Stellaris
Survived through Ages 2.1
67 comentarios
Skill Less  [autor] 9 FEB 2023 a las 10:22 a. m. 
not if I cannot find a low effortly way to maintain such mod. the problem is to have something to give empires all the vanilla techs they could get naturally.

i tried some ways but it doesn't work as it should.
SyrMiros 9 FEB 2023 a las 9:45 a. m. 
will there ever be an update for this mod if I may ask?
Skill Less  [autor] 8 FEB 2023 a las 1:00 p. m. 
no
SyrMiros 8 FEB 2023 a las 12:59 p. m. 
is the mod playable in the current build of the game?
Skill Less  [autor] 29 ENE 2019 a las 10:30 a. m. 
* I included the starting system just to hide the cheatyness of the mod ^^
CaptainKampfkeks 29 ENE 2019 a las 8:09 a. m. 
@Frankz55 That's A-OK. Personally, I'd rather have the functionality of the mod back. The changed starting planet / sanctuary system was just a nice feature. :)
Skill Less  [autor] 28 ENE 2019 a las 10:32 a. m. 
@Frankz55 Thanks for taking over :) If you upload your mod, please leave the link here so I can link it in description.
乡毋宁来上海飙飞碟了 27 ENE 2019 a las 4:42 p. m. 
@CaptainKampfkeks I had finished studying the new tech codes of 2.2 and that part should be uploaded by mid February. I'm still new to mod making so rebuilding the sactunary to fit the 2.2 planet system could take longer.
CaptainKampfkeks 25 ENE 2019 a las 1:11 p. m. 
@Frankz Hey, just wanted to ask how the progress is for the update?
Skill Less  [autor] 12 DIC 2018 a las 2:56 a. m. 
hi franzk55, you're free to use the code. It is hosted at GitHub, link in description. :)
乡毋宁来上海飙飞碟了 11 DIC 2018 a las 8:18 p. m. 
Hi, I like this mod alot, and seeing that apart from remaking the sactunary planet and ringworld, readjusting tech aquisitions would be an easier task. May I use your code to try update it to 2.2?
A Random Cogboy 23 SEP 2018 a las 2:40 p. m. 
Ok, thanks :)
Skill Less  [autor] 23 SEP 2018 a las 11:23 a. m. 
you can start from earth, just take the sol start.. you will get an event to become ancient survivor.
CaptainKampfkeks 23 SEP 2018 a las 11:22 a. m. 
Doens't the event fire for pre-made starts?
A Random Cogboy 23 SEP 2018 a las 10:59 a. m. 
This is cool and all, but... can you add a sanctuary Sol System? If not, this is still in my top five favorite mods, but I would love the option to start as Humans from Earth.
Skill Less  [autor] 26 JUL 2018 a las 9:37 a. m. 
use the "random" start layout and choose the yellow option of the incomming event.. then it's balanced :)
EvilDonut 26 JUL 2018 a las 5:27 a. m. 
Will this mod make me OP? Or it's balanced?
guardian1368 23 JUL 2018 a las 7:37 p. m. 
do you know what empire population is
Skill Less  [autor] 15 JUL 2018 a las 11:36 a. m. 
Cool, thanks for your feedback :)
CaptainKampfkeks 15 JUL 2018 a las 8:10 a. m. 
Alright, it works now. I chose to be a survivor, and the perk shows up.
CaptainKampfkeks 15 JUL 2018 a las 2:34 a. m. 
Thank you very much. If (when) I get my game working again, I'll report back. ;)
Skill Less  [autor] 15 JUL 2018 a las 2:33 a. m. 
It's up since yesterday. I did not test though because I don't use zenith. But I saw that my mod gave both techs, I removed both from the list so the issue you described should be fixed now. If you encounter the issue still please let me know :)
CaptainKampfkeks 15 JUL 2018 a las 2:31 a. m. 
When can we expect the update?
Skill Less  [autor] 14 JUL 2018 a las 1:15 p. m. 
thanks for that, so I'll remove that tech from my list
CaptainKampfkeks 14 JUL 2018 a las 1:12 p. m. 
I hope that that maybe is the key to solve this problem.
CaptainKampfkeks 14 JUL 2018 a las 1:12 p. m. 
As a heads up, Kolyn said something to that matter as well.

"Empire types don't block whether the perk appears or not. It's governed by whether a player has tech_ascension_theory or tech_ascension_theory_apoc. If you have Apocalypse and you researched tech_ascension_theory_apoc then the perk will show up. If you don't have Apocalypse then tech_ascension_theory will be required. If somehow you have Apocalypse and the other mod gives you the wrong Ascension theory tech then the perk won't show up."
Skill Less  [autor] 26 MAY 2018 a las 4:13 a. m. 
Okay, thanks for this. I don't have any clue, too. But I'll take a look into his code, maybe there is some event magic behind which has to be triggered.
CaptainKampfkeks 26 MAY 2018 a las 4:03 a. m. 
I'd say to not give Ascencion Theory and therefore not giving any following techs should make it compatible with Zenith, since it uses that as a stepping stone, as far as I know.

However, I don't have any clue how both yours and Kolyn's mod works and why they are incompatible in the first place, so this are just my two cents.
Skill Less  [autor] 26 MAY 2018 a las 2:28 a. m. 
@Random, could it be that Zenith needs the player to research that one tech for the perk? then i should remove it.

I update this mod today with the long promised "all are ancient survivors" feature alongside.
Solar™ 24 MAY 2018 a las 7:40 a. m. 
@ignass test it out before asking for an update
Ignaas 24 MAY 2018 a las 5:55 a. m. 
will the mod updated so that it work with the new game version?
Solar™ 6 MAY 2018 a las 1:34 p. m. 
@cray935 for some reason this mod breaks zenith actually. When you press "Yes" giving you the techs and buildings the galactic ascendancy park no longer shows up in the ascension perk menu. Please fix this
Skill Less  [autor] 8 ABR 2018 a las 5:09 a. m. 
if you have zenith installed, then this mod will give you all usual techs at game start
CaptainKampfkeks 8 ABR 2018 a las 4:40 a. m. 
Really, Zenith is supported as well? Are you now able to Ascend as survivors? Last time trying, I was not able to.
Chastity the Celibate 8 ABR 2018 a las 4:09 a. m. 
Thank you
Skill Less  [autor] 8 ABR 2018 a las 4:07 a. m. 
Potent Rebellions is now supported, too.
Chastity the Celibate 8 ABR 2018 a las 4:05 a. m. 
As for the other mods, I am sure I can figure out how to add them myself.
Chastity the Celibate 8 ABR 2018 a las 4:00 a. m. 
Ok, what about Potent Rebellions and it’s techs for sowing unrest?
Skill Less  [autor] 8 ABR 2018 a las 3:55 a. m. 
Hi, sry for the late response.

Currently the following mods are supported: Life Engineering, Zenith of Fallen Empires, Stellar Expansion, Stellar Expansion Cloning, Stellar Expansion Terraform, Stellar Expansion Terraform Extreme

The Utopian Dream just has 2 techs from the asension perk, so I won't add these.
NSC2 is a mod series, I cannot support such complex overhauls because otherwise I'd do nothing but updating this mod to fit the other one.With ISB Balance it is a simliar problem..
Chastity the Celibate 7 ABR 2018 a las 11:30 a. m. 
Tell me when you get a chance to add the techs, cheers!
Chastity the Celibate 22 MAR 2018 a las 2:02 p. m. 
Ok, that might be strange for people using my collection. Thanks for helping me btw.
Skill Less  [autor] 22 MAR 2018 a las 1:57 p. m. 
this mod does not give you tradition points. but because this mod disables achievements you can freely play without iron man and use the console... one "unity" command gives you enough points to unlock one tradition tree + 3 perks
Chastity the Celibate 22 MAR 2018 a las 1:54 p. m. 
Also how are traditions handled? Does it give you enough to complete a few trees or something like that?
Chastity the Celibate 22 MAR 2018 a las 1:53 p. m. 
Ok. Great! Now I can roleplay as a FE without the ultra-incompatible Zenith of Fallen Empires!
Skill Less  [autor] 22 MAR 2018 a las 1:36 p. m. 
Life Engineering is supported already :)

The others I can include as I have time.
Chastity the Celibate 22 MAR 2018 a las 1:34 p. m. 
Ok, I assmebled a list of all the mods I use that add techs.

I asked how I could do it because I didn’t want to inconvenience you, but since you asked...

NSC2
ISB Balance (1st tier, Heavy Titan)
Potent Rebellions 2.0
The Utopian Dream
Life Engineering
Real Space- Astrogeology
Hypothetical Stars
Advanced Weapons
Extra Ship Components (not dangerous ones)
Stellar Expansion
Stellar Expansion- Cloning
Skill Less  [autor] 22 MAR 2018 a las 11:43 a. m. 
*is called at on_game_start (it is an on_action)
Skill Less  [autor] 22 MAR 2018 a las 11:42 a. m. 
oh you mean how YOU can add techs? your mod just needs an event which is called on_game_start. In the immediate of the event you can cycle through every_country with limit "is_ancient_survivor = yes" and call give_technology for each tech you want to unlock.

If you mean how I can add techs, just tell me which mod's techs you want in and I add them.
Chastity the Celibate 22 MAR 2018 a las 11:37 a. m. 
Good you tell me how?
Skill Less  [autor] 22 MAR 2018 a las 10:36 a. m. 
not too difficult, but I only add usual techs (no dangerous or ethic related techs, perk techs, etc.)