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Laporkan kesalahan penerjemahan
I haven't abandoned development entirely but I'm constantly several versions behind (and a DLC too now) so not quite sure what the future might entail but it might be time for me to make a new OPC version from scratch, this time developed with new mechanics such as Councillors and so on in mind
That being said, great mod, I love it so much!!
After messing with it a bit I tried deleting the buildings folder and that 'seems' to fix the problem (I obviously haven't tested it very much though so I have no idea what other problems would come of it, but at any rate the problem seems to be related to some of the new buildings).
Just figured the more information you have, the better, so can narrow this down.
I am using Ariphaos Unofficial Patch and Merger of Rules for arguments sake. I also have this mod damn near at the bottom, above my modifier patches and fixes.
Hope this helps! Really love this mod and look forward to seeing your hard work!
It seems like a pretty major bug and I'd rather not push an update through that skips it!
Time to play whack a mole again...
To be fair I'm on a different PC these days and I think that's confused matters, but my usual methods of getting the Workshop to update instead of uploading separately aren't working
Would request if it was possible to edit the Novanexus modifier to "from Jobs" rather than "from Technicians" though. The other buildings are all "from Jobs" and it means the mod pairs better with anything that may add in jobs that produce the same resources but don't use the same types.
I'll try 3.4/Overlord today but an OPC update might take a little while, especially because I hear there's a few bugs that might need hotfixed first.
HJerryW: Thanks for your input! I'll see about keeping PD/AA as-is. At the very least I'll make the old versions available as a spin-off mod, or maybe I should do the opposite and make an Overpowered Origins spin-off
I'm not sure if this is caused by incompatibility with other mods
I'm also (gasp) considering allowing negative modifiers on civics now. Previously this was verboten as it flew in the face of the whole OP idea, but in terms of making empires more flavourful I think the odd limitation can add to the experience rather than detract from it
With that in mind: added Endbringer Cult, a strong civic that other Empires hate you for (except Fanatic Purifiers for some reason) as you'll eventually get the option to take the End of the Cycle covenant on demand. I've no idea if the AI can use this functionality correctly but all the same, be wary of giving it to AI empires
If you want to upload your own sub-mod to the workshop that's fine too, as long as you link back to the original