Garry's Mod

Garry's Mod

ASTW2 - Extended
53 Comments
something something house 20 May, 2023 @ 11:56pm 
hi, I dont know if youre still going to look at this addon of update it at all because it refuse to work correctly by the time Arc screwed the vanilla base up with relative motion

even when i switch between the modified AStw2 base and vanilla astw2 base
you can use your guns just fine, but whenever an npc does it, the same error below appear
[ASTW2 - Extended] lua/weapons/astw2_e_base/shared.lua:451: bad argument #1 to 'FireBullets' (table expected, got nil)
1. FireBullets - [C]:-1
2. unknown - lua/weapons/astw2_e_base/shared.lua:451
GoodFishMan 13 Nov, 2022 @ 12:40am 
All i gotta say is you did an awesome job dude, i mostly love the cross-hair, thank you so much.
Gnilomord 14 Mar, 2022 @ 3:44am 
addon is broken
something something house 15 Oct, 2021 @ 10:47pm 
[ASTW2 - Extended] lua/weapons/astw2_e_base/shared.lua:451: bad argument #1 to 'FireBullets' (table expected, got nil)
1. FireBullets - [C]:-1
2. unknown - lua/weapons/astw2_e_base/shared.lua:451

seems like some of the extended option of this mod this screwed up the normal vanilla client setting and the NPCs (both combine and rebel) won't shoot
EBASHY ONLY GM 14 Oct, 2021 @ 2:19pm 
[ERROR] lua/autorun/astw_e_autorun.lua:34: attempt to index a nil value
1. v - lua/autorun/astw_e_autorun.lua:34
2. unknown - lua/includes/modules/hook.lua:84 (x3069)
AC130Gunship 9 Jun, 2021 @ 6:18am 
the hud disappeared for all the astw2 weapons, can you tell me how to fix this?
Sir 27 Jan, 2021 @ 7:21am 
[ASTW2 - Extended] lua/weapons/astw2_e_base/shared.lua:451: bad argument #1 to 'FireBullets' (table expected, got nil)
1. FireBullets - [C]:-1
2. unknown - lua/weapons/astw2_e_base/shared.lua:451

Timer Failed! [Simple][@lua/weapons/astw2_e_base/shared.lua (line 348)]

Uber SirBuger 18 Jan, 2021 @ 10:57pm 
Installing this seems to somehow delete the Client settings of the original mod. This makes turning off relative camera impossible. Can you restore the original client settings menu?
TeaFlavoured 11 Jan, 2021 @ 8:47am 
Can somebody send me the link to the ASTW2 Base
Nod for Ass 1 Jan, 2021 @ 2:11pm 
Why is that Forced Custom Cam of Aim Mode for? But I can't see this of Custom Cam, you know.
Mezon 1 Jan, 2021 @ 1:57am 
[[LFS] - Planes] lua/autorun/lfs_basescript.lua:41: bad argument #2 to 'OldFireBullets' (table expected, got nil)
1. OldFireBullets - [C]:-1
2. FireBullets - lua/autorun/lfs_basescript.lua:41
3. unknown - lua/weapons/astw2_e_base/shared.lua:451

Timer Failed! [Simple][@lua/weapons/astw2_e_base/shared.lua (line 348)]

Hi! Is this LFS or ASTWE fault?
Aw0 20 Jun, 2020 @ 11:33am 
whenever i use this the camera freaks out a lot. All the jittering nearly gives me a headache. Is there anything you recommend for rectifying this?
i shid myself 19 Feb, 2020 @ 8:48pm 
for some reason everytime i equip a weapon the front of my playermodel is all black except the back im using male007
akk139801 7 Dec, 2019 @ 2:10pm 
is there a way to go to first person without ads?
8Z  [author] 31 Oct, 2019 @ 3:42pm 
@Sir Yatame I would recommend contacting Arctic (who made ASTW2) and be as specific as possible.
Yatame 31 Oct, 2019 @ 2:17pm 
yo, I know astw2 is no longer supported, but there's a little bug that brokes the hipfire crosshair in the base astw2 options, there's a way to fix this?
Youtube 30 May, 2019 @ 11:25am 
nvm everythings fine now
Youtube 30 May, 2019 @ 11:10am 
i spawned in consturct and i have nothing in my inventory. no crowbar, physics gun, or gravity gun. idk if its this mod or something else
Dick Kickem 19 Feb, 2019 @ 7:25pm 
not working for me, no clue what to do
Fartblaster 9 Feb, 2019 @ 1:26pm 
When NPCs use bomblets they loop the explosions and I get this message.

[ASTW2 Extended] lua/entities/astw2_e_bomblet_thrown.lua:70: Tried to use a NULL entity!
1. BlastDamage - [C]:-1
2. Detonate - lua/entities/astw2_e_bomblet_thrown.lua:70
3. unknown - lua/entities/astw2_e_bomblet_thrown.lua:80


Rage_Panzer 4 Jan, 2019 @ 11:57am 
I noticed the crosshair during sprint attacking disappears. Even after you stop sprinting, the hipfire on mainly shotgun's crosshairs vanish after a sprint assault. Im not sure why, since it only seems to affect guns with spread based firing.
Dr. Bucket 30 Dec, 2018 @ 5:38am 
Modding is not really my thing but thanks for trying.
8Z  [author] 30 Dec, 2018 @ 4:52am 
@Dr.Bucket Unfortunately since the variables are global and all NPC weapons follow them, I can't make that happen. You can however make duplicates of an existing weapon and change their stats while keeping appearance by unpacking the ASTW2 addon and copying the code.
Dr. Bucket 29 Dec, 2018 @ 12:03am 
Can you make it that changing the NPC's Accuracy and burst settings will not override settings of existing NPC's?
Sadge 20 Nov, 2018 @ 9:28am 
@BuilderTheBob Use improved full body first person addon, then you can play in first person :D
8Z  [author] 14 Oct, 2018 @ 8:28pm 
@BuilderTheBob ASTW2 weapons intentionally lack v_models and c_models, thus a "traditional" first person is impossible. However, ASTW2 has camera settings that allow you to have a pesudo-firstperson perspective by moving the camera to your head.

The ASTW2 Client menu should have what you want if the latter is your case.
BuilderTheBob 13 Oct, 2018 @ 11:58pm 
Is there a way to put myself into first person with these weapons, or it will not be possible?
8Z  [author] 11 Sep, 2018 @ 4:05pm 
@IDK007123 Assuming you refer to NPC weapon damage and player weapon damage, the guns are balanced around vanilla ASTW2.

If you wish to make players do more damage and the NPC do less, there are option sliders to manage those in ASTW2 and ASTW2E options.
thenodger 11 Sep, 2018 @ 2:00pm 
why are all the plyer guns so bad???!!!
thenodger 11 Sep, 2018 @ 2:00pm 
why do you die so fast????

Pntanics 5 Aug, 2018 @ 4:44pm 
@8Z idc its still a great mod
Pntanics 5 Aug, 2018 @ 4:43pm 
no but idc
Klaipeda 5 Aug, 2018 @ 2:12pm 
Is that simple enough for you?
Klaipeda 5 Aug, 2018 @ 2:11pm 
@lil
You can make the remington model 1858 fire bullets with casings rather than lead balls with caps,but you can only make it use bullets like .38 long colt,and .38 long colt doesn't give very bad boo boos just like .22lr.
8Z  [author] 5 Aug, 2018 @ 9:16am 
Five-SeveN is in the base pack; you would have better luck complaining to Arctic (who am I kidding, he'll do jack shit)
Pntanics 4 Aug, 2018 @ 7:59pm 
ok but 5 mm is on the other end form the five seven
8Z  [author] 4 Aug, 2018 @ 7:57pm 
Like I said earlier, some concessions were made so that I can avoid adding a million new ammo types. If interest piques, I can add convar options for it.
Pntanics 4 Aug, 2018 @ 2:07pm 
I think that Five Sevens shoot 5.7×28mm rounds tho
Pntanics 4 Aug, 2018 @ 1:42pm 
english please
Klaipeda 4 Aug, 2018 @ 9:56am 
Well,you can convert the new model army to fire cartridges,but you can only use rounds like .38 long colt,and .38 long colt is quite close to .22lr in terms of stopping power.
8Z  [author] 4 Aug, 2018 @ 5:30am 
It techinically fires .38 or .44 powdered rounds, both of which ASTW2 doesn't have (and I do not plan on adding new ammo types). I feel .45 is closer to its actual power than .357 Magnum, hence the compromise.
Klaipeda 3 Aug, 2018 @ 11:10am 
why is the new model army using .45 acp?
Deerlover 2 Aug, 2018 @ 1:19am 
oooo
Carver 1 Aug, 2018 @ 2:25am 
You are the best for real
vulgo xande 31 Jul, 2018 @ 3:04pm 
OOOOOOOOOOHHHHHHHHHH BOIIII
oranchecsgo 31 Jul, 2018 @ 12:47pm 
Hm.. Does this have a weight system, or is that just me?
Dopey 31 Jul, 2018 @ 8:23am 
Sweet!
8Z  [author] 31 Jul, 2018 @ 8:01am 
v1.1.0 has dropped, and there should no longer be issues with speed multipliers.
8Z  [author] 31 Jul, 2018 @ 6:23am 
I used SetupMove to replace the default behaviour (which is directly editing the speed of the player) to increase compatibility. I'll address this with a hotfix soon.