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even when i switch between the modified AStw2 base and vanilla astw2 base
you can use your guns just fine, but whenever an npc does it, the same error below appear
[ASTW2 - Extended] lua/weapons/astw2_e_base/shared.lua:451: bad argument #1 to 'FireBullets' (table expected, got nil)
1. FireBullets - [C]:-1
2. unknown - lua/weapons/astw2_e_base/shared.lua:451
1. FireBullets - [C]:-1
2. unknown - lua/weapons/astw2_e_base/shared.lua:451
seems like some of the extended option of this mod this screwed up the normal vanilla client setting and the NPCs (both combine and rebel) won't shoot
1. v - lua/autorun/astw_e_autorun.lua:34
2. unknown - lua/includes/modules/hook.lua:84 (x3069)
1. FireBullets - [C]:-1
2. unknown - lua/weapons/astw2_e_base/shared.lua:451
Timer Failed! [Simple][@lua/weapons/astw2_e_base/shared.lua (line 348)]
1. OldFireBullets - [C]:-1
2. FireBullets - lua/autorun/lfs_basescript.lua:41
3. unknown - lua/weapons/astw2_e_base/shared.lua:451
Timer Failed! [Simple][@lua/weapons/astw2_e_base/shared.lua (line 348)]
Hi! Is this LFS or ASTWE fault?
https://steamproxy.net/sharedfiles/filedetails/?id=2344421584
[ASTW2 Extended] lua/entities/astw2_e_bomblet_thrown.lua:70: Tried to use a NULL entity!
1. BlastDamage - [C]:-1
2. Detonate - lua/entities/astw2_e_bomblet_thrown.lua:70
3. unknown - lua/entities/astw2_e_bomblet_thrown.lua:80
The ASTW2 Client menu should have what you want if the latter is your case.
If you wish to make players do more damage and the NPC do less, there are option sliders to manage those in ASTW2 and ASTW2E options.
You can make the remington model 1858 fire bullets with casings rather than lead balls with caps,but you can only make it use bullets like .38 long colt,and .38 long colt doesn't give very bad boo boos just like .22lr.