XCOM 2
(WOTC) Utility Slot Sidearms Extended
159 Comments
LightenedDark 28 Jun @ 4:44pm 
DdaY 13 Nov, 2023 @ 1:56am 
Whenever i equip a pistol or firearm in an utility slot there are 2 variants u.Pistol and Q.pistol and i wonder why that is. I tried to both and ingame i cant actually use the fire pistol option since it doesnt even show up. I tried removing the ability so utility slot reassigned but that didnt change anything. When i swapped out this mod with the utility slot sidearms it worked but with way less options. So i wonder if its a mod conflict bc Xcom2 Modlauncher doesnt detect any. You got any clues what could be wrong here?
Circle of Psi 27 Jul, 2023 @ 6:21am 
How do I disable other sidearms in this mod so I can only get what I need?
Nimobee 20 Apr, 2023 @ 8:56am 
无比垃圾的模组,害我游戏奔溃并无法启动,检查了很久才找到根源,千万别用这个垃圾
zin 6 Apr, 2023 @ 6:34am 
Is this compatible with True Primary Secondaries?
Xilay 29 Mar, 2023 @ 12:01pm 
Incompatible mostly with rpgo/ ability to slot reasignment just due to those mods not actully looking at the eInv slots of quinary/quatanery :/
jat11241976 1 Mar, 2023 @ 5:33am 
Another fantastic mod, thank you!
Jokerke 10 Aug, 2022 @ 12:45pm 
Same issue here. Not only does sword not add Slash, but it actively takes it away from the Ranger if they have a different weapon in their regular Secondary Slot.
Yunru Stellaria 4 May, 2022 @ 8:50am 
The sword doesn't seem to add Slash (at least, when used in combination with a Ballistic Shield), and the utility Gremlin doesn't let you hack at range (haven't tested healing at range).
Pat The Cat 16 Apr, 2022 @ 9:29am 
so ripjacks don't show up when using rpgo for me, anyone got any thoughts as to a fix?
Zaku II (Alias WatcherZigzagoon) 6 Apr, 2022 @ 6:25pm 
I've yet to try this out, but I imagine this will effect certain abilities for each of the base classes :steamdeadpan:
Boyrdee 31 Dec, 2021 @ 11:03pm 
lwotc?
Sofakingcool 1 Dec, 2021 @ 10:34am 
How do I add shields and tanklins to the utility slot?
Wparker6804 13 Nov, 2021 @ 2:15pm 
Does this only work with vanilla weapons & classes?
Knux-Lux 20 Oct, 2021 @ 4:40pm 
The swords don't give me the swing ability so it's just like a prop on their back. Anyway, everything else is great.
d34dj3d1 19 Jul, 2021 @ 10:48am 
I'm using RPGO and whenever I give my soldiers classes the only things that show up as sidearms are PSI Amps and Energy Gauntlets.

I want to be able to choose Pistols, knives, ripjacks and Swords as well , how do I do that?
Kakroom 9 May, 2021 @ 10:33am 
I want to exclude ripjacks from the list of available sidearms. is there some way I can do that?
Leshaun Dingglenut 28 Feb, 2021 @ 4:14am 
why thys is not work
UmbraStar 9 Nov, 2020 @ 4:05am 
If you are having issues with this mod, while it does not offer the same functionality Dedicated Pistol Slot can be configured in order to accept any secondary into its slot. Plus it looks nicer for users of RPGO. Also @CyberGamer15 Ability To Slot Reassignment is included in RPGO, so it is not nessassiary to have both.
Collard Green Jedi 4 Nov, 2020 @ 3:17am 
Im getting CTD when hovering past the shard gauntlets on a templar. Is there a line that I didnt see to disable the utility slot gauntlets?
Dellar 27 Oct, 2020 @ 8:46am 
what is the meaning behind the q and the u version of each side weapon?
CyberGamer15 11 Oct, 2020 @ 10:13am 
Does this mod work ok with RPGO, or should I avoid using this mod if I've got that one installed?

I'm using RPGO in my game at the moment, as well as Ability To Slot Reassignment and the Beta version of Primary Secondaries.
Novash 29 Sep, 2020 @ 5:49pm 
@Ya_boy_aj
You could try this (though I am not 100% sure it will prevent mod added weapons from showing):
In your folder directory, go to "...\Steam\steamapps\workshop\content\268500\1285163947\Config" and look for the ini called "XComUtilitySlotSidearmsExtendedWOTC.ini" (make a backup copy of it before you do anything else), open it up with Notepad and add a semicolon in front of any weapon/category you don't want.

Example:

;+PistolNames=Pistol_CV
;+PistolNames=Pistol_MG
;+PistolNames=Pistol_BM
Ya_boy_aj 29 Sep, 2020 @ 5:35pm 
is there any way to stop all other items from appearing besides the psi amp
Dragon32 3 Sep, 2020 @ 4:46am 
@Taishi
You can use the Beta Highlander in place of the released version. Those mods will still have the hooks they need.

And:
https://github.com/X2CommunityCore/xcom2-launcher/wiki/Advanced#duplicate-id-workaround
水城 泰士Mizuki-san 3 Sep, 2020 @ 3:46am 
The LDs: Click the link For Utility Slot Sidearms Extended and read through it and you'll see.

I really want to use this mod but finding a conflict issue with Highlander as I have 35 mods that rely on the original and can't use the BETA in place of it for them and alternative launcher is identifying it as a duplicated mod.
The LDs 29 Aug, 2020 @ 1:11pm 
What is the difference between this mod and Utility Slot Sidearms WOTC?
Novash 17 Aug, 2020 @ 10:32am 
Tip on adding new secondaries in discussions thread.
veneficus 26 Jul, 2020 @ 12:52pm 
This mod was working perfectly for me until I started a new game yesterday.

Now when I equip a grenade launcher in a utility slot, I lose both the abilities to launch or throw grenades.

Any idea how to fix this?

I am launching through AML and I have exhausted all of my knowledge.
Xilay 24 Jun, 2020 @ 10:28am 
@Cdys No it does not , this mod uses paired templates which ability to slot reasignment (and thus also RPGO ) does not support
Cdys 23 Jun, 2020 @ 11:12pm 
@DKir "ability to slot reassignment" by Musashi should work, haven't tested yet myself.

@p6kocka Similar mod by Ginger support arc thrower, among other secondaries. Don't know if there are any other major differences between the mods.
p6kocka 18 Jun, 2020 @ 1:34am 
How to add the Arc thrower to the utility slot pls?
Xilay 30 May, 2020 @ 6:27am 
Alright just a heads up to anyone using this

The Psiamp and Gremlin Pretty much will never work correctly because the abilitys that use them always target the secondary weopen and i dont think it is possible to change target to a utility slot
Stardust 18 May, 2020 @ 5:05am 
Im here to add to the complaints where when using with RPGO, both swords and other specific sidearms dont give the appropriate abilities.

example: even though i equip a sword. the slash ability isnt given. therefore i cannot use the sword.
gliscor96 14 May, 2020 @ 7:14pm 
found a possible bug/incompatability. When using this alongside Psionic Melee mod, the shard gauntlets in utility slot have an error message in place of the description of the item
Naylind 11 May, 2020 @ 12:03am 
any way to add LW2 Technical gauntlet to the list? I can't play a mandalorian without it. Appreciated.
_b1ack0ut 6 May, 2020 @ 3:10pm 
Is there any way to tweak this to add compatibility to three tier cosmetic's pistols?
Kodaxmax 4 May, 2020 @ 9:45pm 
Does this mod limit how many grenades a soldier can carry?
tvpattack 28 Apr, 2020 @ 6:55pm 
Soo, none of the items are showing up for use at all. Currently have no idea what's causing it to not function since before this I used the native launcher to run it, and had it working on the lost and abandoned mission. I recently switched over to the alternative mod launcher to allow mods again since the native launcher just straight up stopped loading mods. If you need me to show you what mods I have enabled let me know, its a bit frustrating to try to troubleshoot since I had it working today.
Archmagexemnos 8 Apr, 2020 @ 8:22pm 
So in running this with RPGO it seems that i can't get this mod to work correctly. I am able to equip the new items in the utility slot, but they don't give me the ability the item is associated with (ex: equipping a sword doesn't give me the slash ability). What do i need to change/add in the .ini file to make these mods work together?
Rucker.6 8 Apr, 2020 @ 6:47pm 
I'm having an issue with a custom soldier in the RPGO mod. It is a Psi soldier using a ripjack in a utility slot. Every ability seems to be working properly EXCEPT reckoning. When I use reckoning the character looks like they are firing with a firearm instead of slashing with the ripjack. Anyone have any advice on the issue or know if it's a matter of editing the config file? I would do this, but I don't know how to actually edit the file.
Arswind 3 Apr, 2020 @ 3:00pm 
not working
Pat The Cat 1 Apr, 2020 @ 12:36am 
@Haybusa
it's a balance thing, you can't have 2 (Q) items on a character (these mainly include things like gremlins and ripjacks) but you can have a (Q) and a (U)
Kalavier 11 Feb, 2020 @ 2:22am 
I got this mod installed but, I can't place gremlins in utility slots for my medic specialist.
Kalavier 6 Feb, 2020 @ 4:14am 
If I use this mod, does this allow me to place a gremlin in utility slot of a specialist, and use another secondary weapon without losing any of the gremlin support abilities?
Kamen Rider Nexus 31 Jan, 2020 @ 3:48pm 
@Hyperdragon - I think it's partially for if someone is, say, using the RPG Overhaul mod, and is making a 'custom' class that uses Psionics...
Haybusa 16 Jan, 2020 @ 3:37am 
What does Q. mean?

I'm assuming U. means Utility but what's Q? Is there a difference?
Drowned Fish 9 Jan, 2020 @ 5:39am 
this mod doesnt work
Hyperdragon1701 3 Jan, 2020 @ 3:00pm 
What i am wondering, why exactly would you want to equip a psi amp? Since a psi amp should not be able to do literally anything if the user is not already a psionic and has the abilities to use it.
Or do you get psi abilities for free when you equip one?
Sofakingcool 21 Sep, 2019 @ 7:32pm 
Anyone figured out how to add Tanklins? Any help would be appreciated