Space Engineers

Space Engineers

Hyperion Mk 1 - Assault Cruiser
87 Comments
Rodrigo  [author] 24 May, 2021 @ 1:42am 
@Sunshine738 do you have scripts enabled?
Sunshine738 23 May, 2021 @ 8:07pm 
For some reason I can't get the plasma cannon to fire properly. It won't fully form the torpedo and then what it's made just sits in the PC bay. It looks like there may be a timing block issue? I'm not sure what to make of it, though. Any ideas?
SevenofThr4wn 12 Dec, 2020 @ 1:21pm 
Okay thanks
Rodrigo  [author] 12 Dec, 2020 @ 2:36am 
Yea, you could go the LCD on ship you like the display, open the terminal and go to custom data i think, there you'll see the code, just copy it and tweak to your liking, but you should read the automatic LCD guide so that you can make it work as you want
SevenofThr4wn 12 Dec, 2020 @ 2:13am 
@captein Joe do I get it to work like yours? because yours looks pretty and good
Rodrigo  [author] 11 Dec, 2020 @ 11:35pm 
Hey there, it was automatic lcds v2, there's a link in the scripts section
SevenofThr4wn 11 Dec, 2020 @ 10:35pm 
@Captein: hey, what script did you use to get the coordinates on the main bridge?
Rodrigo  [author] 4 Jul, 2020 @ 2:39am 
lmgkllrpro007 to re-add them, you need to have the projectile in the cannon attached to the merge block and not let it launch, then the objects you need to put within the timer will appear in the terminal list to be re-added to the timer block, if you need help doing this you can add me and i'll assist you.
lmgkllrpro007 3 Jul, 2020 @ 10:01pm 
The issue is the timer blocks broke and had to have alot of reprogramming and one of those broken commands was accidentally deleted and couldn't be readded
Rodrigo  [author] 2 Jul, 2020 @ 1:58am 
@lmgkllrpro007 yes, if they are showing as 'broken' commands, do not worry, they reference to projectile after its build and is connected with a merge block, while the cannon barrel is empty they appear broken, thats normal
lmgkllrpro007 1 Jul, 2020 @ 8:14pm 
What are the PTDR commands in the PC fire timer block? Are they required?
Khaya Ashur 21 Jul, 2019 @ 8:04am 
It is sunday, now just gotta wait until its released.
Khaya Ashur 20 Jul, 2019 @ 5:44pm 
Alright, this is going to be Incredible! :steamhappy:
Rodrigo  [author] 20 Jul, 2019 @ 12:36pm 
Sup my man, 90% complete, trying to release tomorrow, finished the main cannon, i think you'll like the fact that it fires not only 1 type of projectile but 5, flak, bomblets, spike, standard, spitfire, etc planned.

this was def my most difficult endeavour, but its finally nearing its end.
Khaya Ashur 20 Jul, 2019 @ 11:58am 
Hey, is it done yet? Not trying to rush you or anything.
Khaya Ashur 17 Jul, 2019 @ 2:49pm 
This is just, beautiful... The Guided Missiles too will also be beautiful! Good Work Man, You have my appreciation.
Rodrigo  [author] 17 Jul, 2019 @ 12:37pm 
I think it could be ready by the weekend, im working hard on it, im finishing with the interior rooms, but i still need to build the medbay, hangar, cryochamber, gravity drive, and the new cannon, im experimenting with some new things, different type of projectiles over the original single type.

after that it will come to the polishing phase, what you see is the raw design, more eyecandy and better build will be added, and i think you'll like the fact that now the captain will have a personal room outside the main barracks with a view to the sky + blast doors for protection of course
https://steamproxy.net/sharedfiles/filedetails/?id=1807121629

and that the escape pods are also atmospheric capable, AND they can be recovered, that means the pods can be used in either space or atmosphere as exploring/scouting vessels.

https://steamproxy.net/sharedfiles/filedetails/?id=1807121608
https://steamproxy.net/sharedfiles/filedetails/?id=1807121532

Khaya Ashur 17 Jul, 2019 @ 11:22am 
When will this come out, I am extremely excited for V2.
Rodrigo  [author] 16 Jul, 2019 @ 9:10am 
Blast doors wise, yes, vulnerable windows will have blast doors to protect them, the bridge will be now more protected, divided into 2 segments, 1 the observation area which is quite vulnerable because of all the windows, but the 360 view is amazing, then the CIC which will be much more protected right bellow, and also a secondary flight control in case somehow the bridge is damaged. shield wise... as in, a force field? that'd need a mod
Khaya Ashur 16 Jul, 2019 @ 7:56am 
Alright, I do have a suggestion you should take into Consideration, is it possible you can keep the blast doors and also some kind of shield to protect the ship?
Rodrigo  [author] 16 Jul, 2019 @ 12:43am 
Right now, the fact that it will be atmo ready, it's a bit of a challenge to have all kinds of engines present, it's just so heavy already, and the interior is barely done. Then, I'm planning some new kind of ammo for the mass driver, also planning guided missiles and planetary bombardment. All rooms are going to be redone, and at least it will have all of the previous rooms plus a few new ones. And lastly, production kit, so if it can serve as a self sustaining base of operations anywhere. I'll try to come up with even more new stuff as I progress
Khaya Ashur 15 Jul, 2019 @ 4:45pm 
What is new in V2?
Rodrigo  [author] 15 Jul, 2019 @ 1:46pm 
;) doing my best to not disappoint
Neo420 15 Jul, 2019 @ 12:15pm 
Looking forward to the Mark 2. I'm eager to test it out on my server as my new flag ship :)
Rodrigo  [author] 15 Jul, 2019 @ 2:16am 
I'm happy to report that the most requested feature for this blueprint, that is atmospheric capabilities, will be present on the Mk2 version, and if you liked the Mk1, you might be pleased to know the Mk2 is on its way, a couple days until ready, but heres an early stage preview:

https://steamproxy.net/sharedfiles/filedetails/?id=1804625012

atmo ready, bigger, better, stronger.
Rodrigo  [author] 14 Jul, 2019 @ 11:24pm 
Yep, every planet.
Khaya Ashur 14 Jul, 2019 @ 3:12pm 
Will it be able to go on planets?
Rodrigo  [author] 14 Jul, 2019 @ 2:51pm 
@TeknoChris05 aint that nice ^^
Khaya Ashur 14 Jul, 2019 @ 1:44pm 
Im super excited!!!
Rodrigo  [author] 4 Jun, 2019 @ 9:40am 
@Neo420 thats much appreciated!
Neo420 3 Jun, 2019 @ 6:08pm 
@Captein This ship is amazing. I have been using it since the first day it was on the workshop. Granted I have changed it to fit my needs. But this ship... Damn. It handles well. Versatile. Tough as hell. And just looks damn sexy. *Tips my hat* Well done.
Rodrigo  [author] 12 May, 2019 @ 10:11am 
@TeknoChris05 I think so yea, also uhm.. i'd change my profile picture if I were you. It will be just a matter of time before steam forcibly do it and hand you over a warning
Khaya Ashur 12 May, 2019 @ 7:54am 
Alright, I also was wondering if I could join you in development for MK II since I can build pretty good too.
Rodrigo  [author] 12 May, 2019 @ 2:27am 
@TeknoChris05 im glad you enjoyed it! im trying to find some time to continue the Mk II version that will be space and planet capable, though work is taking most of my time.

also, regarding the turrets, technically they couldn't damage the ship itself since there's an option to disable same grid damage in the advanced settings of your savegame, checked by default also, see if it's enabled or disabled, it could be it

turrets damaging the same grid always were a problem with SE in it's EA/beta period.
Khaya Ashur 11 May, 2019 @ 8:40pm 
Beat ship, just keep trying to allow better planet control, and getting in and off of it. Also, can you fix the turrets cause sometimes they hit the hyperion itself.
Dragonlord 21 Mar, 2019 @ 8:30am 
Yeah you got my upvote man I just want to escape my first planet but i want to take my babies with my your gunship and my miner and your designs are awesome... I tried alot of ships believe me. You are going to make a mk2? What are you waiting for? :steamhappy: thanks for all the designs.
Rodrigo  [author] 21 Mar, 2019 @ 8:01am 
Oh, and thanks! im glad you enjoy it.
Rodrigo  [author] 21 Mar, 2019 @ 8:00am 
@Dragonlord By it's design phase i tried to make it atmospheric capable, sorta worked but it could only land, there was never enough hydrogen to escape the atmosphere... and since the design was ready there was nowhere to place the atmo thrusters without runing it... i feel ya.

but once i have more time (stop being lazy) I've already a work in progress for a hybrid, larger mk2 thats capable to do so.
Dragonlord 21 Mar, 2019 @ 7:39am 
God DAMN that is some nice ship... Too bad it can't land on planets even with the hydro thrusters... Damn that is exactly the kind of ship i want.
Rodrigo  [author] 13 Mar, 2019 @ 2:40am 
Main cannon working properly again, let me know of further issues!
Rodrigo  [author] 13 Mar, 2019 @ 1:21am 
@Vulture thanks reporting, it's possible that something changed with the latest major patches, i'll take a look into it today and fix accordingly
Vulture 12 Mar, 2019 @ 2:21pm 
Really cool ship, sadly I think one of the newer updates broke the grav gun. It does complete the welding process but once completed it will just stay there until disconnecting and powering off. I am a total plebian when working with those things, does someone have a fix for it? Besides that the ship is great, especially due to the many windows wich have gotten quite rare on warships.
Rodrigo  [author] 22 Aug, 2018 @ 12:45pm 
Actually, it is rather easy to fix, if you have a custom version i can tell you what to do easily
Scorp 22 Aug, 2018 @ 12:43pm 
will try it on my gtame now
Scorp 22 Aug, 2018 @ 12:42pm 
yes perfect in creative. was it easy fix? Easy enough for me too fix? Only asking as I have made a few modifications and would rather not have to rebuild from scratch if poss?
Rodrigo  [author] 22 Aug, 2018 @ 12:39pm 
@EXI_Scorp The issue should be fixed, I managed to identify it in survival mode only, was it working in creative mode for you? Anyways, please test this update version. Enjoy!
Scorp 22 Aug, 2018 @ 8:16am 
Lol, kk thx
Rodrigo  [author] 22 Aug, 2018 @ 8:12am 
Understood, thanks for the feedback, i'll look into it today and see what KSH did to my little ship :steamsad:
Scorp 22 Aug, 2018 @ 7:52am 
yes, same on single player. Have to hit button 3 twice to complete build, then it just 'floats' out of bay
Rodrigo  [author] 22 Aug, 2018 @ 7:43am 
Hmm, In that case it could be a problem cause by the latest major patch, I'll look into today, provided i can replicate the problem, I'll upload a fix as soon as possible.