RimWorld
Rimefeller
2.928 opmerkingen
james may 13 okt om 14:03 
pls add oil rigs
Kokorocodon 13 okt om 12:11 
you don't
Smock 3 sep om 23:55 
how do you put out the napalm fires?
Boss 27 aug om 11:49 
Null reference on cleaning oil spills. They still do it, but it throws red errors. Weird.
Reed_33 26 aug om 0:43 
Is it possible to somehow change the category of syntilene to the borderline between metal and wood, since it is plastic?
I couldn’t patch the category a little myself, maybe this can be done differently?
Codanaut 23 aug om 11:15 
Can we get asphalt as another flooring option please? Id love to get the asphalt look without using up steel for the vanilla expanded version of it.
verty 10 aug om 6:07 
Added an issue to your GitHub project about the infinite chemfuel exploit.
Liam 27 jul om 21:36 
AMERICA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Strecozel_Play 24 jul om 23:28 
will it work if i add this mod to may existing save?
Black_moons 20 jul om 15:38 
Bug found: When you drain one tank into another, it seems to create fuel. Seems to create more fuel the more tanks are set as 'drain'

Ie, the 'total stored fuel in network' indicator goes up when you set a tank to drain, when it should stay constant.
painis in my ainis 20 jul om 6:12 
FRACTIONAL DISTILLATION RAAAHHHHH!
YettimGazi 14 jul om 23:22 
i've a problem about oil extraction, I opened a new discussion, can you check it out?
Roy Mustang 14 jul om 14:40 
genera algun tipo de desecho?
Spare 13 13 jul om 11:37 
synthamide clothing seems to be counted as leather clothing (Ideology), is this intentional?
CatsAreCool 9 jul om 9:11 
Did someone say smthin' about oil? *:Eagle_hoi:Freedom intesifies:Eagle_hoi:*


(The poor tribe did not realize that the super colony called "USA" was not nice realizing oil was in their land)
Smiley Face Killer 8 jul om 14:01 
It'd be nice if the Fuel Pumps from Vanilla Vehicles expanded would attach to the pipe lines so you can just have them auto fill instead of having them filled by hand
IMEI 29 jun om 8:35 
Is there a way to get this mod to work with Misc Robots++ Continued? None of the robots do any work on the console.
FOLLAMIGASREAL 8 jun om 23:16 
FREEEEDOM
Mc_Dyno 5 jun om 15:56 
Lower the construction of the oil deepwell, constructoids can't build it, its absurd.
Falco399 26 mei om 11:41 
america
Padre Chill 24 mei om 8:04 
how to on russian language?..
HK416 22 mei om 10:28 
我这边只要深油井口一出现就会变的很卡
ledge 11 mei om 7:23 
One of my colonists had a tantrum and took it out on my crude oil storage and a cracker. Thankfully your mod took out the tantrum-having good-for-nothing (fire is hot). I place all my 'utilities' on one outside of core base zone, so oil, AC, water, etc. Lets just say my colony could not use a toilet and it was fairly warm in the base for some time.

Is this a bug?!?!?! /s 10/10 for accurate oil field explosion and fire stuff.
Phoebe Bridgers 6 mei om 14:53 
loving the mod, however i ran into a weird quirk where fabricator mechs just randomly stopped working at the console no matter what i tried despite them prioritizing it earlier in the run, curious if there is something i am missing or if it is a glitch(pawns will still go to work at the station). thank you for your time
PoepKwarkje 3 mei om 4:21 
Thanks for your amazing mods! Not just this one, but the others as well.
Happyperson3796 1 mei om 10:24 
For anyone looking: Disabling vanilla temperature expanded fixes the issue with the crude cracker causing lag.
os 1 mei om 10:02 
Typing X is laggy wont help. Care to send log?
Lekoda 1 mei om 7:40 
Crude crack has lag
asd 28 apr om 10:08 
crude cracker is so laggy
BlackFranky 27 apr om 12:01 
The allowed crafting skill bar in the resource console isn't working. Regardless of what I set, everyone can always work on it.
ignis 26 apr om 6:05 
Lino tiles are missing a new thing - cleaning time multiplier. Probnbaly should be 60%, like vanilla metallic floor.
Super_Gamer!? 21 apr om 11:56 
my resource console is saying there are no drills or crudes to operate but i have 12 wells and 4 crudes?
Hebrux 16 apr om 13:37 
solution: I just changed the mod settings so that the oil never runs out =)
Hebrux 16 apr om 12:50 
my well capacity while it's in use is 0 so I guess that means the oil is dried up?
Hebrux 16 apr om 11:47 
okay because I had an oil spill recently and they stopped drilling but I assumed they would continue after I cleaned up the spill.

The fire on top of the oil rigs is lit but I see no crude oil being gained. I have double layered my oil pipes but still no progress
rowblocks 15 apr om 22:28 
they stop drilling when a field is depleted @Hebrux but i think they replenish after a long while
Hebrux 15 apr om 21:46 
do the oil drills stop drilling after a period of time?
Fraggle7 11 apr om 22:35 
@zylvar I’m pretty sure you can in the dev tools. Not sure where as it’s been awhile since I’ve done it.
Zylvar 6 apr om 13:40 
Is there a way how to re-generate the deep crude oil deposits at the map? or the placement is fixed after the map creation? Thanx
ToasterDave 4 apr om 21:51 
Awesome, I was watching like a hawk for this mod to update. Cheers friend.
xNaquada 4 apr om 17:54 
Thanks Dubwise! Wonderful mod.
CMaia 4 apr om 7:43 
@Happycam if I'm not wrong there's options in VE to enable connecting chemfuel pipes to buildings but there's https://steamproxy.net/sharedfiles/filedetails/?id=3157758092 already, gladly. The only thing for me is some mod retexturing Rimefeller to more vanilla style to completly abandon VCE (not the cooking one)
Probiotic 4 apr om 5:22 
Thanks a lot for updating this!
Dubwise  [auteur] 4 apr om 4:20 
updated to 1.5
KAMETA 3 apr om 12:19 
1.5?
Happycam 31 mrt om 22:24 
VE Chemfuel and Rimefeller are have the exact same purpose with the exception of how you obtain chemfuel along with more options on how you use that chemfuel in Rimefeller. You could use both, but I genuinely see no real benefit to use both mods together, let alone have a modder waste time on making it work with another mod 99% of people wont use in tandem.

I also plan to make a complete retexture for Rimefeller to fit the Vanilla Expanded style as well as make the resolution larger and clearer. I already have a retexture for Rimefeller making the console fit the vanilla styling in the meantime. So those who may be using VEC purely because it fits the appearance of the VE mods won't have to worry later on. I may also potentially add patches to other vanilla expanded mods that would connect to VE chemfuel, making VEC pretty much pointless on that end. However atm I do not recall any VE structures connecting to chemfuel expanded pipelines regardless.
Futstub 17 mrt om 22:21 
How would that work? Both mods want to do the same thing, but differently. You have to chose one or the other.
MichalPl111+-gamehag.com 14 mrt om 11:53 
can you make this mod be frendli with vanilla extended chemfule?
Zar Shef 29 feb om 23:38 
@-KV- GODF Maxou, nah. If you place more consoles then pawns just gonna have ability to have access for job and maybe do it without need to stop processes of it.
Zar Shef 29 feb om 23:35 
POV ME AND THE BOIS BACKING BLACK GOLD EMPIRE IN DESERT WHILE ALMOST EVERYONE TRYING TO END US