Empyrion - Galactic Survival

Empyrion - Galactic Survival

[LEGACY] -Whetstone- Day Zero [-Level 5 Base-]
31 Comments
Far-Seeker 26 Jun, 2022 @ 8:55am 
Eh, this is somewhat embarrassing, but my original and follow-up comment were meant to go on a different -Whet Stone- base, the Level 5 one here. I guess I replied in the wrong window or something. :o

Also while I'm clarifying things, on that one I only had to remove the 6 cannon turrets in addition to the second large constructor; NOT any of the sentry guns. I think that seems fine out-of-the-box for what is still an low-level blueprint.

Now if you still want to take a look at THIS one that's fine, but I haven't tried it out.
Far-Seeker 26 Jun, 2022 @ 8:16am 
Well, I subscribed and tried this blueprint in my current survival game, and I was able to build and spawn it in the factory without a problem. :steamthumbsup:

The only issue I found with it was as currently designed the base requires over 140,000 CPU points, and while there's an obvious space for a T2 CPU upgrade, it only spawns able to provide 80,000 CPU points. That was easy enough to fix though, by removing all the artillery cannons and the second large constructor was enough to bring the CPU points used several hundred under 80,000.
XCaliber  [author] 25 Jun, 2022 @ 7:21pm 
At one point it wasn't compliant, Ill reevaluate thanks!
Far-Seeker 25 Jun, 2022 @ 11:10am 
So what makes this a "Legacy" design? I cannot see anything that would not allow it to be placed, or even impact its function in the current build. So does that label mean you just are not working on it anymore?
Ɽevenant 21 Sep, 2019 @ 3:08pm 
WOW I love this base I will start a new game for this! Do you recommend a good Seed for use of this series of bases?
XCaliber  [author] 20 Mar, 2019 @ 2:34pm 
Thanks!
DuckCallDan 20 Mar, 2019 @ 8:22am 
Thank you XCaliber for the near perfect starting base.
XCaliber  [author] 11 Feb, 2019 @ 5:21pm 
Remove the Motion Sensors al together and use the light toggle on the P menu to manually switch on and off
strange99z 11 Feb, 2019 @ 4:07pm 
really dumb question, im pretty new to the game. Playing coop with a friend, just put base down. I have tried everything i can think of but i cant make the lights stop clicking lol, its driving me freaking bananas lol. is there a way to make them manual, turn them off, anything to stop the clicking.
XCaliber  [author] 29 Jan, 2019 @ 4:45pm 
UPDATED TO ALPHA 9
XCaliber  [author] 30 Dec, 2018 @ 5:24pm 
Waiting for the Patch to be complete to prevent double work. All of my stuff will be updated
Eisenwulf 29 Dec, 2018 @ 3:01pm 
Will XCal's excellent designs get A9 updates?
XCaliber  [author] 12 Sep, 2018 @ 6:49pm 
2 RETRACTABLE CANNON TURRETS ADDED SINCE 8.6 FIXED REQUIREMENT FOR COBALT
XCaliber  [author] 10 Sep, 2018 @ 4:38pm 
Note that experiemental branch removed the cobalt requirement for projectile turrets. I will be adding the turrets to this build when the patch goes live
XCaliber  [author] 10 Sep, 2018 @ 9:24am 
Thanks Jayne, hat would be awesome. I’d have so much fun with that!
Jayne 10 Sep, 2018 @ 8:10am 
Everything you make is so well thought out and functional. It would be nice if they made it so you could link bases. I'm sure you could come up wtih some great modular designs.
XCaliber  [author] 8 Sep, 2018 @ 10:22am 
I agree, There are 7 Sentry Turrets for immediate protection but I strongly advise finding Cobalt to make 1 turret. Though this isn't always possible so I left it up to you based on your circumstance
Aaron_IRL 8 Sep, 2018 @ 10:21am 
Love the concept, but if you're the first to drop this on a planet it will only serve as cannon fodder for the first wave of drones without any turrets. At least that has been my experience on all of the servers that I've played on. Base planted, ***alarms blarring***, <<Drones Incoming>>, and then they appear as if they've warped in overhead. I would at least have one cannon mounted before deploying it.
XCaliber  [author] 8 Sep, 2018 @ 8:43am 
Thanks Guys more to come
Space Boy 8 Sep, 2018 @ 4:44am 
Good many cool idea in that !!! another nice creations !!!
Kakarotto 8 Sep, 2018 @ 12:17am 
Yes, this is what I wanted. Now I need more, more of the same and more of everything starter version. Regards.
XCaliber  [author] 7 Sep, 2018 @ 11:32pm 
LOL Thanks Ric...I dont sleep :(
Ranger_Ric 7 Sep, 2018 @ 10:20pm 
8.6 came out yesterday... do you ever sleep? :)

Nice work! Haven't tried it yet but I will have an up close look at it soon.
XCaliber  [author] 7 Sep, 2018 @ 7:42pm 
Thanks Randall. Needed a new build for all these changes as now Turrets require Cobalt
jrandall 7 Sep, 2018 @ 7:03pm 
Very nice base. Love the GUN mounts. Doesn't leave much to the imagination :) Excellent work!
XCaliber  [author] 7 Sep, 2018 @ 5:55pm 
Thanks Guys! Fract, in the instruction I note to remove the black blocks if you want the retractable turrets, otherwise just place on top :)
Senitro 7 Sep, 2018 @ 5:47pm 
Just got your message, nice man. You can't beat them resources. I would love to start the small homes soon, but got a couple of more hangars to build. Cant wait to try this out.
Dexter Klerx 7 Sep, 2018 @ 5:45pm 
looking good as always! great work dude! thumbs up
icewinddrake 7 Sep, 2018 @ 5:40pm 
Very nicly done, thumbed up subbed and Faved :) plus the ration guide is a huge bonus, never remember which plants do it lmao
Fractalite 7 Sep, 2018 @ 5:39pm 
Wait... hold on, where are you supposed to put the guns? :D

Nice simple easy to expand starter. Clever use the storage area too.
Jenniphurr 7 Sep, 2018 @ 5:36pm 
Looking good! Thumbs up and Favorited!