Cities: Skylines

Cities: Skylines

Skibs Textures for Procedural Object MOD (only)
댓글 38
GuilhermeAlcântara 2023년 2월 28일 오전 9시 20분 
Sensational i love so much PO, I will see your videos, seems great!
martin_raccoon 2022년 3월 12일 오전 3시 25분 
@Rabbit Have you tried instead of going "File -> Save as" you go "File -> Export"?
Rabbit 2022년 2월 1일 오후 8시 38분 
dude I tired doing your video and I can't get it. Ii don't think the Photoshop's are the same version. Because my Photoshop does not have a save option for .PNG.
Westbeach 2021년 9월 8일 오후 7시 59분 
Hey Skibitth, I have been working on uploading a pack of PO textures to the workshop similar to your pack. However I have been having issues with other people not seeing the textures properly even though they have the correct .png files in the associated steam workshop folder, as well as the .cfg file which properly lists the textures. I would love it if we could get in contact, I'd really enjoy creating more packs in the future if I can figure this out! Thanks
98ColdDew 2021년 9월 6일 오후 10시 24분 
@Skibitth.YT : Hi! This pack's name doesn't display in game. Please replace "Name" to "name" in .cfg file to fix it.
Øuantum3 2021년 7월 29일 오후 8시 30분 
Excellent tutorial! Thank you very much!
LemonsterOG 2020년 11월 19일 오전 7시 04분 
@Skibitth.YT -- Excellent! Thank you. (I'm a big fan.) :ap_reallyhappy:
Skibitth.YT  [작성자] 2020년 11월 19일 오전 12시 37분 
@lemonsterOG thanks for the heads up! I updated it now
LemonsterOG 2020년 11월 18일 오후 12시 16분 
@Skibitth.YT -- First -- Great work! (as always) :cupup:

Second -- Just an FYI -- There's an issue in your description.

I know you uploaded this in April 2018, but with the Sunset Harbor update in April 2020, the original Find It mod was broken and removed from the workshop. Find It 2 was created as its replacement.

It would be appreciated if you would update the description to reflect this.

Thanks so much,
~LemonsterOG :lemonade:
RyanCat 2020년 10월 16일 오전 1시 55분 
is it possible to make a transparent PO texture?
Skibitth.YT  [작성자] 2020년 10월 5일 오전 6시 35분 
@Dave89 nope. You need to have full decal 1024x1024. This isn't working as a decal itself...it just a texture you add. You cannot crop it
Dave89 2020년 10월 4일 오전 5시 03분 
@Skibitth.YT : Hey Mate, good work, thx. I have a question btw. When I make my own decals with PO and do follow your tutorial on YT the background of the decals stay black when the area of 1024 x 1024 is not filled completely. Is there a way to make it transparent, the background?? :)
FRGWorks 2020년 3월 11일 오전 5시 31분 
This is what I found - don't use the PO square, use the PO cube instead. The repeating tiles do not get distorted if you only stretch the X, Y, Z axes in a straight line, i.e. no angles or slopes, only stretching the axes horizontally or vertically along their directions.
FRGWorks 2020년 2월 29일 오전 1시 55분 
Thanks!
Skibitth.YT  [작성자] 2020년 2월 29일 오전 1시 50분 
@FRGWorks click on the tile you just plopped down, EDIT > GENERAL TOOL > ADVANCED EDITION TOOLS and then click on the TEXTURE UV MODE to be STRETCH and not repeat.
FRGWorks 2020년 2월 28일 오후 1시 26분 
The PO square with texture is amazing! However, when I use tiled textures the texture (repeating tiles) always gets distorted when I stretch it, scale it, or even copy it. Is there a way to solve it?
Blue [ITA] 2020년 2월 16일 오전 4시 28분 
hello, when i try to lay a decal it disappears, i can see the commands, edit etc with PO mod but is invisible, what can i do? Thank you
gbuck70 2019년 12월 8일 오전 4시 24분 
That tutorial video was really good and helpful! I've been trying to make some PO flat squares to replace ploppable asphalt mod, and trying to get a good match for the game's built-in gravel texture. Has anyone done this before? Trying to fill in gaps in an elevated railroad where the tracks merge into the elevated station.
Hope True 2019년 5월 3일 오전 12시 00분 
Thanks a lot dear Skibitth, I will try it next game time. :steamhappy:
Skibitth.YT  [작성자] 2019년 5월 2일 오전 8시 59분 
@ 476102576 ooh you need to change something. Go to Texture UV mode and change it from: REPEAT to STRETCH. Then no more issues. You have to do this for each decal you create, but not if you copy them. When you copy an existing one this setting will be kept. And also try not to rescale them.
Hope True 2019년 5월 2일 오전 4시 05분 
@Skibitth.YT Dear Skibitth, as you could see from the following picture.There is a problem about the mod https://steamproxy.net/sharedfiles/filedetails/?id=1729136658
Skibitth.YT  [작성자] 2019년 4월 19일 오전 9시 00분 
@ 476102576 can you show me a screenshot?
Hope True 2019년 4월 19일 오전 1시 18분 
Thanks for good work and sharing. There is a problem in the game that when I use my own source material as a tile decal, the down part of all the decals will be tilted,hope the help.....
Pinhead Larry 2019년 1월 22일 오전 10시 57분 
@「 LiTe Em uP 」you used to be able to convert those ploppable asphalts into procedural objects and stretch them but for some reason procedural objects no longer supports that ability.
Envibe 2018년 10월 7일 오후 1시 04분 
@Skibitth.YT Thank you for your reaction I will try to contact him!
Skibitth.YT  [작성자] 2018년 9월 26일 오전 6시 54분 
@Envibe Hmm...if you click on open folder and nothing happens...then is strange. I don't have a clue how things work on a MAC. The best thing you can do is to try to contact the creator of procedural objects mod which is Simon. Maybe he can help.
Envibe 2018년 9월 25일 오후 3시 02분 
Thank you for your great work, however I can't manage to load the textures. I read all instructions and watched the tutorial video yet when clicking refresh won't load any textures. Clicking the 'open textures folder' unfortunately does nothing for me either. Could this be a folder/pathfinding issue as I play the game on a Mac?
「 LiTe Em uP 」 2018년 7월 20일 오후 11시 31분 
any chance that this set gets asphalt and concretes as well??? it would likely certainly make ploppable asphalts obsolete to me if you get those 2 procedural versions as well lol
Skibitth.YT  [작성자] 2018년 6월 25일 오전 9시 05분 
Yeah, but still you can use the ploppable asphalt to cover the ramp. You can reshape it and also rotate it to the correct angle.
I cannot make something else to work for your ramps
KWetzel93 2018년 6월 24일 오후 8시 31분 
Contuined from my other post:

This is where such a ceration from you would come on. You see, with the shapes we can create with procedural objects, I could create that then ramp and using the deafult pavement texture(witch you would create), have the ramp i need with the default asphalt pavement texture to match , resulting in the creation of that vechile ramp for that elevated parking lot. However, with such a texture creation, I could see MANY more way this would be useful as well. Maybe having small ramp going to lower plaza from a higher plaza, to make it look like it is handcap asseciable for another example. The possiblitys are endless really if you think about it.

Hopefully this explains my reasoning better for the texture request and hope to maybe see them soon=). Thanks for these ones tho. They will be very useful. Keep up the great work!
KWetzel93 2018년 6월 24일 오후 8시 31분 
Hey Skibitth.YT,

Thanks for replying to my comment. I think tho maybe I may not have been clear enought about the reasoning of why I want them as a texture pack and not just as a decal that can be editied to make larger or smaller. Hopefully this clears that up. You see, I have a couple places in my city where having the default textures as a 3d object(not just a decal) would be very useful. One such instance is this elevated parking lot I have, witch with plopable asphalt has a asphalt surface and parking spaces on it. However, making it look like there is a actual way of getting up there(with a car) is not possible because there are no ramp shapes objects on the workshop that have a default pavement texture on them.

Skibitth.YT  [작성자] 2018년 6월 24일 오전 12시 09분 
@hkcgalantfan001
Here: https://steamproxy.net/workshop/filedetails/?id=1258162457 is a link with some ploppable textures that are being cut out of the theme you are using. You put these down in the game also with the Procedural Object MOD. And I also highly advise you to plop down any type of decals you want to use with the procedural object mod because there will be no flickering if you intercalate them :)
KWetzel93 2018년 6월 23일 오후 7시 34분 
Hey, Skibitth.YT,

Thank you for these textures. Can't believe someone had not done this yet, considering how useful that mod is. Anyways, thanks again. But since I am on this topic, would it be possible to create two more textures. Ones that i know would be very useful for sure. that is:

default game concrete texture
default game pavement texture.

now how easy that would be, I don't know. But maybe there is a way you can rip that texture out of a default game asset. Such as a road. Just my thought. anyways, thanks a ton and keep up the great work!.
Skibitth.YT  [작성자] 2018년 5월 3일 오전 5시 48분 
Cheers guys!
Charlie.Decker 2018년 5월 2일 오후 6시 25분 
awesome dude thanks
Damo 2018년 4월 29일 오후 8시 40분 
Brilliant! Thanks Skib :))
Brandon 2018년 4월 29일 오전 11시 01분 
thanks for uploading thse personally! no more scrounging for textures-- also great tutorial
MrMiyagi 2018년 4월 29일 오전 6시 43분 
Nice! Thumbs up!