Stellaris
Overpowered Civics 3.3*
댓글 508
Voidseeker 2024년 5월 10일 오전 3시 02분 
Will you add Councilor Positions to the Civics?
kinexxona 2023년 11월 23일 오전 3시 32분 
What happened with updates?
guardian1368 2023년 10월 23일 오전 5시 01분 
is there way to stop AI having this
guardian1368 2023년 9월 7일 오전 4시 12분 
it works but is there way to stop AI getting it
Yes 2023년 7월 25일 오전 6시 10분 
mod still works fine yall
WatcherCCG 2023년 4월 20일 오전 4시 20분 
Still with us, Ed?
Wizard_ice 2023년 3월 8일 오전 8시 04분 
I've been using it recently, so yes this mod still works perfectly fine
Walker 2023년 2월 26일 오전 11시 04분 
does this still work?
-Z- 2023년 2월 17일 오전 5시 45분 
Hey, great mod. Could you please update it?
asdf 2022년 12월 2일 오전 3시 08분 
The AI not building buildings seems to be an incompatability problem with startech AI (and presumably starnet AI too since they're almost the same thing). With the unmodded AI it seems to more or less work, but it completely breaks startech AI.

After messing with it a bit I tried deleting the buildings folder and that 'seems' to fix the problem (I obviously haven't tested it very much though so I have no idea what other problems would come of it, but at any rate the problem seems to be related to some of the new buildings).
WatcherCCG 2022년 11월 29일 오후 6시 38분 
Welp, here we go again. New patch. Let's see what all got broke, aye?
Matt The Merciful 2022년 11월 28일 오후 4시 45분 
I seem to have a problem where when I use the Abhorrent Ascendancy my superior pops refuse to do any work on specialist level. But they refuse to work on ruler level as well which causes all of them to be demoted to worker level. Only to then collectively agree that they are too good for the status and go all the way back to ruler to wait to be demoted.
Edcrab  [작성자] 2022년 10월 17일 오전 1시 26분 
They shouldn't! But as a warning, don't try playing this with the new beta as I've seen a few unintended behaviours already and can't guarantee it won't happen, haha
slendergrant 2022년 10월 16일 오후 9시 36분 
quick question before i install, can AI empires generated by stellaris have the godmode civic?
Beefpatty 2022년 7월 9일 오후 1시 28분 
Playing devil's advocate here. I'm currently running 101 mods, with this mod currently in my playlist and do not have an issue with the A.I. building planetary buildings and structures.

Just figured the more information you have, the better, so can narrow this down.

I am using Ariphaos Unofficial Patch and Merger of Rules for arguments sake. I also have this mod damn near at the bottom, above my modifier patches and fixes.

Hope this helps! Really love this mod and look forward to seeing your hard work!
Amadeus 2022년 7월 3일 오후 3시 05분 
Yes, my game use other mods but all conflicts were resolved in Irony. I did tests and it worked normal with the same collection of mods but without overpowered civics. Once I added overpowered civics mod the problem appeared again. It might be some incompatibility with other mods and not vanilla. I will try to recreate it in vanilla this weekend or maybe check what files are affected with Irony so you can have more info.
Edcrab  [작성자] 2022년 7월 3일 오전 10시 13분 
Not sure if you'll see this but Amadeus/Lester, I can't for the life of me recreate the issue where the AI won't build planetary buildings. Were you using any other mods alongside it? If anyone else had this problem I'd really appreciate some insight in to how it comes about because they're quite happy to build things in my test games

It seems like a pretty major bug and I'd rather not push an update through that skips it!
Devidose 2022년 7월 1일 오후 8시 54분 
I truly despise the Stellaris launcher at times. Something has updated and now neither this nor the OPC backup work no matter where I place it in the mod queue. Could be a conflict from a recent update but it's not even the sole problem this mod or others face simply because the launcher design is that bad updates are sporadic at best or even just broken regardless of what the mod creators attempt to do.

Time to play whack a mole again...
ThatsSoWitty 2022년 6월 30일 오후 1시 06분 
Thank you so much for continuing to update this mod!
Edcrab  [작성자] 2022년 6월 29일 오후 11시 54분 
Hi, yeah there's a lot of issues at present, sorry about the delays. I should finally have the chance to get stuff done on Sunday, although if I continue to have problems updating I may need to create (yet more) temporary spin off uploads until such a time as I can get the workshop to cooperate

To be fair I'm on a different PC these days and I think that's confused matters, but my usual methods of getting the Workshop to update instead of uploading separately aren't working
Amadeus 2022년 6월 28일 오후 7시 50분 
Confirming Lester's comment on the last page. This mod makes AI stop building planetary buildings in 3.4.4. I tested it and it is this mod for sure. Hopefully it will get fixed, love this thing!
The Fegelhaus 2022년 6월 23일 오후 6시 01분 
update?
Arpeggio 2022년 6월 20일 오후 2시 32분 
damn, did the immortality of abhorrent ascendancy's high caste get removed?
天阳的搅拌机 2022년 6월 10일 오전 8시 46분 
@Devidose thank you. I can now use this mod as I like.
Devidose 2022년 6월 7일 오전 12시 17분 
I don't seem to be having [m]any issues with the mod so far in 3.4.

Would request if it was possible to edit the Novanexus modifier to "from Jobs" rather than "from Technicians" though. The other buildings are all "from Jobs" and it means the mod pairs better with anything that may add in jobs that produce the same resources but don't use the same types.
Renvira 2022년 6월 4일 오전 11시 55분 
Any luck with figuring out if something was wrong?
天阳的搅拌机 2022년 5월 31일 오전 9시 10분 
Excuse me? When will this mod be updated? This mod is so great that I can't leave it.:steamthumbsup:
Edcrab  [작성자] 2022년 5월 23일 오후 3시 03분 
I wouldn't recommend playing with this until I get a chance to review everything!
天阳的搅拌机 2022년 5월 23일 오전 7시 03분 
Will this mod lead to abnormal AI behavior in the new version?
天阳的搅拌机 2022년 5월 20일 오후 12시 39분 
Can the mod still be used normally.:steamhappy:
HJerryW 2022년 5월 16일 오전 2시 13분 
Thank you very much for your consideration :-)
Edcrab  [작성자] 2022년 5월 15일 오전 12시 58분 
Yeah I imagine this is busted! It could be another mod but it's just as likely that the changes to AI weight are messing things up too

I'll try 3.4/Overlord today but an OPC update might take a little while, especially because I hear there's a few bugs that might need hotfixed first.

HJerryW: Thanks for your input! I'll see about keeping PD/AA as-is. At the very least I'll make the old versions available as a spin-off mod, or maybe I should do the opposite and make an Overpowered Origins spin-off
Lester 2022년 5월 14일 오후 7시 30분 
It seems to cause the AI to stop constructing buildings in 3.4
I'm not sure if this is caused by incompatibility with other mods
HJerryW 2022년 5월 13일 오후 11시 57분 
Hello, thank you for this fantastic mod. May I humbly suggest that Psionic Destiny and Abhorrent Ascendancy remain available as civics? Thank you very much for expanding into origins and I'd definitely welcome the origin versions of Psionic Destiny and Abhorrent Ascendancy. But I feel these two civics help me a lot in my power-tri... uhhhh I mean role-play -- PD allows me to role-play as fanatic materialists that discovered psionics by chance, viewing it merely as a means to greater efficiency, and the Shroud just a resource to be claimed and exploited; AA basically functions like Syncretic Evolution while allowing you to pick another origin like Ocean Paradise or maybe a megastructure start from Gigastructural Engineering. It is ultimately your mod and I respect you design choices :-) I simply want to suggest that Psionic Destiny and Abhorrent Ascendancy origins be added instead of replacing the civics, so users can still use them at their own risk. Have a nice day!
N*rd 2022년 5월 13일 오전 4시 22분 
Any experiences with 3.4 ?
Edcrab  [작성자] 2022년 4월 19일 오전 4시 19분 
At some point Psionic Destiny needs reworked (possibly becoming an Origin, or a civic that can only be used with Overlord's new shroud Origin) and the same can be said for Abhorrent Ascendancy, as civics that spawn or alter pops bring a whole lot of compatibility issues with them. In short I'll open up this mod to Origins as well as civics

I'm also (gasp) considering allowing negative modifiers on civics now. Previously this was verboten as it flew in the face of the whole OP idea, but in terms of making empires more flavourful I think the odd limitation can add to the experience rather than detract from it

With that in mind: added Endbringer Cult, a strong civic that other Empires hate you for (except Fanatic Purifiers for some reason) as you'll eventually get the option to take the End of the Cycle covenant on demand. I've no idea if the AI can use this functionality correctly but all the same, be wary of giving it to AI empires
Edcrab  [작성자] 2022년 4월 1일 오전 2시 07분 
If you want to edit it for your own use, feel free, you can do whatever you want with the files. But thanks for asking first

If you want to upload your own sub-mod to the workshop that's fine too, as long as you link back to the original
天阳的搅拌机 2022년 3월 31일 오후 8시 57분 
Can I modify the mod file to the gain it brings?Because I want to get a stronger effect
xXUnsanctionedXx 2022년 3월 27일 오후 5시 17분 
Dude thats awesomeeee. sick mod. ur da best
Edcrab  [작성자] 2022년 3월 27일 오전 7시 53분 
No, the AI can only select these civics if you the player hijack them and force them to
xXUnsanctionedXx 2022년 3월 27일 오전 7시 49분 
Can the Ai choose these civics after they are generated?
Edcrab  [작성자] 2022년 3월 23일 오전 1시 58분 
Small bugfix patch, hopefully no issues but there's always the OPC Spare branch if the launcher doesn't cooperate
Edcrab  [작성자] 2022년 3월 22일 오전 7시 37분 
It's probably a missing icon or thumbnail, but I'll be sure to update OPC Spare when I push through the next update for the base mod
Brant-Flir 2022년 3월 22일 오전 5시 42분 
I noticed this mod is about .100 MB larger than the OPC Spare. Is there missing data in the spare?
Edcrab  [작성자] 2022년 3월 18일 오전 4시 02분 
Sorry can't help you there, that's not one of mine
Shadow 2022년 3월 18일 오전 3시 37분 
Has the mod: ReallyOverpowered Civics been deleted?
Crazy Old Texan 2022년 3월 8일 오후 4시 44분 
Thanks for the time and effort you put into your mods.
WatcherCCG 2022년 3월 8일 오전 6시 14분 
Cheers, Ed.
Edcrab  [작성자] 2022년 3월 8일 오전 5시 49분 
I think I've got the food edicts working now, although I'll probably need to tweak the values to make sure they're affordable. If anyone's aware of any other big issues they noticed feel free to chime in but I've got the mod to the stage that (so far) I can play a game using both OPC and Exigency without encountering any crashes. Can't speak for what'll happen if you combine them with other mods, but hopefully they'll be stable! In short, while not everything works as intended at least it won't take you back to your desktop

I've also finally added the arcology buildings for energy and alloys/consumer goods, but their bonuses are placeholders and are likely to change.

So I'll update shortly but it won't fix everything in one fell swoop. Please be aware that every time I push an update via the Workshop a bunch of people have issues getting it to work, so I'll likely update the "spare" uploads too so that there's separate installs for anyone still having problems
󠀡󠀡 2022년 3월 2일 오후 8시 42분 
All good author keep doing your thing, I was gonna report that this was causing a crash for some reason but thats probably because paradox broke shit again