Sid Meier's Civilization V

Sid Meier's Civilization V

Touhou - Remilia Scarlet
181 Comments
SUIK IBUIK 12 Aug, 2020 @ 7:28am 
ill sure do
Graan  [author] 12 Aug, 2020 @ 7:20am 
Those are the weirdest bugs, but I'm glad it's still working. If you ever come across it again, let me know!
SUIK IBUIK 11 Aug, 2020 @ 7:05am 
...yeah i forgot bout this....sorry
so i came back, tried to trigger the bug that always happened...and, well it never happened, i have no idea why, but it fixed itself
Graan  [author] 14 Jul, 2020 @ 2:01pm 
Ah no problem. Even if it does lead to something, I would probably need some time to fix it anyway. It's been too long since I last looked at it.
SUIK IBUIK 14 Jul, 2020 @ 6:53am 
oh, i didnt expect a reply this soon, yeah ill do that, sadly i cant access my files till the end of month, hope its not that much of an issue
Graan  [author] 11 Jul, 2020 @ 6:46pm 
...

It could also be a patch by Firaxis somewhere in the past years that changed the way mods work, but I can't find anything new there. The last official one was apparently in 2014. On one hand it's an issue that hasn't been reported until this year, but on the other hand it's a very old mod with probably very few players. I can't tell how long this issue has been around

At this point I'm a bit stumped unless I have a scenario with which to reproduce the problem. Personally I have not been able to reproduce it. Do you perhaps have an autosave from a few turns before you saw the issue, and when you reload and play from that save, do you consistently see the problem reoccur? That could really narrow down the possible causes for this problem.
Graan  [author] 11 Jul, 2020 @ 6:46pm 
Since you're not the first one to mention something like this, it seems like the issue lies with the mod, but I'm not sure what causes it yet. The three arrows you describe are the "miscellaneous" abilities of a unit, which is where the "delete" option goes. Every unit has this by default. For some reason, all of the unit's other abilities disappear at some point.

Since it always triggers at the same rough point, what I expected was that unlocking a certain technology or policy causes it to break. I tried a quick game, unlocking some new improvements through techs and the worker speed through a cultural policy, but these update the unit correctly. Starting the game at a later era also provides working units.

[character limit reached, continued in next post]
SUIK IBUIK 9 Jul, 2020 @ 10:37pm 
hi, id like to report yet another fairy maid bug.....each time i get into turns 120-150(in marathon, idk if speed affects this turn count), they just get these 3 arrows pointing right button instead of the select improvement tab, i tested this mod alone several times and it always happens....i really have no idea why, is there anything that could help solve this issue?
Graan  [author] 18 Feb, 2020 @ 12:36pm 
Wow, that's a really weird bug. Do you play the vanilla version of the game by any chance? Apparently there was some bug like that in the original version that only got fixed in the expansions for some reason.
Lala || Moni The Fumo 17 Feb, 2020 @ 1:14pm 
I did try just loading up with this mod only, the problem persisted, but I have good(ish) news, the laborers in general seem to be bugged on my copy with or without mods, so no worries on your end!
Graan  [author] 17 Feb, 2020 @ 12:14pm 
Hi, sorry for the late reply. I haven't logged into Steam for a while.

I tried to reproduce the issue, but fairy maids were able to build tile improvements for me, including trading posts. Have you tried running the game with only this mod activated? If it works then, it's very likely another mod causing the issue.

Cool to see people still playing this mod, though. Let me know if the above worked or not, and I can help you figure out the problem if it doesn't.
Lala || Moni The Fumo 14 Feb, 2020 @ 8:02am 
Fairy maids are unable to do anything
Aegis_Swordsman 13 Feb, 2020 @ 10:30pm 
Fairy Maids are unable to build trading posts
Nova 9 Sep, 2018 @ 11:31am 
Oh ok i was wondering cause of the link for te music download and i have no clue where to even put that.
Graan  [author] 9 Sep, 2018 @ 10:05am 
The music should be automatically included. As long as you haven't muted your music setting, it should play whenever you start or load a game as this civ, or declare war against it. Every civ has a peace and war theme that will only play at specific times. For the rest of the game, it will just pull music from a common playlist.
Nova 7 Sep, 2018 @ 4:26pm 
So likely a dumb question but how do i Get the music to run with the mod?
xX_Safety_First_Grenadier1803_Xx 20 Aug, 2018 @ 9:08pm 
Oh, I see. Thank you, that makes sense.
Graan  [author] 12 Aug, 2018 @ 3:55pm 
Nope, no replacement. It used to, back when replacing existing civs was the only way to add a new one. This is no longer necessary after a certain patch.
xX_Safety_First_Grenadier1803_Xx 12 Aug, 2018 @ 4:53am 
I don't suppose this replaces any civ?
Graan  [author] 11 Aug, 2018 @ 4:50am 
Probably, but I haven't tested it. The religion is just a default the civ will go for if it's available. If not, it will pick another one.
xX_Safety_First_Grenadier1803_Xx 10 Aug, 2018 @ 10:59pm 
Would I be able to delete the "religion" part in the Expansion.xml without trouble?
Graan  [author] 3 Jul, 2018 @ 10:59am 
Do you see regular workers instead? Try running the mod by itself to rule out the possibility of conflicts between different mods.
MegurineLuka 3 Jul, 2018 @ 9:30am 
Can't build worker (Maid). No such thing in my building list :(
SpearOfLies 10 Jun, 2018 @ 6:55pm 
This remilia mod seem way cooler than other one. I still need to try it but the bonus exp is way better than siege bonus as it doesn't force you to play aggressive. I see Remilia stay at the scarlet devil mansion see her terrority expanding than go and conquering other territory. I feel Charisma is better name than Scarlet Mist but this is just my personal taste.

I don't know if AI will be a bitch with this civ. With worker and lake bonus it can grow very fast and usually AI have never problem with unhappiness.
Winterbloom 24 Oct, 2017 @ 10:35am 
the comunity patch is updating, last update was 17th of this month. and sadly the latest update for it broke the save as well and i cant revert. but ill enable logging incase it happens again.
Graan  [author] 24 Oct, 2017 @ 9:44am 
That's a really odd bug. The best thing I can suggest is to enable logging, try again and see if it shows anything. There's a link here [forums.civfanatics.com] that describes how to do that.

To my knowledge, the game hasn't been updated for a while and most of the mods have been sitting at a stable position for some time now. It could be some edge case bug, or maybe a file got corrupted along the way.
Winterbloom 24 Oct, 2017 @ 9:22am 
Graan, if your still around, scarlets pulling a bad CTD, only mods i got running are other touhou mods and the community patch. for some reason on her turn, i know its her turn since we have world congress already, the game just randomly CTDs, same turn no matter what i do different. we are up to like turn 200 if not above it at this point.
Lt. Streko 31 Mar, 2017 @ 3:07pm 
Fun Civ that (I don't think) is ridiculously overpowered. It's a rather simple, yet enjoyable mod. A few issues I have though
1. Fairy Maid lacks a unique model (This is more of a nitpick and I understand why it's the default)
2. I think you should throw in some more Remilia themed music. Her peace time theme also seems to only ever play once per load. This is what upsets me the most.
3. Everytime I start with this civ I'm surrounded by an absurd amount of Silver. (Not really a complaint, just an observation. Could be really good luck.)

Otherwise I think this is a good mod and look forward to any other mods you may produce in the future. 8.5/10
Graan  [author] 13 Mar, 2017 @ 5:17pm 
It's possible, but very time-consuming. It would at the very least require a model, texture and some animations. If I could even find an artist willing to do that, I would sooner request assets for an entire new civilization. I've been sitting on a mod for a couple of years now that's practically finished, aside from lacking artwork.
The Merfox 13 Mar, 2017 @ 2:26pm 
Would it be feasible to add a unique model to the fairy maid unit?
DeusKether 10 Mar, 2017 @ 6:32pm 
Looks like the issue was more a future worlds thing than this mod's, adding the FW stuffs into the maid builds did nothing but adding the maid int a FW xml made everything work, weird. Thank you.
Graan  [author] 10 Mar, 2017 @ 4:15pm 
Anyway, yeah. As you can see, it's impossible to add the tile upgrades of every possible mod to this list, and I'm not aware of any other way to do it. Thanks for bringing this up, though! There may have been others with the same problem, so this may help them as well.
Graan  [author] 10 Mar, 2017 @ 4:15pm 
The way Civ 5 modding works, I had to supply a list of possible tile improvements the Fairy Maid could build. This means I have a list out there with "Farm", "Road", etc., but this list naturally does not contain tile improvements from other mods (the AI isn't hindered by this, since it uses some hardcoded generic worker AI that disregards this table).

On Windows, you can find a file in Documents\My Games\Sid Meier's Civilization 5\MODS\Touhou - Remilia Scarlet (v 6)\CIV5Units.xml. Here is where I store said list of tile improvements. You will find rows labeled <Row> with a <BuildType>. This is where you would have to add rows for each new tile upgrade from the Future Worlds mod. I'm sure their mod folder has a list like this somewhere to update their own Worker units. If you copy that list to the Fairy Maid, you're likely safe.
Graan  [author] 10 Mar, 2017 @ 4:14pm 
Ah, that's pretty tricky. I can't guarantee compatibility with other mods, since I can't predict what other mods will change. Fixing this would basically involve writing a specific case for that mod, which might only break more in the future, I'm afraid. If you want and feel confident editing an XML file, you can probably edit the mod yourself, though. I'll leave a guide in a separate post in case you or someone else feels adventurous.

DeusKether 10 Mar, 2017 @ 11:33am 
Don't know if this was already pointed out, or if it belongs here, but for some reason fairy maids can't build tile upgrades from future worlds mod. Seems to be a problem with fairy maids since I set some other mod civs for the AI and they were building tons of them.
Zetsu 1 Mar, 2017 @ 9:09am 
Great music and art. Thanks for your work.
Basil 20 Dec, 2016 @ 10:35am 
What Scarbor said. Flandre is entry-level. 👌
💪🏿 GIGA SCARPNIGGA 💪 21 Aug, 2016 @ 12:06pm 
Because her sister is better, dummy
Giga Vivian 12 Jun, 2016 @ 4:09pm 
Hey is anyone on here, got a question/request, WHERE THE HELL IS THE FLANDERE SCARLET CIV!? Serously I am surpised there is not a single one, she's so popular and known among even non Touhou players that I would think there would be several!
Babel 25 Aug, 2015 @ 7:41am 
But does this mod come with free padding for Sakuya?
Lapetirubern 18 Jun, 2015 @ 6:31am 
Another 2hu mod civ that doesn't require BNW? MUST GET.
Graan  [author] 23 Apr, 2015 @ 4:13pm 
Hi, sorry for the late reaction. Good point; the direct download hasn't been updated since the first release. I included a download link to the latest version (v.6) in the description.
Type 5 Ho-Ri 22 Apr, 2015 @ 12:45pm 
You should have a direct download of this for the people who cant download it through the workshop (like me).
Graan  [author] 4 Apr, 2015 @ 5:21am 
Awesome, thanks! I updated the description in case anyone else ever wants to try it.
Sir Zalensto 3 Apr, 2015 @ 8:56pm 
I can savely report that the mod works without problems in MP. Thanks again.
Sir Zalensto 1 Apr, 2015 @ 9:47pm 
Ayay capt'n.
Graan  [author] 31 Mar, 2015 @ 7:34pm 
Thanks for mentioning it! I was not aware of the modded multiplayer tool.

I pushed a new version which marks the mod as Mutliplayer Compatible, which was just a matter of checking a checkbox. The mod now shows "Multiplayer: Yes" for me, so you should be able to update and give it a shot. Do let me know if you manage to make it work, so I can put it in the description.
Sir Zalensto 31 Mar, 2015 @ 6:37pm 
Got a small question, is it in your controll to change the mods config, so that the moddisc says "Multiplayer: Yes"? Or something like that. Cause there is a mod called CiV MP Mod Manager with whom you can use mods in multiplayer. I'd like to use this mod, but it is marked asa SP only.
Some goofi dummi 25 Jan, 2015 @ 10:12am 
I love this mod just for the inclusion of the music, it really is a gem.
Graan  [author] 17 Jan, 2015 @ 4:15am 
No problem! It's just the way the game handles music tracks. A civ's specific peace/war themes are triggered by events such as talking to them or declaring war, and after that it will move through a playlist of other tracks. Thanks for the feedback, though! It's nice to see some comments here now and then :)