RimWorld

RimWorld

Rimefeller
2 926 kommentarer
Smock 3. sep. kl. 23.55 
how do you put out the napalm fires?
Boss 27. aug. kl. 11.49 
Null reference on cleaning oil spills. They still do it, but it throws red errors. Weird.
Reed_33 26. aug. kl. 0.43 
Is it possible to somehow change the category of syntilene to the borderline between metal and wood, since it is plastic?
I couldn’t patch the category a little myself, maybe this can be done differently?
Codanaut 23. aug. kl. 11.15 
Can we get asphalt as another flooring option please? Id love to get the asphalt look without using up steel for the vanilla expanded version of it.
verty 10. aug. kl. 6.07 
Added an issue to your GitHub project about the infinite chemfuel exploit.
Liam 27. juli kl. 21.36 
AMERICA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Strecozel_Play 24. juli kl. 23.28 
will it work if i add this mod to may existing save?
Black_moons 20. juli kl. 15.38 
Bug found: When you drain one tank into another, it seems to create fuel. Seems to create more fuel the more tanks are set as 'drain'

Ie, the 'total stored fuel in network' indicator goes up when you set a tank to drain, when it should stay constant.
painis in my ainis 20. juli kl. 6.12 
FRACTIONAL DISTILLATION RAAAHHHHH!
YettimGazi 14. juli kl. 23.22 
i've a problem about oil extraction, I opened a new discussion, can you check it out?
Roy Mustang 14. juli kl. 14.40 
genera algun tipo de desecho?
Spare 13 13. juli kl. 11.37 
synthamide clothing seems to be counted as leather clothing (Ideology), is this intentional?
CatsAreCool 9. juli kl. 9.11 
Did someone say smthin' about oil? *:Eagle_hoi:Freedom intesifies:Eagle_hoi:*


(The poor tribe did not realize that the super colony called "USA" was not nice realizing oil was in their land)
Smiley Face Killer 8. juli kl. 14.01 
It'd be nice if the Fuel Pumps from Vanilla Vehicles expanded would attach to the pipe lines so you can just have them auto fill instead of having them filled by hand
IMEI 29. juni kl. 8.35 
Is there a way to get this mod to work with Misc Robots++ Continued? None of the robots do any work on the console.
FOLLAMIGASREAL 8. juni kl. 23.16 
FREEEEDOM
Mc_Dyno 5. juni kl. 15.56 
Lower the construction of the oil deepwell, constructoids can't build it, its absurd.
Falco399 26. mai kl. 11.41 
america
Padre Chill 24. mai kl. 8.04 
how to on russian language?..
HK416 22. mai kl. 10.28 
我这边只要深油井口一出现就会变的很卡
ledge 11. mai kl. 7.23 
One of my colonists had a tantrum and took it out on my crude oil storage and a cracker. Thankfully your mod took out the tantrum-having good-for-nothing (fire is hot). I place all my 'utilities' on one outside of core base zone, so oil, AC, water, etc. Lets just say my colony could not use a toilet and it was fairly warm in the base for some time.

Is this a bug?!?!?! /s 10/10 for accurate oil field explosion and fire stuff.
Phoebe Bridgers 6. mai kl. 14.53 
loving the mod, however i ran into a weird quirk where fabricator mechs just randomly stopped working at the console no matter what i tried despite them prioritizing it earlier in the run, curious if there is something i am missing or if it is a glitch(pawns will still go to work at the station). thank you for your time
PoepKwarkje 3. mai kl. 4.21 
Thanks for your amazing mods! Not just this one, but the others as well.
Happyperson3796 1. mai kl. 10.24 
For anyone looking: Disabling vanilla temperature expanded fixes the issue with the crude cracker causing lag.
os 1. mai kl. 10.02 
Typing X is laggy wont help. Care to send log?
Lekoda 1. mai kl. 7.40 
Crude crack has lag
asd 28. apr. kl. 10.08 
crude cracker is so laggy
BlackFranky 27. apr. kl. 12.01 
The allowed crafting skill bar in the resource console isn't working. Regardless of what I set, everyone can always work on it.
ignis 26. apr. kl. 6.05 
Lino tiles are missing a new thing - cleaning time multiplier. Probnbaly should be 60%, like vanilla metallic floor.
Super_Gamer!? 21. apr. kl. 11.56 
my resource console is saying there are no drills or crudes to operate but i have 12 wells and 4 crudes?
Hebrux 16. apr. kl. 13.37 
solution: I just changed the mod settings so that the oil never runs out =)
Hebrux 16. apr. kl. 12.50 
my well capacity while it's in use is 0 so I guess that means the oil is dried up?
Hebrux 16. apr. kl. 11.47 
okay because I had an oil spill recently and they stopped drilling but I assumed they would continue after I cleaned up the spill.

The fire on top of the oil rigs is lit but I see no crude oil being gained. I have double layered my oil pipes but still no progress
rowblocks 15. apr. kl. 22.28 
they stop drilling when a field is depleted @Hebrux but i think they replenish after a long while
Hebrux 15. apr. kl. 21.46 
do the oil drills stop drilling after a period of time?
Fraggle7 11. apr. kl. 22.35 
@zylvar I’m pretty sure you can in the dev tools. Not sure where as it’s been awhile since I’ve done it.
Zylvar 6. apr. kl. 13.40 
Is there a way how to re-generate the deep crude oil deposits at the map? or the placement is fixed after the map creation? Thanx
ToasterDave 4. apr. kl. 21.51 
Awesome, I was watching like a hawk for this mod to update. Cheers friend.
xNaquada 4. apr. kl. 17.54 
Thanks Dubwise! Wonderful mod.
CMaia 4. apr. kl. 7.43 
@Happycam if I'm not wrong there's options in VE to enable connecting chemfuel pipes to buildings but there's https://steamproxy.net/sharedfiles/filedetails/?id=3157758092 already, gladly. The only thing for me is some mod retexturing Rimefeller to more vanilla style to completly abandon VCE (not the cooking one)
Probiotic 4. apr. kl. 5.22 
Thanks a lot for updating this!
Dubwise  [skaper] 4. apr. kl. 4.20 
updated to 1.5
KAMETA 3. apr. kl. 12.19 
1.5?
Happycam 31. mars kl. 22.24 
VE Chemfuel and Rimefeller are have the exact same purpose with the exception of how you obtain chemfuel along with more options on how you use that chemfuel in Rimefeller. You could use both, but I genuinely see no real benefit to use both mods together, let alone have a modder waste time on making it work with another mod 99% of people wont use in tandem.

I also plan to make a complete retexture for Rimefeller to fit the Vanilla Expanded style as well as make the resolution larger and clearer. I already have a retexture for Rimefeller making the console fit the vanilla styling in the meantime. So those who may be using VEC purely because it fits the appearance of the VE mods won't have to worry later on. I may also potentially add patches to other vanilla expanded mods that would connect to VE chemfuel, making VEC pretty much pointless on that end. However atm I do not recall any VE structures connecting to chemfuel expanded pipelines regardless.
Futstub 17. mars kl. 22.21 
How would that work? Both mods want to do the same thing, but differently. You have to chose one or the other.
MichalPl111+-gamehag.com 14. mars kl. 11.53 
can you make this mod be frendli with vanilla extended chemfule?
Zar Shef 29. feb. kl. 23.38 
@-KV- GODF Maxou, nah. If you place more consoles then pawns just gonna have ability to have access for job and maybe do it without need to stop processes of it.
Zar Shef 29. feb. kl. 23.35 
POV ME AND THE BOIS BACKING BLACK GOLD EMPIRE IN DESERT WHILE ALMOST EVERYONE TRYING TO END US
ore316 24. feb. kl. 16.45 
POV ME AND THE BOYS LOOKING FOR OIL
-KV- GODF Maxou 22. feb. kl. 15.10 
Just a simple question because i am not certain about it, does having multiple resource console make resource production faster? I need a lot of fsx because of combat extended and i wonder if my 8 resource consoles are of any use ?