XCOM 2
[RPGO] The Valkyrie Specialization
27 Comments
GUTS 2 Feb, 2022 @ 1:26pm 
i want to create my own custom class for mrpg overhaul? how did you do it?any tips?:steamhappy:
Alecthelm 17 May, 2021 @ 10:26am 
initial Valk skill is breaking conealment. heal wave etc, i didnt ever come across in conc, bcs when they where wounded, they were already visible.
El rubio 16 Apr, 2021 @ 4:03pm 
Unless specifically specified, can we assume that abilities from the Guardian and Battle Angel trees will NOT break concealment? Basically can I give somebody a damage buff to set up an overwatch ambush?
The Overseer 21 Dec, 2020 @ 11:29am 
@alberto_adm
The class name is assigned on Col. I think. It is automatic and depends on the perks you've choosed. You can modify it and say the soldier is a Valkyrie on squaddie, the RPGO has a class name and icon costumization option. I had the same doubt as you
Old Ben 25 Sep, 2020 @ 3:52pm 
First time using the Valkyrie class mod with RPGO. I have noticed when I activate Valkyrie on a concealed soldier, my concealment is removed. Is this a bug or normal behavior ?
Milf-Hunter 9 Jun, 2019 @ 7:51am 
should this RPGO be loaded first before any other custom classes in load order of comunity launcher?
alberto_adm 8 Jun, 2019 @ 10:56pm 
@NRFBToyStore , @LaWu103 ,

I do not understand why I can not train a Rookie for Valkiria Class using RPGO, could you explain better how this works and also what exactly is the "Universal Soldier" class?
Sorry but I'm starting my first campaign with RPGO and I'm full of doubts.
NRFBToyStore 15 Dec, 2018 @ 9:08am 
@Primus This MOD is for RPGO, in RPGO there IS no "rookie training", everyone is the SAME class, the "Universal Soldier". You might want to install the REGULAR mod and not the RPGO version.
Primus 13 Sep, 2018 @ 5:06am 
Sir I cannot find valkyrie in the rookie training programs, or non of my troops tend to become one. Ive mod installed and working since guerilla school shows up its purchasable traits but.. Idk
Azure 9 Jul, 2018 @ 11:55pm 
Its prob good that the mobility buff is behind another skill or i think i'd take it on everyone
LaWu103  [author] 16 Jun, 2018 @ 10:40am 
The mod has been updated! Please see the original mod page's changelog for a detailed list of what's new, and also for instructions on how to regenerate ability trees for your soldiers mid-game. (My apologies @Arcana, there actually is a way to implement new specializations mid-game with console commands.)
LaWu103  [author] 7 Jun, 2018 @ 12:23pm 
@Arcana
Unfortunately I believe that's an issue inherent to RPGO, as I've noticed almost all specialization packs have comments mentioning how the new skills fail to show up mid-game. Fresh campaigns should see them as intended.
Arcana 7 Jun, 2018 @ 3:12am 
It seems like you can't implement this mod mid-playthrough so there's that
Sophist88 5 Jun, 2018 @ 6:04am 
This SPARK mod :https://steamproxy.net/workshop/filedetails/?id=1125117203
It is possible to raise a dead SPARK if you save it's body and rebuild it. Even if it didn't directly raise them from the dead in mid-combat, it could make them gravely wounded and in need of serious bed rest.
As you said, no mods even attempt to do this AFAIK. It would be impressive.

The traits you added here are very cool. I really like the Valkyrie power-up mechanic. Unfortunately, I hate the idea of a drone healer. I'm not sure who thought that hacker and healer should be on the same class. (None of the programmers I know can even perform CPR...)
Azure 4 Jun, 2018 @ 8:17am 
Well now that ive had a max ranked one i think it'll be goto for a Medic in the forthcoming campagins and the other perks can be regulated to subspec
LaWu103  [author] 3 Jun, 2018 @ 12:37pm 
@baguda
It might be possible, but I don't think there's a lot of existing code that would support the implementation. Abilities that interact with dead units, like raising psi zombies, technically create new entities out of the corpse models, so I'm not sure if there's a way to actually restore a unit's former state after it's been killed. Take that with a grain of salt, though - I still have quite a ways to go in terms of experience compared to some of the other modders in the community :)

@Musashi
Thanks for making such a great overhaul! <3
Musashi 3 Jun, 2018 @ 11:29am 
Thanks for supporting RPGO LaWu103! Great class mod <3
Sophist88 3 Jun, 2018 @ 9:04am 
This is cool.

I am curious: Is it possible for an ability to restore a dead unit to life (preferably from dead to bleeding out)?
Azure 2 Jun, 2018 @ 10:26pm 
Nice to see it so soon, look forward to playing with ut
Hopalongtom 1 Jun, 2018 @ 12:05pm 
The Necromancer class has a staff, so equipping that with a Valkyrie will match Mercy! ^_^
Marcus 1 Jun, 2018 @ 11:37am 
Thanks i will use the original mod, just starint a new game
LaWu103  [author] 1 Jun, 2018 @ 11:18am 
@Marcus
RPGO stands for Musashi's RPG Overhaul , a really cool rework of the game's class-based system where you can basically give any ability to any soldier of your choosing. This plugin is specifically for players who use the RPGO and want the valkyrie's abilities to be integrated into the system Musashi has created. For everyone else, just downloading the original mod will suffice.
Marcus 1 Jun, 2018 @ 10:59am 
what dose rpgo mean? am i suposed to use this mod or just the normal valkyrie mod - or both? playing wotc.
LaWu103  [author] 1 Jun, 2018 @ 10:26am 
@Frizzeldian12
You can access the ability descriptions in the discussions tab of the original mod page: https://steamproxy.net/workshop/filedetails/discussion/1397425613/1696048786953671515/
Dęąth Viper 1 Jun, 2018 @ 8:56am 
What are the abilities?
Not an FBI Agent 1 Jun, 2018 @ 8:51am 
Oh hell yeah, this'll be good fun!
Lurkerr 1 Jun, 2018 @ 1:34am 
awesome, thanks for going the extra mile :D