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this was def my most difficult endeavour, but its finally nearing its end.
after that it will come to the polishing phase, what you see is the raw design, more eyecandy and better build will be added, and i think you'll like the fact that now the captain will have a personal room outside the main barracks with a view to the sky + blast doors for protection of course
https://steamproxy.net/sharedfiles/filedetails/?id=1807121629
and that the escape pods are also atmospheric capable, AND they can be recovered, that means the pods can be used in either space or atmosphere as exploring/scouting vessels.
https://steamproxy.net/sharedfiles/filedetails/?id=1807121608
https://steamproxy.net/sharedfiles/filedetails/?id=1807121532
https://steamproxy.net/sharedfiles/filedetails/?id=1804625012
atmo ready, bigger, better, stronger.
also, regarding the turrets, technically they couldn't damage the ship itself since there's an option to disable same grid damage in the advanced settings of your savegame, checked by default also, see if it's enabled or disabled, it could be it
turrets damaging the same grid always were a problem with SE in it's EA/beta period.
but once i have more time (stop being lazy) I've already a work in progress for a hybrid, larger mk2 thats capable to do so.