Starbound

Starbound

Project Redemption
908 Comments
Armok  [author] 15 Oct @ 1:17pm 
@xoff it's alright, you have reminded me that I should probably improve how my mod edits the Avian mission though
Xoff 15 Oct @ 10:30am 
@Armok you're right, it fixed the problem, sorry for the noise!
Armok  [author] 14 Oct @ 11:33pm 
@Xoff hmm, try dropping the Doctor Who Musics Enhanced mod actually, seems that it touches some of the missions
Xoff 14 Oct @ 2:01pm 
You can check the list of mods in the logs, I don't think I'm using any music mod here...
Armok  [author] 14 Oct @ 1:44pm 
@Xoff that sound like it could be the cause of your issue then. Are you using any music replacer or adding mods then?
Xoff 14 Oct @ 1:15pm 
Xoff 14 Oct @ 10:53am 
@Armok It may be related, because the message is mentioning bossmusic id.
Armok  [author] 14 Oct @ 12:36am 
@Xoff damn, I thought I made sure it would be compatible, do send me the logs then as they might help. One other question though, do you happen to use any mods that replace or add music to that mission though? I recall people having issues with such mods previously, but it seemed I had fixed it
Xoff 13 Oct @ 9:26pm 
@Amok Yes, I was using the FU patch for this mod, but it did not help.
Eventually, removing this mod was also not an option, as my ship was failing to load.

So I unsubscribed the FU patch and edited this mod to remove the avianmission1.json file. It allowed me to play the mission without a problem.

I resubscribed to (unmodified) redemption and FU patch for redemption after that, just to be sure of no other problem, and all working fine, except I can't replay the avian mission for the same reason.

I can send you a log if you're interested.
Armok  [author] 13 Oct @ 3:31pm 
@Lucky502 seems your comment has gotten stuck being checked by Steam's auto content checker, try resending it?
Armok  [author] 13 Oct @ 3:30pm 
@Xoff have you made sure to subscribe to the FU patch for this mod?
Xoff 13 Oct @ 1:33pm 
I could not load the main avian mission "The Great Sovereign Temple" due to this mod.
(I'm using FU). There was a duplicate entity error in the log.
Lucky502 10 Oct @ 7:04am 
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Armok  [author] 30 Aug @ 2:14pm 
@failure face there's a github link right here on this page actually (right above future plans), but if you're specifically talking about lore codices, you can actually find them all over on the official discord server
failure face 30 Aug @ 11:03am 
Is there a wiki or github or something that shows what all new lore is added?
Armok  [author] 8 Aug @ 2:20pm 
@Hyperdino :winter2019coolyul:
Hyperdino 8 Aug @ 10:36am 
ANIMATED ICON?? LETS GOOOO
Armok  [author] 1 Aug @ 4:04pm 
@Grendain 100% yeah, there will be some duplicate content occasionally, but both of our mods are perfectly compatible with one another and have enough different focuses going on that they should both offer up enough of their own unique stuff.
Grendain 1 Aug @ 1:21pm 
Cool mod :techs: . Is compatible with Betabound ?
Armok  [author] 20 Jul @ 6:17am 
@Spokinachi you can find it in the orbital asteroid biome around pretty much all planets occasionally, or instead you can find it in fallen meteor microdungeons found on magma planets
Spokinachi 20 Jul @ 4:45am 
Hey guys!
Where i can find impervium ore?
Armok  [author] 24 Jun @ 12:57am 
@Spacey yep!
Spacey 24 Jun @ 12:46am 
Great mod! I want to know if this is compatible with Arcana?
Velocity 14 Jun @ 7:05pm 
ight thanks :steamthumbsup:
Armok  [author] 14 Jun @ 11:39am 
@Velocity nope, they should both work fine together!
Velocity 14 Jun @ 4:29am 
question, would this conflict with this mod?
https://steamproxy.net/sharedfiles/filedetails/?id=3432298312
Armok  [author] 6 Jun @ 2:11pm 
@spongbob this mod doesn't touch vegetation no
kerekentesheki 6 Jun @ 11:55am 
ты чувак крут и все такое типо можешь ответить у тебя была в моде такая штука что убирала растительность с поверхностей?
Armok  [author] 6 Jun @ 12:23am 
@myt0 Sorry for taking so long there, but I've released this patch now!
Armok  [author] 5 Jun @ 5:06pm 
@Braxin can't seem to replicate the issue on my end strangely enough, I am using the FU patch though, in case you're not using it or something
Armok  [author] 5 Jun @ 12:23pm 
@Braxin ah, sounds like something I can fix through the FU patch then
Braxin 4 Jun @ 6:06pm 
FU renamed Protectorate Pistol as the spawnid 'aegisaltpistol3' but the Hero's Assembly quest reward shows up as a perfectly generic item along with the protectorate merchant's shop at ark
Armok  [author] 29 May @ 8:27pm 
@myt0 hmm, I guess I could look into a wildfire compatibility patch
myt0 29 May @ 4:26pm 
So I'm having some trouble... I'd like to keep up with the updates of this mod that I really like, but I also want to use WILDFIRE... My only option is to yank project redemption out of steamapps/workshop and remove those firepart patches myself, but I'll have to constantly check this page for updates
Armok  [author] 28 May @ 10:35pm 
@MithranArkanere based :winter2019coolyul:
MithranArkanere 28 May @ 3:44pm 
You got me at "expanding upon the game's lore in a manner in-keeping with its canon".
Solzucht 6 May @ 9:59pm 
thanks for the quick answer :)
Armok  [author] 6 May @ 1:27pm 
@Solzucht for the time being yeah, I do have plans to spin out this mod's replicator addon (which is what the patch is for) into its own separate mod though
Solzucht 6 May @ 6:54am 
Hello!
Is "Frackin' Stations Interface Fixed" (https://steamproxy.net/sharedfiles/filedetails/?id=3040718003) still needed, seeing as that one wasnt updated since 2023 but urs was?
Armok  [author] 30 Apr @ 4:42pm 
@Bacon_Boy746 You find them in vanilla's prism minibiome, which you can find on snowy and tundra planets
Bacon_Boy746 30 Apr @ 4:39pm 
How do I get prism shards?
Armok  [author] 23 Apr @ 12:11pm 
@Lothai these errors will be fixed next update
Lothai 23 Apr @ 4:12am 
Hello, maybe you recognize what causes this error?
[21:02:29.588] [Error] Could not apply patch from file /items/generic/other/fungusstim.consumable.patch in source: '"Project Redemption"' at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1397217904\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "handPosition" to remove

[21:02:29.607] [Error] Could not apply patch from file /items/generic/other/shroomremedy.consumable.patch in source: '"Project Redemption"' at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\1397217904\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "handPosition" to remove


THANKS!
Armok  [author] 18 Apr @ 12:15am 
@Garlic Bread it's supposed to, but for some reason it doesn't seem to appear in asteroid fields like it should. You can still get a lot of it from space/ship encounters and space stations at least
Garlic Bread 18 Apr @ 12:04am 
Does platinum spawn in Asteroid fields? I haven't found any myself and since you need a bunch of it for space stations it would be nice to have a place to mass collect it like with every other basic ore.
Armok  [author] 17 Apr @ 5:18pm 
@randomeman2468 Good to hear one of the main points of my mod is working as intended heh
randomeman2468 16 Apr @ 7:26pm 
i never bother to read the description and befor i even reached the outpost on my first playthru but when i did, man does this mod add a lot of things that i though were vanilla.
Vel 28 Mar @ 1:19pm 
@Armok Awesome thanks!! Did that and it's working as expected now ✨
Armok  [author] 27 Mar @ 9:56pm 
@Veloxio ah, I don't really use wildfire myself so I didn't realize there was an incompatibility there, I modified those projectiles to prevent fire rain from burning down structures while ensuring that vanilla's block burning mechanic still exists in a way the player can control instead. Removing the patches I've made to those projectiles should allow wildefire to affect them instead though yeah
Vel 27 Mar @ 9:47pm 
Hey there - just wanted to say I love this mod, I've had as a must-install for a long time :)
With that said, I just found an incompatibility that I accepted for a long time - the Wildfire mod makes changes to fire projectiles to allow for more fire spread (specifically flamethrower, molotovs, and ember weather), but I found that some of the behaviours like molotovs weren't working as expected.
I finally decided to dig into it a bit and found that PR makes edits to for fire, molotovflame, and ember as well - I'm just curious what the changes in PR are, and if there'd be an easy way to make them compatible with Wildfire (apart from just removing those changes?)
I'm not really a modder but I thought I'd ask anyway