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Continuing....
My M1903 Springfield was made based on the origianl standard of the game, done in the left position, so the game is in charge of switching to the right hand. It is not necessary to use script to reverse the position. Now answering your question, this your problem is probably happening because you have a mod/script that is unnecessarily reversing the M1903 Springfield, so it is send for left position. Find this mod/script and disable it.Sorry if this explanation got too big or confusing, but I hope I have helped.
Many people do not know how to CSS weapons slots works in L4D2, so I'll try to explain here as best I can. The original CSS weapons (model) on L4D2 are in the left position (
I will not go into detail as to why this). The game originally changes automatically the model from left to right. Then it is necessary that the mods for the CSS slot in the L4D2 are made in the left position, so following the original and natural work's line of the game and do not use other resources (script) to correct the end position of the weapon. Weapons mods for the CSS slot made in the right hand need to use scripts to correct the end position. In this case without script the game automatically changes from right to left.
Disables any script for the Scout slot and restart the game
Thanks :)
yeah sir
Eu acredito que você esteja usando um script para o slot do Scout que tem o comando "BuiltRightHanded" ativado, por isso ocorre a inversão. Esse mod eu fiz de forma que não seja necessário usar Script, ou seja, fiz as animações já com a arma na mão esquerda e ai automaticamente o jogo passa a arma para a mão direita de forma natural e original.
I was merely pointing it out. The historical inconsistencies in CoD: WWII always bugged me.
Exactly, but that's how it works in CoD: WWII
Maybe in the future. At the moment my priority is WWII weapons that have not been published in workshop yet.
@たまごやき
Sorry dude. Request no, suggestions yes
Thanks man but I think it would not be appropriate for the huting rifle slot, on servers dedicated to shooting animation would be severely cut
@S-J-S [Mandrake]
I have some ideas in my mind, but I have not decided what will be next mod yet :)
@Han Sasongko
Problem solved. Thanks