A Hat in Time

A Hat in Time

Zelda Weapon Pack (4 weapons)
77 Comments
druidfan36 14 Jul, 2022 @ 12:34pm 
[/spoiler]
druidfan36 14 Jul, 2022 @ 12:33pm 
/spoileraaaaa
druidfan36 14 Jul, 2022 @ 12:33pm 
hehe this is
Greenstranger500 6 Mar, 2021 @ 6:03pm 
man I think it'd be cool to have boxing gloves as a weapon or something like that or just no weapon but have the same anims as the umbrella to just basically smack people
ToastNeko 10 Jun, 2020 @ 5:08pm 
wheres the image of the fourth sword
Jazzrabbit  [author] 27 Feb, 2020 @ 8:30pm 
Uh, I'd probably prefer to keep this as a standalone mod for now, just to avoid confusion. Also, this mod's pretty old now, so it's probably not the best thing to try to copy from, anyways. If you want a master sword weapon for your mod, it might be better if you try to make it yourself. I gave the original source for the model in the description, if you want to give that a try.
danblak08 27 Feb, 2020 @ 2:00pm 
It’s a playable character mod
danblak08 26 Feb, 2020 @ 7:38pm 
@jawchewa can I use the master sword for an upcoming mod I’m making if I credit you?
Ridley12, Knight of God 9 Jan, 2020 @ 3:12pm 
The OoT Master Sword has a weird brown line when Hat Kid holds/attacks with it in-game.
Noelle 13 Jun, 2019 @ 2:16pm 
This isn't tagged as "Weapon" collectible type, so I didn't see it when I was browsing that!
StellaSymphony 9 Jun, 2019 @ 10:28am 
This mod is fine as is.
Bustly 9 Jun, 2019 @ 4:21am 
A nice mod, though it was a major disappointment that
1. The swords are sideways, I get that this is to be compatible with the default animations but there's a mod that has a lunge-based fighting style that allows for swords to be used just fine
2. Much more importantly, this pack doesn't have the default sword from Wind Waker! :steamfacepalm:
Jazzrabbit  [author] 17 May, 2019 @ 9:51am 
I'm not going to be able to update any mods until at least tonight and maybe tomorrow. Please be patient, as I have a lot of mods that I need to worry about. :)
Asra 17 May, 2019 @ 9:14am 
please update the mods, they use the Umbrella textures.
Jazzrabbit  [author] 12 May, 2019 @ 9:22am 
With the recent release of the DLC, mods are currently temporarily disabled. They are supposed to return May 17th, but until then, they will be inaccessible.
xei_zei 12 May, 2019 @ 5:10am 
how do i get it to work i subscribed nothing working help me out here
GrandpaParrot 26 Jan, 2019 @ 7:33pm 
They're awesome! Although I'd be a nice touch if they became transparent with Hat Kid as the camera closed in during gameplay.
StellaSymphony 19 Oct, 2018 @ 12:09am 
I don't know if this is possible, but it'd be a pretty cool detail if the swords glowed when you use the Glide Badge that you've recently uploaded.
Lady Aries 4 Oct, 2018 @ 9:06am 
Hi I would like to ask about the mod, is it ok I add you to my freinds?
HazelBrai 28 Sep, 2018 @ 5:15pm 
Just saw the weapon select worked with another mod, but thanks for the tid bit, either way :)
StellaSymphony 28 Sep, 2018 @ 4:15pm 
♥KaitheFatty♥ : The Config menu is pretty broken on all mods right now. I'd recommend getting the Weapon Select mod with this.
HazelBrai 28 Sep, 2018 @ 4:12pm 
wont let me configure it for some reason. just kinda darkens the screen. I can click on the stuff, but nothing appears, and it doesnt do anything when I select something.
StellaSymphony 27 Sep, 2018 @ 12:41pm 
@Cat : have you tried resubscribing? Also do you have the Weapon Select mod? It makes equipping them so much more convenient.
Cat 27 Sep, 2018 @ 7:21am 
This mod worked for me until did the first mission a second time and now just won't work anymore
Prof. Purble 15 Sep, 2018 @ 10:59pm 
This mod still doesn't work for me. Mod support is now back btw.
WegeeThins 14 Sep, 2018 @ 4:36pm 
ok thanks
StellaSymphony 14 Sep, 2018 @ 4:35pm 
Gam3r N3t The devs disabled all mods temporarily to make sure they work with the new dlc content.
WegeeThins 14 Sep, 2018 @ 4:19pm 
my mods dont show up or work at all anyone know about this?
StellaSymphony 24 Aug, 2018 @ 12:25pm 
Mod still works great on mine.
Nakkipatukka123 24 Aug, 2018 @ 10:54am 
doesn't work
Colorized 23 Aug, 2018 @ 8:00pm 
Nvm, it's working with that mod. Thanks!
Jazzrabbit  [author] 22 Aug, 2018 @ 6:16pm 
hmm, that's weird. you might want to try using the weapon select mod that I linked in the description and see if that works for you. When I get some time, I'll look into why it might not be working.
Colorized 22 Aug, 2018 @ 2:57pm 
Doesn't work, when I switch the models in the config menu, it still shows her umbrella.
solarsleep 14 May, 2018 @ 5:48pm 
It crashes my game when enabling/disabling the mod.
StellaSymphony 29 Apr, 2018 @ 11:49am 
My only gripe with this mod is that all of the swords make my game take a lot longer to boot up while the WW Master Sword is the only one I ever use.
zombiewarrior13 31 Mar, 2018 @ 4:53pm 
theres no mod button on the pause screen
Canondorf 24 Mar, 2018 @ 3:27pm 
Oh, thank you that was easy
Jazzrabbit  [author] 24 Mar, 2018 @ 2:31pm 
On the pause menu, open the mods menu at the bottom of the screen. Then, find this mod in the misc section, and open the config menu. Then select which sword you want.
Canondorf 24 Mar, 2018 @ 2:29pm 
I subscribed but how to I get Hat Kid to have the sword in game?
Jazzrabbit  [author] 20 Mar, 2018 @ 9:02pm 
Okay, I make the wind waker sword just a little bit longer so it fits with the idle animation better. I'm still not sure if I'm fully satisfied with it because it looks a little too long now, but I think it's good enough for now. If enough people complain, I might consider changing it back. Also, I made the swords a bit shinier.
Jazzrabbit  [author] 20 Mar, 2018 @ 11:17am 
Ah, thanks! Glad people are enjoying these! I could maybe try to make the wind waker one a little longer, to make it fit with the animation. I will probably leave the rest as is, for now, since thosevweapons are supposed to be kind of big.
StellaSymphony 20 Mar, 2018 @ 10:36am 
it's pretty impressive how well the WW sword looks and works. The sword even fits the strike animation and hit box. I can't say for the other swords since the WW one is my go to weapon, but I can definitely say you couldn't have done a better job with it as it truly is perfect. Just seeing Hat Kid with a sword is badass.
Favmir 20 Mar, 2018 @ 10:36am 
Thanks for the response!
1. I think it would be great to have them match those animations, if you can find a way!
2. That's awesome, I'm actually glad that it replaces the umbrella.
Jazzrabbit  [author] 20 Mar, 2018 @ 7:08am 
1. Nope. They don't match the default umbrella's length. I was trying to keep them relatively close to the original sizes of the weapons, so they are a little longer or shorter, and don't quite line up with the animation.
2. It actually replaces the umbrella when using those badges too. So you'll shoot the beam shot frpm your sword, and the No fall thing will make you float using your sword. It's a little silly, but I couldn't really think of a better way.
Favmir 20 Mar, 2018 @ 1:27am 
Two questions:
1. Does it match default umbrella's length? Because I'm afraid umbrella balancing idle animation won't work correctly.
2. What happens when you use badges that use umbrella Beam Shot, No Fall Damage Badges?
Rubii 15 Mar, 2018 @ 5:25pm 
alright!
Jazzrabbit  [author] 15 Mar, 2018 @ 4:54pm 
The cat beanie is just one of the default flairs in the game for the ice hat. I'm pretty sure you just get it in the ship's rift roulette.
Rubii 15 Mar, 2018 @ 4:42pm 
how do you get the cat looking hat?
KooBird 3 Feb, 2018 @ 3:59pm 
Cool idea, but I think the toon master sword was a missed oppurtunity.
Jazzrabbit  [author] 31 Jan, 2018 @ 5:46pm 
I'm hearing a rumor that the recent update might have kind of broken some mods, so your issues might just be a result of that. It sounds like the devs are aware of it though.