Space Engineers

Space Engineers

(ARMCO) RZ-1 A-Wing kit
77 Comments
ninjawizard 2 May, 2022 @ 5:58am 
does these awesome packs are working again?
ScruffyMadman67 28 Jan, 2022 @ 4:05pm 
Please, Please,Please can you make up an N1 Starfighter Kit of both the Phantom Menace and Mando Variants.
I love your mods and Love the work you put into them.
Kochean 27 Jul, 2020 @ 7:33am 
I don't know if you are still in the process of updating this. but seems the cannons do not generate ammo and cant seem to pipe up or access the missile tubes to reload them.
Spacebar  [author] 13 Feb, 2020 @ 10:33am 
Just as a heads up, this pack is due for an overhaul/update. I will be adding weaponcore support in the near future once WeaponCore has MP support. As a part of this I might move the accessories, the repulsor, hyperdrive, life support, reactor and a couple other non specific parts to a new mod pack. If this happens I will update here and link the modpack.
Spyro The Gamer 29 Aug, 2019 @ 7:57pm 
So I can build it myself? Cool! It's like one of those
homebuilt airplane kits. Not a model airplane. A real
one. You can actually construkt and fly them.
STRIKE 20 Aug, 2019 @ 3:06am 
Nvm it was another mod in the world, its sorted now :)
STRIKE 20 Aug, 2019 @ 2:38am 
Hi there, I've just come back to SE and started playing around with you kits they are awesome by the way :) but I seem to be having an issue with the A-wing Cannons they don't seem to want to fire?
Nerfrunner 17 Aug, 2019 @ 7:09pm 
The concussion missiles aren't pulling from connected inventories to reload. The only way to do it is move the missiles by hand, or using the get ammo button, which can't be automated.
DeAnti 9 Jun, 2019 @ 11:42am 
thank you ...making its own ammo is so much better for Star wars builds
Mesmer Wolf 4 Apr, 2019 @ 3:12pm 
Sweet! Thanks for the response.
Spacebar  [author] 3 Apr, 2019 @ 4:27pm 
That should be fixed now, I added visual ports on the model but also changed the missiles to be able to travel through small conveyors because I hate that mechanic
Mesmer Wolf 2 Apr, 2019 @ 6:18pm 
Got a question, is there an issue with piping up the missile tubes? I tried to rig them up to conveyors and they don't seem to want to register as being connected to the conveyor system, despite being fully piped. any thoughts?
Squirrel010223 2 Oct, 2018 @ 11:02pm 
I have the same issue as Kara I believe critical errors
Squirrel010223 2 Oct, 2018 @ 11:01pm 
so I don't see any mods in the mod folder how do I find that
Xendaka Korva 13 Sep, 2018 @ 2:06pm 
ok i'll try that
Spacebar  [author] 13 Sep, 2018 @ 1:34pm 
again that's a steam error and nothing on my end. you will either have to delete the mod from your mod folder or verify the cache on SE. i haven't made any changes in over 2 weeks and haven't received any other bug reports
Xendaka Korva 13 Sep, 2018 @ 9:31am 
I've done that already and its still does it
Spacebar  [author] 13 Sep, 2018 @ 9:20am 
steam error nothing i can do about it as i haven't made changes in a while. redownload the mod
Xendaka Korva 13 Sep, 2018 @ 7:39am 
the entire mod is having this error
Xendaka Korva 13 Sep, 2018 @ 7:34am 
MOD_CRITICAL_ERROR: (ARMCO) RZ-1 A-Wing kit, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: (ARMCO) RZ-1 A-Wing kit, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Xendaka Korva 11 Sep, 2018 @ 3:41pm 
doesent want to exist in my save
Spacebar  [author] 11 Sep, 2018 @ 8:30am 
"malfuntioning" how
Xendaka Korva 11 Sep, 2018 @ 8:09am 
the A-wing mod seems to be malfuntioning
rghoppenrath 27 Aug, 2018 @ 6:56pm 
ok thanks @Spacebar for everything u do for this community
Spacebar  [author] 27 Aug, 2018 @ 8:28am 
Try again. Steam is screwing up my data file hours after upload. I pushed out a fix for the X-Wing kit. Some people are saying that removing and readding the mods fixes this problem on the user end. There's nothing I can do to fix it as it's a steam issue, other than to keep republishing the mods.
rghoppenrath 26 Aug, 2018 @ 8:23pm 
im having problems loading both the X and A wing kits too
Chill & Thrill 25 Aug, 2018 @ 6:40am 
@space bar i kinda dont know how even tough i got 280+ hours i usally play aginst ai pirets or friends
Spacebar  [author] 24 Aug, 2018 @ 3:56am 
Do you mean from the blueprint? I just forgot to put them on the toolbar before I published it. Just put them on like you would any weapon
Chill & Thrill 23 Aug, 2018 @ 6:50pm 
space bar why do the guns on the a wing dont show up to shoot em in the tool bar
Spacebar  [author] 8 Aug, 2018 @ 12:53pm 
I haven't changed anything lately and CaptainShack used them earlier. Verify your game files
Malleandro 8 Aug, 2018 @ 12:16pm 
it doesnt load properly when i use the mod. both the x and a wing kits get bugged
Spacebar  [author] 6 Aug, 2018 @ 11:42am 
In my experience people don't pay attention to that section. It's easier for me to edit the description with the changes.
Delta99 6 Aug, 2018 @ 11:01am 
Why not put the changelogs into the actual change logs section. Makes it much easier.
SkyeNet 6 Jun, 2018 @ 11:44am 
fair enough
Spacebar  [author] 5 Jun, 2018 @ 5:20pm 
@Scarlett_Letter I'm actually working on these parts for another project in conjunction with a team lead by CaptainShack. Currently I'm working on my own X-Wing and Y-wing parts for phase 1
SkyeNet 5 Jun, 2018 @ 4:39pm 
Just a thought, there might be a collaboration between Razortron and Stomachbrain on the x-wing and ti fighter mods they made, and I am going to work on body parts for all the fighters if you are interested in joining in with us.
VS-lockon 5 Jun, 2018 @ 5:39am 
@woostyboy that coffee mug is why i say we need a ARMCO logo
woostyboy 5 Jun, 2018 @ 4:15am 
Love the coffee mug!!
VS-lockon 4 Jun, 2018 @ 6:43am 
so ya we need a lcd logo or a block logo you can put on Armor block
VS-lockon 4 Jun, 2018 @ 6:42am 
oh i can't just put it on block just the wings in this mod unwoot
VS-lockon 4 Jun, 2018 @ 6:39am 
nvm i fond one in this mod woot
VS-lockon 4 Jun, 2018 @ 6:28am 
we need a ARMCO loge i think
Spacebar  [author] 25 May, 2018 @ 3:26pm 
When they're ready :)
Survival_Man_02 25 May, 2018 @ 12:05pm 
when are the other mod kits cooming out like X wing, Y wing, Tie, Tie bomber
like they said in the video
Spacebar  [author] 24 May, 2018 @ 7:04pm 
Brought the speed back up a bit. The thrusters were too slow to accelerate for me.
Spacebar  [author] 22 May, 2018 @ 3:19pm 
Thanks again for your excellent ships blinky, they wouldn't look as good with out your ships for them to be on
Telion 22 May, 2018 @ 9:41am 
@Fallen Rain AutoMcCuck fan? Anyway I just meant that for so long its been really hard to find mods with blocks that accuratly reprisent SW ships. Like I've had to get a bunch of random mods and use to or three blocks from each. But now with mods such as this and the X-wing modpack one, half the ship is done for you. I wasn't complaining, just tryig (and clearly failing) to be funny. No one ever told me that you can't convay sarcasm via text alone.

@Spacebar I've been playing around with this today, and I just knoticed the mug. Genius.
Purrfect-Blinky 22 May, 2018 @ 2:10am 
Was glad to have to ready for this weekend, we had a lot of fun with it! Let's see how this is going to evolve into the rest of the project :D
dusters16 20 May, 2018 @ 9:01pm 
can you make the sublight engines for large ships please? TY!
Fallen Rain 20 May, 2018 @ 10:02am 
"Oh come on, now its just getting too easy. But it still a really cool mod." Must be an AutoMcCuck fan being salty. LUL