Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The new key type is a skeleton key. You can craft it with boneshards and nm fuel. The skeleton key is a one time use key for safes, breaking after use. I can see this being useful if you dont want to give full permission to your safe to another player. Since gold keys are infinate.
the key has my name on it but i cant open any safes
I hope to add a mod to set the maximum number of safes to build, so that players can properly save their own private items, instead of taking all resources for their own. This is a cooperative game after all.
local c = c_spawn ("gorge_safec"); c.id = "3" c.components.named: SetName ("boat safe") I give the name to the safe.
Can I call the key "boat key" in this way?
This would help prevent hoarding of items from public chests.
Regardless of whether its possible or not, I'm currently very busy working on other projects. So I can't garuntee that I will implement any of these changes in the near future.
Also love the adjustable craftability. If I'm making these invincible I want it to be harder to make them, so there's not noobtrash all over the place requiring admin removal. Thanks for this mod