Space Engineers

Space Engineers

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(ARMCO) RZ-1 A-Wing kit
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
101.234 MB
16 May, 2018 @ 10:28am
6 Jul, 2019 @ 5:02pm
23 Change Notes ( view )

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(ARMCO) RZ-1 A-Wing kit

In 3 collections by Spacebar
ARMCO Star Wars Encounter Mod
38 items
(ARMCO) Star Wars Encounter Mod collection
15 items
(ARMCO) Rebel Collection
7 items
Description
RZ-1 A-wing kit! Includes cockpit, sublight engines(modified ions that are atmo capable), S-foil fins(top and bottom for left and right, 4 parts total), RG-9 Laser Cannon(vanilla gat with modified tracer trail, conveyor port at back, uses vanilla ammo for now) and 3 Badges(A-wing S-foil specific)
The badges are hard to grind down once placed so be careful, due to the way they are set up. Will work on this. The S-Foils are supposed to be batteries but have not been providing power, known issue, working on this as well.

Some of the console textures were provided by Blinky, forgot to mention this earlier.

All parts are hand crafted, other than the models used from Keen
Star Wars © Lucasfilm, LucasArts and Disney
UPDATE!
Update 6/9/19 All the laser weapons now generate their own ammo. They require 10 MW power to do so
Update 3/2/19 New parts! Starfighter Reactor, Hyperdrive and Life Support blocks
8/28/18
Thanks to the wonderful work of our new officially unofficial sound engineer Enenra, the A-Wing Thrusters now have new sounds! Known issue, the sounds start a second late, we're not sure why or how to fix them.
8/27/18
More rounds of bug fixes, tweaks and memes. This week I've changed the ownership issues with the fins. They should no longer draw the attention of turrets that target neutral targets. Because that makes total sense. I've also started work on decluttering the G menu. I've paired the Fins on their own group as well as the badges. Will continue to tweak.

8/25/18
Increase in speed of the missiles for worlds with speed increase mods
8/22/18!
NEW PARTS! Added the 1x2 Repulsorlift thruster, the Rebelion Spawn point and the 2x4x1 Concussion Missile Tube!
NEW SOUNDS! The Sublight engines now have their own custom sounds! Will be tweaking the volumes. The Concussion Tubes have new sounds as well!
Rebel Spawn point is a med bay without the healing factor, you can respawn there like you would a medbay. Useful for PvP scenarios. The Rebel logo spins as well all thanks to Equinox


UPDATE!
8/2/18
The pilot now has a booster seat! You can now see over the console better. Now it's down to skill ;)
5/17/18
Pushed out an update for a minor fix. Increased the size of the conveyor port on the back of the RG-9 Laser cannon, will continue to try to fix. Included a model for the RG-9 Laser Cannon ammo. Again, this is basically just a modified gatling gun, for now. Also changed the color from green to red to better reflect the movies.

5/24/18
We have a """major""" update for you guys today. The Laser cannons now finally sound like they do in the movie! Well, as close as i could get. I have resized the engines a slight amount, and redid the other parts to match this change. Also brought the acceleration down of the thrusters, pilots were reporting liquified bones. This shouldn't make your blueprints change much, but they might. IF they do, sorry about that! Other changes are planned but not implemented at this time.


“Copyright 2019 [Spacebar] This item is not authorized for posting on Steam, except under the Steam account named Spacebar http://steamproxy.net/profiles/76561198061525011 No one is allowed to republish my mods without my permission. Doing so will result in a DMCA filed from me on the offending mods, which could result in a strike on your account. These mods are my work, my hard time that I do in my free time and anyone that republishes them is insulting the scripters I worked with to make them work, me, and my work.”
77 Comments
ninjawizard 2 May, 2022 @ 5:58am 
does these awesome packs are working again?
ScruffyMadman67 28 Jan, 2022 @ 4:05pm 
Please, Please,Please can you make up an N1 Starfighter Kit of both the Phantom Menace and Mando Variants.
I love your mods and Love the work you put into them.
Kochean 27 Jul, 2020 @ 7:33am 
I don't know if you are still in the process of updating this. but seems the cannons do not generate ammo and cant seem to pipe up or access the missile tubes to reload them.
Spacebar  [author] 13 Feb, 2020 @ 10:33am 
Just as a heads up, this pack is due for an overhaul/update. I will be adding weaponcore support in the near future once WeaponCore has MP support. As a part of this I might move the accessories, the repulsor, hyperdrive, life support, reactor and a couple other non specific parts to a new mod pack. If this happens I will update here and link the modpack.
Spyro The Gamer 29 Aug, 2019 @ 7:57pm 
So I can build it myself? Cool! It's like one of those
homebuilt airplane kits. Not a model airplane. A real
one. You can actually construkt and fly them.
STRIKE 20 Aug, 2019 @ 3:06am 
Nvm it was another mod in the world, its sorted now :)
STRIKE 20 Aug, 2019 @ 2:38am 
Hi there, I've just come back to SE and started playing around with you kits they are awesome by the way :) but I seem to be having an issue with the A-wing Cannons they don't seem to want to fire?
Nerfrunner 17 Aug, 2019 @ 7:09pm 
The concussion missiles aren't pulling from connected inventories to reload. The only way to do it is move the missiles by hand, or using the get ammo button, which can't be automated.
DeAnti 9 Jun, 2019 @ 11:42am 
thank you ...making its own ammo is so much better for Star wars builds
Mesmer Wolf 4 Apr, 2019 @ 3:12pm 
Sweet! Thanks for the response.