Empyrion - Galactic Survival

Empyrion - Galactic Survival

173 ratings
[LEGACY] -Whetstone- Day Zero [-Level 5 Base-]
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
527.304 KB
7 Sep, 2018 @ 5:06pm
29 Jan, 2019 @ 4:27pm
3 Change Notes ( view )

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[LEGACY] -Whetstone- Day Zero [-Level 5 Base-]

In 2 collections by XCaliber
-Early Survival-
51 items
-Whet Stone- Base Series
14 items
Description
-Whetstone- Day Zero [-Level 5 Base-} is designed with the new features of patch 8.6 to provide the cheapest fully capable Starter Base.

2 CANNON TURRETS ADDED SINCE 8.6!

Lowest Resource Cost:
WOOD 347
SILICON 212
IRON 142
COPPER 158

This should make spawning this base between Level 5 and Level 10 very obtainable. Providing all of the things you will require for survival.

FIND COBALT AND MAKE AT LEAST ! TURRET FOR PROTECTION

UPGRADE TO CEMENT USING MULTI TOOL ASAP!

FULL OXYGENATED FOR BREATHABILITY!

I have marked 2 spots for Cannon Turret future Placement. The block can also be removed marked in Black if you choose to use Retractable Turrets. I have placed frames to retain structual integrity

There are a total of 9 grow plot spaces which is sufficient to grow exactly 1 Ration using the following Recipe:

2 Big Alien Flower Sprouts
3 Spice Sprouts
1 Space Orange Sprout
3 Pumpkin Sprouts

Once you Harvest this, place all in Food Processor. Add 1 Water. Make 1 Hot Beverage. Make 2 Fruit Juice. Make 6 Energy Bars. Make 3 Salami. Once all of this is complete, Make your 1 Ration :)

Equipment Included

7 Cargo Boxes
1 Clone Chamber (Future Medical Chamber)
1 Ammo Box
1 Large Constructor (Future Advanced Constructor)
1 Armor Locker
1 O2 Station
7 Sentry Guns for Immediate Protection with 2 Cannon Turrets
Future Space for Medical Scanners Provided above Garden
Flight Deck Drop Box for quick Drop Access


6 Small Solar Panels 1 Large Solar Panel with Room to expand to maximum of 15

Motion Sensors for Auto Lighitng both inside and out for energy conservation

INSTALL INSTRUCTIONS:

Extra layer of blocks around perimeter of base to allow for easy installation. Try to place so that solar array isn't buried


Please Enjoy! Post comments or critique!

Check out the -Whet Stone- Base Collection for the complete modular base series
https://steamproxy.net/sharedfiles/filedetails/?id=1384521771

Check out the -Early Survival- Collection for Early Game Solutions
https://steamproxy.net/sharedfiles/filedetails/?id=1380051359

Check Out the -Blade Collection- in my Workshop for a versitle tactical strike package
https://steamproxy.net/sharedfiles/filedetails/?id=1356510847


Check Out My Other Creations in my Workhop!

https://steamproxy.net/profiles/76561197994182252/myworkshopfiles/?appid=383120




31 Comments
Far-Seeker 26 Jun, 2022 @ 8:55am 
Eh, this is somewhat embarrassing, but my original and follow-up comment were meant to go on a different -Whet Stone- base, the Level 5 one here. I guess I replied in the wrong window or something. :o

Also while I'm clarifying things, on that one I only had to remove the 6 cannon turrets in addition to the second large constructor; NOT any of the sentry guns. I think that seems fine out-of-the-box for what is still an low-level blueprint.

Now if you still want to take a look at THIS one that's fine, but I haven't tried it out.
Far-Seeker 26 Jun, 2022 @ 8:16am 
Well, I subscribed and tried this blueprint in my current survival game, and I was able to build and spawn it in the factory without a problem. :steamthumbsup:

The only issue I found with it was as currently designed the base requires over 140,000 CPU points, and while there's an obvious space for a T2 CPU upgrade, it only spawns able to provide 80,000 CPU points. That was easy enough to fix though, by removing all the artillery cannons and the second large constructor was enough to bring the CPU points used several hundred under 80,000.
XCaliber  [author] 25 Jun, 2022 @ 7:21pm 
At one point it wasn't compliant, Ill reevaluate thanks!
Far-Seeker 25 Jun, 2022 @ 11:10am 
So what makes this a "Legacy" design? I cannot see anything that would not allow it to be placed, or even impact its function in the current build. So does that label mean you just are not working on it anymore?
Ɽevenant 21 Sep, 2019 @ 3:08pm 
WOW I love this base I will start a new game for this! Do you recommend a good Seed for use of this series of bases?
XCaliber  [author] 20 Mar, 2019 @ 2:34pm 
Thanks!
DuckCallDan 20 Mar, 2019 @ 8:22am 
Thank you XCaliber for the near perfect starting base.
XCaliber  [author] 11 Feb, 2019 @ 5:21pm 
Remove the Motion Sensors al together and use the light toggle on the P menu to manually switch on and off
strange99z 11 Feb, 2019 @ 4:07pm 
really dumb question, im pretty new to the game. Playing coop with a friend, just put base down. I have tried everything i can think of but i cant make the lights stop clicking lol, its driving me freaking bananas lol. is there a way to make them manual, turn them off, anything to stop the clicking.
XCaliber  [author] 29 Jan, 2019 @ 4:45pm 
UPDATED TO ALPHA 9