Arma 3
STALKER VOICES FOR AI
141 Comments
boberro 28 Nov @ 3:38pm 
It looks like now all the vanilla chatter is enabled regardless of CBA settings.
Surmann 16 Nov @ 3:56am 
@Forrest_Gump No problem. Thanks for the cool mod!
Forrest_Gump  [author] 15 Nov @ 12:01am 
@Surmann interesting. will check when i have time. thank you.
Surmann 13 Nov @ 1:58pm 
@Forrest_Gump Okay, this got even more strange :D So I use eden enhanced. When I go to the animations part in attributes and check the "attach" box, only then this error occurs. Without attaching the unit it seems to work fine. But anyway this is the Error:

'...tSide = [EAST,WEST,RESISTANCE,CIVILIAN] I#Iselect _sideNum;

_unitSide'
Error Zero divisor
File x\fgsv\addons\common\fn_getUnitSide.sqf..., line 5
Forrest_Gump  [author] 8 Nov @ 3:21pm 
@surman sounds strange) what kind of error?
Surmann 7 Nov @ 2:05am 
For some reason I get an error when using ambient animations on units :D Other than that works great!
Forrest_Gump  [author] 2 Aug @ 1:16pm 
@Uncle моноліт точно можна не чекати бо у них ну дуже мало реплік, а от долг має шанси)
Bronson 30 Jul @ 8:24am 
how back russian??(((
Uncle 20 Jul @ 1:35am 
Чекаю на голоса "Моноліту" та "Длога"
Дякую!
Forrest_Gump  [author] 17 Jul @ 11:05am 
@kill_zum nope
kill_zum 17 Jul @ 4:53am 
Возможно ли поставить один из голосов не для сторон, а для отдельно взятых юнитов\юнита в редакторе?
Forrest_Gump  [author] 3 Jul @ 1:32pm 
@cat i tried to set english versions but i couldn't find full english localization. Most localizations translate only story and quest voicelines. now i have mixed version where 40% in Eng and other in ua. Its not enough to name it as English ) regulary checking for mods and localizations.
cat 3 Jul @ 12:25pm 
any of the faction sets in english? the sound cues are nice for cqb but the factions we play around with wouldn't speak russian
Glycon 25 May @ 4:52am 
These two:
Vcom AI V3.4.0
LAMBS_Danger.fsm

and this mod, is what I've meant.
Glycon 25 May @ 4:51am 
I'm currently trying the same mission I've tried before, but without:
JSRS SOUNDMOD
JSRS SOUNDMOD - CUP VEHICLES MOD SOUND SUPPORT
JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT
JSRS SOUNDMOD - Dependency Fixes
JSRS SOUNDMOD - Global Mobilization DLC Sounds
JSRS SOUNDMOD - Reloading Sounds
Vcom AI V3.4.0
LAMBS_Danger.fsm

and everything seems fine, so I think there is some kind of conflict with these two:
Vcom AI V3.4.0
LAMBS_Danger.fsm

Probably Vcom AI.
Forrest_Gump  [author] 25 May @ 4:46am 
i'll try to test with Alive. but while i can understand server lag and de-sync... i cant understand how this mod can affect respawn or zeus. bc basically it just adds eventHandkers to units, listen to them and launch specific voice-overs. Will test.


i'm playing regullary on my dedicated Antistasi Ultimate with addons like Cup Units/Weapons, Blastcore, JSRS, Enchanced Movement, Better Inventory, and cosmetics...
Glycon 25 May @ 4:05am 
When it comes to mods

Aside from reskins like:
Global Mobilization Extra - Chernarussian Defence Forces
Global Mobilization Extra - Chernarussian Defence Forces 2022
Global Mobilization Extra - Chernarussian Movement of the Red Star

I do use these:

3den Enhancedace
ACSTG AI Cannot See Through Grass
ALiVE
CBA_A3
CUP Terrains - Core
CUP Units
CUP Vehicles
CUP Weapons
Enhanced Movement
Enhanced Movement Rework
JSRS SOUNDMOD
JSRS SOUNDMOD - CUP VEHICLES MOD SOUND SUPPORT
JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT
JSRS SOUNDMOD - Dependency Fixes
JSRS SOUNDMOD - Global Mobilization DLC Sounds
JSRS SOUNDMOD - Reloading Sounds
LAMBS_Danger.fsm
STALKER VOICES FOR AI
Vcom AI V3.4.0
voyagerCompass HUD lite (deprecated)
Zeus Enhanced
Zeus Enhanced - ACE3 Compatibility
Glycon 25 May @ 4:03am 
So, after playing a bit longer, I can say that the damage is in-sync, it doesn't feel like I'm playing Clear Sky anymore :winter2019joyfultearsyul:

It is kinda weird that it bugs the Zeus, maybe its one of the addons I use that may conflict with your addon, like LAMBS, which I think does make the vannila unit shouts much louder.

I like experimenting with ALiVE and right now I've decided to mix DUWS and ALiVE on Livonia map.

I do use allmost all the DLC, with the exception of the newest one.
Forrest_Gump  [author] 25 May @ 12:39am 
Dr. Walter
very strange symptoms) really... because the only thing this mode does is adding eventHandlers to Units
what mods/missions you are using?
Glycon 25 May @ 12:01am 
Since I don't run a dedicated server, just doing LAN.

I can say that I've experienced some of the same issues, like Global Mobilization West Germany jeeps having a desync on starting the engine, Zeus still bugs out (feels like it opens five times).

Also I've noticed that vanilla respawn system bugs out, it just respawns you instantly to a random respawn position (sometimes on the same spot where you died) without allowing you to pick your load out or a spawn position.

I haven't checked if the desync with damage is still present or not.


Now of course this was on a LAN server not a dedicated one.
Glycon 24 May @ 10:21am 
Nice, when I can I'll check it out.
Forrest_Gump  [author] 24 May @ 4:58am 
@Dr. Walter @AlanKvA

updated addon logic ... not sure if issue is 100% gone but situation definitely better. Plz tell me if you still have the same issue with server lag on dedicated.
Forrest_Gump  [author] 22 May @ 6:56am 
@Dr. Walter yes. same sht with Antistasi. this problem will be fixed very soon. I've already testing solution and will update asap.
Glycon 22 May @ 3:40am 
Or maybe it's ALiVE problem and how it deals with AI Groups...

Anywas, I just thought you may want to know this conflict between the mods :winter2019neutralyul:
Glycon 22 May @ 3:16am 
I love this mod, since it does add a lot of immersion to the game (for a mil sim ArmA can get very quiet), also I love the S.T.A.L.K.E.R. series :winter2019happyyul: (especially Shadow of Chernobbyl, lots of nostalgia for that one).

However, I don't know why, but this mod when used with ALiVE after 30 mins the game gradually slows down and starts to feel like you are playing with masive desync, like after unloading an entire mag into a hostile, it registers after a min, or Global modilization vehicles engine will only start after 20 seconds, Zeus will start acting weird (starting up and shuting down a few times after activating it) and such.

Now I know it's this mods fault, since after disabling it, the mission works fine without the mentioned problems.

I did play on a LAN server, that I've hosted.
AlanKvA 21 May @ 1:54pm 
Hi @Forrest_Gump. Amazing!! Thank you!
Forrest_Gump  [author] 21 May @ 12:39am 
@AlanKvA looks like solution is found. testing.
Forrest_Gump  [author] 19 May @ 11:40pm 
@AlanKvA playing with almost the same set on my dedicated server. Got this bug once. but still can't get where it comes from... my mod works only with "humans" and the issue was in logic like loot crates, seize, etc. Checking.
AlanKvA 19 May @ 11:36pm 
Hi @Forrest_Gump. Yes, thats it. The mods are: Antistasi Ultimate, CBA, CUP (weap, unit, vehicles, terrains core) Armed Forces Of Ukraine 2020 (CUP), UAF Vehicles Pack, Virolahti - Valtatie7, Antistasi Ultimate Ukraine Faction CUP
Forrest_Gump  [author] 17 May @ 5:49am 
@AlanKvA what other mods do you use with Antistasi Ultimate?
Forrest_Gump  [author] 17 May @ 4:56am 
@AlanKvA currently playing on my dedicated server Antistasi Ultimate for test and update and i'll check what you say. you mean loot gathering into lootbox and lootbox placing to vehicle as cargo? didn't noticed that. will test
AlanKvA 15 May @ 12:19pm 
PS. The situation happens In Dedicated Server, mod active in Dedicated and Clients.
AlanKvA 15 May @ 12:18pm 
Hi @Forrest_Gump, awesome mod you make! I put it together with the Antitasi Ultimate mod and for some reason, after about 30 minutes of gameplay, your mod slowed down the loot box and shortly after the loot box the system for placing the loot box inside vehicles stopped working. Do you know anything about this to fix compatibility with Antitasi Ultimate? I isolate your mod and only happens when active. Thanks.
[9RT]V®M®F® 7 May @ 11:41am 
ааахаахахахахахахахахххаааааааааа)))))))))
Hanss 1 May @ 2:12am 
Great, it's strange that I hadn't noticed your work before (I love "Stalkers"), thanks!
friscogayon1982 4 Nov, 2023 @ 2:10pm 
@ FOREST what sound mod you used?
JulzPlays 8 Sep, 2023 @ 5:27pm 
Forrest this mod is awesome!
I was wondering if I can use your mod as a base to build an australian ai voice mod?
Forrest_Gump  [author] 15 Jun, 2023 @ 3:38am 
@honger this function deletes unit from array on it's death and clears all assigned eventHandlers but if unit is still alive some idle sounds that are amaged in on Group level still can be present. This function was not designed to exclude unit from making sounds, but mb i can make something like that later
honger 8 Jun, 2023 @ 10:32am 
as the sounds seem to be created on every (every) unit, will dropping "[this] call FGSV_fnc_clearUnit;" in unit's init disable the voices for it or do I need more tweaking?
Forrest_Gump  [author] 18 Apr, 2023 @ 9:27am 
@Corrosion some modders take green base class as parent for west soldiers... i cant control this
Forrest_Gump  [author] 18 Apr, 2023 @ 9:25am 
@bwg thank you
jarosław kaczyński 4 Apr, 2023 @ 2:14am 
i play stalker a lot, and this improves arma atmosphere so much for me. thank you for this mod.
Daldal 27 Aug, 2022 @ 11:50pm 
сук, игрок начинает говорить на пендосском, хотя стоит раша и до первой смерти/перезапуска всё работает норм. в чём проблема?
xPASHA122x 24 May, 2022 @ 10:36pm 
Есть ли команда позволяющая ставить голосовой пакет для игроков ?
Cryptic 30 Apr, 2022 @ 4:36pm 
doesn't work right. happens all the time that im blufor and blufor guys are talking russin out of nowhere.
minhduc-dev 19 May, 2021 @ 12:03am 
thank author
Serg0ff 31 Mar, 2021 @ 6:21am 
"Аааа, маслину поймал"))) Атмосферно получилось.Могу рекомендовать еще один проект, где есть превосходные сэмплы фраз русской озвучки - Альфа: Антитеррор от GFI Russia. В свое время использовал фразы оттуда когда делал миссии для Operation Flashpoint.
Medusa 19 Dec, 2020 @ 3:46am 
I love it. It's just great lying in the grass and listen to enemy AI. Would love to see the "TODO" Arabic samples. Gonna need it for my mission. :GHSanity:
Forrest_Gump  [author] 31 Aug, 2020 @ 2:58am 
Smokkerino, hi, this was a long time ago when a made this mod)

but there is a way to disable factions

OPTIONALS :

1) How to choose side to activate addon for? / Как включить или отключить голоса для определенных сторон?

place this in server side init (init.sqf or InitServer.sqf):

//Only EAST units will speak (только для красных)
missionNamespace setVariable ["FGSVsides",[EAST]];

//Only Indep and Civs will speak (только нейтралы и цивилы будут говорить)
missionNamespace setVariable ["FGSVsides",[RESISTANCE,CIVILIAN]];

//Possible SIDEs / варианты сторон
[WEST,EAST,RESISTANCE,CIVILIAN]
Smokkerino 27 Aug, 2020 @ 6:28am 
Mod is amazing, but in my opinion you should add a possibility to disable a faction. Like i'm using zombies for guer side and hearing them scream and also talk in russian isn't that great. Otherwise great mod