Stellaris

Stellaris

!ExOverhaul 1.9: Planets Enhanced
122 opmerkingen
xol  [auteur] 22 apr 2021 om 5:53 
It will not be updated, but feel free to do this
Blazingdevil 17 dec 2020 om 21:27 
really wish this could be updated to 2.8
Altaya 6 okt 2018 om 6:02 
Where is the 2.1 version?) I guess it's time to finally publish it)
Chastity the Celibate 22 mrt 2018 om 19:08 
I assumed, since so much changed, and your mods cover almost every aspect of the game
xol  [auteur] 22 mrt 2018 om 11:52 
😃, its well under way. Version 2.0 is a total rework
Chastity the Celibate 21 mrt 2018 om 16:20 
Can’t wait for the 2.0 version of this mod, and your other mods. It’s so exciting!
Griff-L119 2 mrt 2018 om 12:50 
okay thanks :steamhappy:
xol  [auteur] 2 mrt 2018 om 9:33 
In the next few days. I'm just porting two major planet mods to use a new version of this engine. Anyhow, this mod will remain as a legacy mod. I will upload a new version for 2.0 because a lot of the modifiers used here were deprecated.
Griff-L119 2 mrt 2018 om 8:22 
Can you update your mod?
xol  [auteur] 21 feb 2018 om 1:25 
I'm going to publish a major update for 2.0, I'll check these things closely.
Chastity the Celibate 19 feb 2018 om 14:51 
Are the techs supposed to be really rare? I completed the tech tree (including all the mods in my pack) before I got Rare Metals, and in total all I have is Rare Metals and Hyperfuels. All I am getting now for tech is repeatables.
ZacharyBuilder 19 feb 2018 om 13:53 
this mod crashes my game a lot and I don't know why...
xol  [auteur] 15 feb 2018 om 9:48 
read the description
Monseigneur 15 feb 2018 om 5:38 
@ExNihil Is this mod fully compatible with Guilli's Planet Modifiers ?
Mikado 13 feb 2018 om 13:53 
@Silver Knight. Indeed, we are aware about this case.
Chastity the Celibate 13 feb 2018 om 13:51 
Legendary Worlds was already updated and problem fixed, you need to update Legendary Worlds.
Dustreaper 13 feb 2018 om 13:47 
After a few days of turning mods on and off i found the issue that was crashing my game on the second day.It seems this mod conflicts with Legendary Worlds https://steamproxy.net/sharedfiles/filedetails/?id=1185852699 i really want to use both please.
Rohzdear 10 feb 2018 om 13:04 
After doing a bit of testing I think I've solverd the problem.
The mods definetly with with each other, as it seems the incomatibility came from somewhere else (most probably Planetary Ringworlds conflicting with this mod, or a missing patch between PD and Elves of Stellaris, though I doubt it was that).

Kudos for your hard work into this series, BTW.
xol  [auteur] 9 feb 2018 om 23:13 
Try PD without this mod and with and use observe mod, let me know what u discover.
Rohzdear 9 feb 2018 om 15:55 
One of the worlds that does seem to be working appropiately is the Crystal World, which spawns both regular and the new resources.
Rohzdear 9 feb 2018 om 15:52 
I am running this mod alongside the latest version of Planetary DIversity, but it seems that all of the Planetary Diversity worlds have none of the usual resource tiles, and only have one or two fo the new tiles with new resouces added by this mod.

I would appreciate some input on this by anyone that may be having a simialr problem or knows hot to fix it.
Mikado 7 feb 2018 om 18:43 
@Liquidfire, yes, this is one of reasons of the update for Legendary Worlds.
henk 7 feb 2018 om 17:09 
I saw an update from Legendary worlds, are they working fine now?
Mikado 7 feb 2018 om 16:59 
Thanks to you @ckoldmail
ckoldmail 7 feb 2018 om 16:42 
Wow. Thanks for figuring that out so fast! I was assuming it had something to do w/ the AI component of the mod not knowing how to parse something from another mod.


Didn't think that it would have to do with PLANETS, as this is a PLANETS mod.

Well, I feel like an idoit now.


Thanks again for all your hard work!
xol  [auteur] 7 feb 2018 om 11:07 
there is a description on the ascension perk. I'll make a wiki entry asap.
Ghost! 7 feb 2018 om 10:38 
please add a describtion for what cybertronic worlds does diffrent from machine worlds
xol  [auteur] 7 feb 2018 om 4:11 
yes, its when the spawn event fires. The problem has been narrowed down to the Legendary Worlds mod - I am currently helping the author of that mod change some stuff to make sure it works smoothly.
Mikado 7 feb 2018 om 3:15 
I guess Turn 2 means second day more or less...
xol  [auteur] 7 feb 2018 om 2:01 
OK, I'll check this ASAP.
Peter34 6 feb 2018 om 19:51 
Turn 2?
ckoldmail 6 feb 2018 om 18:11 
Ever since the new update, the game crashing on turn 2 whenever this mod is enabled. Tried turning things off, no difference.
xol  [auteur] 6 feb 2018 om 13:09 
:)
falhxer 6 feb 2018 om 13:06 
im surprised i hadnt played your mods yet
xol  [auteur] 6 feb 2018 om 11:28 
:). @pete34 - of course u can.
tsteele93 6 feb 2018 om 11:13 
Whoah, the Cybertronic worlds freaked me out. Thought I had a bug or something since it popped up in an ongoing game. Thanks for the heads up!
Peter34 6 feb 2018 om 9:12 
Can I enable this mod for an on-going game?
xol  [auteur] 6 feb 2018 om 7:54 
Mod updated with a new optional feature - cybertronic worlds
xol  [auteur] 6 feb 2018 om 0:10 
Its part of this mod. Old mod was depracted.
Peter34 5 feb 2018 om 23:32 
Hey, did you remove your mod Terraforming Enhanced, or something? The one that added the special Terraforming modifier and gave extrabonuses to Gaia worlds and Ringworlds? And sometimes added those special resources to Tomb Worlds?

I was using that mod. But now it seems to have disappeared from the Workshop...
KorruptkSwades 5 feb 2018 om 7:04 
@ExNihil thanks man good to know it ain't a bug :) Those Hyperstations are hot !
xol  [auteur] 4 feb 2018 om 23:18 
Ha, well it isn't a bug - most of this stuff is the effect of direct build. Anyhow, this isn't the correct mod for this discussion - its the core game mechanics and ai
KorruptkSwades 4 feb 2018 om 18:52 
@ ExNihil, here's my screenshot of the multiple buildings i uploaded it to PostImg instead so you should be able to see it now.
https://postimg.org/image/kyukq2j37/
Oh and your building are ultimately very cool and helpful :)

@Mikado, tiny ui has nothing to do with the multiple buildings :)
JerichoHill 4 feb 2018 om 17:15 
did some tests. when 2 fleets did a emergency FTL against my fleet, CTD. when 1 fleet, no crash.

not sure if that helps, but its what I figured out.
Chastity the Celibate 4 feb 2018 om 14:10 
Thx
xol  [auteur] 4 feb 2018 om 14:06 
open the console. type: effect = { set_global_flag = ex_planets_enhanced_active }
Chastity the Celibate 4 feb 2018 om 13:53 
How can trigger the event that spawns the resources? The save I was testing back when I had the CTD issues doesn’t have any of the new techs or resources with Planets Enhanced enabled. I suspect it is just my save is messed up from before.
xol  [auteur] 4 feb 2018 om 13:51 
this isn't an issue - its a vanilla false error msg. u see it in every error log where mods are present. ignore it.
JerichoHill 4 feb 2018 om 13:48 
same issue again, not using New Worlds


[20:57:04][lexer.cpp:277]: File 'mod/ugc_1074841707.mod' should be in utf8-bom encoding
xol  [auteur] 4 feb 2018 om 9:00 
The ringworld modifier issue is resolved. Mod updated.