XCOM 2
[RPGO] The Valkyrie Specialization
27 kommenttia
GUTS 2.2.2022 klo 13.26 
i want to create my own custom class for mrpg overhaul? how did you do it?any tips?:steamhappy:
Alecthelm 17.5.2021 klo 10.26 
initial Valk skill is breaking conealment. heal wave etc, i didnt ever come across in conc, bcs when they where wounded, they were already visible.
El rubio 16.4.2021 klo 16.03 
Unless specifically specified, can we assume that abilities from the Guardian and Battle Angel trees will NOT break concealment? Basically can I give somebody a damage buff to set up an overwatch ambush?
The Overseer 21.12.2020 klo 11.29 
@alberto_adm
The class name is assigned on Col. I think. It is automatic and depends on the perks you've choosed. You can modify it and say the soldier is a Valkyrie on squaddie, the RPGO has a class name and icon costumization option. I had the same doubt as you
Old Ben 25.9.2020 klo 15.52 
First time using the Valkyrie class mod with RPGO. I have noticed when I activate Valkyrie on a concealed soldier, my concealment is removed. Is this a bug or normal behavior ?
Milf-Hunter 9.6.2019 klo 7.51 
should this RPGO be loaded first before any other custom classes in load order of comunity launcher?
alberto_adm 8.6.2019 klo 22.56 
@NRFBToyStore , @LaWu103 ,

I do not understand why I can not train a Rookie for Valkiria Class using RPGO, could you explain better how this works and also what exactly is the "Universal Soldier" class?
Sorry but I'm starting my first campaign with RPGO and I'm full of doubts.
NRFBToyStore 15.12.2018 klo 9.08 
@Primus This MOD is for RPGO, in RPGO there IS no "rookie training", everyone is the SAME class, the "Universal Soldier". You might want to install the REGULAR mod and not the RPGO version.
Primus 13.9.2018 klo 5.06 
Sir I cannot find valkyrie in the rookie training programs, or non of my troops tend to become one. Ive mod installed and working since guerilla school shows up its purchasable traits but.. Idk
Azure 9.7.2018 klo 23.55 
Its prob good that the mobility buff is behind another skill or i think i'd take it on everyone
LaWu103  [tekijä] 16.6.2018 klo 10.40 
The mod has been updated! Please see the original mod page's changelog for a detailed list of what's new, and also for instructions on how to regenerate ability trees for your soldiers mid-game. (My apologies @Arcana, there actually is a way to implement new specializations mid-game with console commands.)
LaWu103  [tekijä] 7.6.2018 klo 12.23 
@Arcana
Unfortunately I believe that's an issue inherent to RPGO, as I've noticed almost all specialization packs have comments mentioning how the new skills fail to show up mid-game. Fresh campaigns should see them as intended.
Arcana 7.6.2018 klo 3.12 
It seems like you can't implement this mod mid-playthrough so there's that
Sophist88 5.6.2018 klo 6.04 
This SPARK mod :https://steamproxy.net/workshop/filedetails/?id=1125117203
It is possible to raise a dead SPARK if you save it's body and rebuild it. Even if it didn't directly raise them from the dead in mid-combat, it could make them gravely wounded and in need of serious bed rest.
As you said, no mods even attempt to do this AFAIK. It would be impressive.

The traits you added here are very cool. I really like the Valkyrie power-up mechanic. Unfortunately, I hate the idea of a drone healer. I'm not sure who thought that hacker and healer should be on the same class. (None of the programmers I know can even perform CPR...)
Azure 4.6.2018 klo 8.17 
Well now that ive had a max ranked one i think it'll be goto for a Medic in the forthcoming campagins and the other perks can be regulated to subspec
LaWu103  [tekijä] 3.6.2018 klo 12.37 
@baguda
It might be possible, but I don't think there's a lot of existing code that would support the implementation. Abilities that interact with dead units, like raising psi zombies, technically create new entities out of the corpse models, so I'm not sure if there's a way to actually restore a unit's former state after it's been killed. Take that with a grain of salt, though - I still have quite a ways to go in terms of experience compared to some of the other modders in the community :)

@Musashi
Thanks for making such a great overhaul! <3
Musashi 3.6.2018 klo 11.29 
Thanks for supporting RPGO LaWu103! Great class mod <3
Sophist88 3.6.2018 klo 9.04 
This is cool.

I am curious: Is it possible for an ability to restore a dead unit to life (preferably from dead to bleeding out)?
Azure 2.6.2018 klo 22.26 
Nice to see it so soon, look forward to playing with ut
Hopalongtom 1.6.2018 klo 12.05 
The Necromancer class has a staff, so equipping that with a Valkyrie will match Mercy! ^_^
Marcus 1.6.2018 klo 11.37 
Thanks i will use the original mod, just starint a new game
LaWu103  [tekijä] 1.6.2018 klo 11.18 
@Marcus
RPGO stands for Musashi's RPG Overhaul , a really cool rework of the game's class-based system where you can basically give any ability to any soldier of your choosing. This plugin is specifically for players who use the RPGO and want the valkyrie's abilities to be integrated into the system Musashi has created. For everyone else, just downloading the original mod will suffice.
Marcus 1.6.2018 klo 10.59 
what dose rpgo mean? am i suposed to use this mod or just the normal valkyrie mod - or both? playing wotc.
LaWu103  [tekijä] 1.6.2018 klo 10.26 
@Frizzeldian12
You can access the ability descriptions in the discussions tab of the original mod page: https://steamproxy.net/workshop/filedetails/discussion/1397425613/1696048786953671515/
Dęąth Viper 1.6.2018 klo 8.56 
What are the abilities?
Not an FBI Agent 1.6.2018 klo 8.51 
Oh hell yeah, this'll be good fun!
Lurkerr 1.6.2018 klo 1.34 
awesome, thanks for going the extra mile :D