guys have any suggestions on how to fix this, please holler in my direction.
I'm hoping this could be looked into, don't think it would hurt any balance if the pet becomes a bit easier to use.. outside of battle : P
Any other feedback, please holler in my direction. We'll make this better together :)
I know it's a WIP, so I'm looking forward to see how you will update your mod.
@ThinePunisher: Great to hear you guys are enjoying the mod! :D
I love how over the top the visuals of Verdant Plague are though. Indulge me on that one? :P
I assume you already tried to Burrow over or use Vine Whip to teleport them to you? But the explosion gets locked inside the tight space? Help me visualise it please :)
@Megas Achon + Whiskeyjoel: So 3 in favour, 1 against. :D
I hear you. I hear you.
I've always used its size to block pathways, creating choke points and forcing the enemy to waste action points walking around it. But I can see how it might be a bit TOO big. I'll look into a size reduction if a couple more people voice their preference in that direction. :)
Thanks again for the feedback!
Could you please clarify whyyou're having trouble with enemy undead? Is it because of their poison resistance?
If so, that's always an issue with poison-based classes. Same goes for the normal Geomancy skills.
I did try to mitigate this somewhat by making sure some of the Verdant Necromancer spells deal Earth Damage (which undead don't heal from) in addition to Poison.
Does that help? Anything else I can do for you? :)
I'm tempted to say the size is a feature rather than a bug, but if enough people think it's an issue, I'll change it. :)
So let's make a deal: If at least 10 people mention that as an issue in the comments, I'll put Waldo on a strict diet of swamp water until he sheds the extra branches.
Cool? :D
@Suiradkeemaj: That's my favourite part too! It was inspired by the lore text on MTG cards. Do you play? :)
@D-Lox: That comment is killing me! What a unique way to interpret... umm.. that animation-slash-Seed Guardian's "interpretive dance"... Bwaahah :D
@faisicshanosang: Awesome to hear that! I'm honoured. What do you like most about it so far?
Thanks for the shoutout, and if you have any other questions or queries, don't hesistate to ask :)
(Btw thanks again for beta testing this.)