Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-
mod works fine
@Bonegrinder I'm not sure what the issue is you're having but it's probably another mod that you're using.
https://steamproxy.net/sharedfiles/filedetails/?id=2032409628
Its possible there is a conflict with another mod... I'm using Advanced Power Generation, which gives an advanced version of the geothermal, solar, wind, and nuclear reactor... and its possible the advanced nuclear reactor has the same defname and therefore is being overwritten.
Will be looking forward to see how you make it. Good luck coding!
Do you happen to know the half-life of the particular uranium isotope used by the RTG offhand? Maybe you could have the power output drop by half after that amount of time....if it's feasible....
https://www.dropbox.com/s/ywkasyrvj0lez9v/Rimworld%20Nuclear%20Mod.xlsx?dl=0
You can see how the $/kW tracks with other devices, and how the $/kWh tracks with other things like chemfuel. I'd like to add a feature to raise or lower the consumption rate in the future, but I haven't quite figured out how to do that!
This could cause an incompatibility with other mods which depend on it or also override it. (which is a bad practice, see here [spdskatr.github.io])