Left 4 Dead 2

Left 4 Dead 2

M1903 Springfield [Scout]
49 kommentarer
Fluffy Cotton Candy 8 feb @ 6:42 
Hello, May I ask if you still have the source file of this mod? ;-; and may you share?
desperado of unreal proportions 25 nov, 2020 @ 2:48 
Beautiful weapon
Mr.Abrek 30 okt, 2020 @ 3:33 
The reload finishes half a second early and it causes some confusion fyi.
철인무적 26 okt, 2020 @ 4:46 

Yuni Senpai 27 sep, 2020 @ 6:39 
When can you fix the box magazine version’s left hand problem?I really like that version.lol
TinyYuumi 17 jul, 2020 @ 0:37 
this scope on this weapon is loooooooooooooooooooooooooooonnnnnggg!
ph0roggy 29 apr, 2020 @ 10:19 
another great model ruined by a sad sad firing sound :steamsad:
Leonardo DePressio 10 dec, 2019 @ 8:00 
Nice!
TwilightSparkleFan99 7 dec, 2019 @ 11:10 
can you make one with a smaller scope?
Vermin 17 sep, 2019 @ 13:55 
Yeah I'm not entirely sure about that one either, but for the sake of having a fast enough animation it works.
Quinn the Maid of Rage 17 jun, 2019 @ 15:50 
Nick is so powerful he phased a clip through the scope
[ΖмBя.™] Dusty  [skapare] 24 dec, 2018 @ 5:58 
@@N-KNOW
Continuing....
My M1903 Springfield was made based on the origianl standard of the game, done in the left position, so the game is in charge of switching to the right hand. It is not necessary to use script to reverse the position. Now answering your question, this your problem is probably happening because you have a mod/script that is unnecessarily reversing the M1903 Springfield, so it is send for left position. Find this mod/script and disable it.Sorry if this explanation got too big or confusing, but I hope I have helped.
[ΖмBя.™] Dusty  [skapare] 24 dec, 2018 @ 5:57 
@N-KNOW
Many people do not know how to CSS weapons slots works in L4D2, so I'll try to explain here as best I can. The original CSS weapons (model) on L4D2 are in the left position (
I will not go into detail as to why this). The game originally changes automatically the model from left to right. Then it is necessary that the mods for the CSS slot in the L4D2 are made in the left position, so following the original and natural work's line of the game and do not use other resources (script) to correct the end position of the weapon. Weapons mods for the CSS slot made in the right hand need to use scripts to correct the end position. In this case without script the game automatically changes from right to left.
N-KNOW 23 dec, 2018 @ 15:06 
mine is in left hand side. how to fix?
Zooey The Fox 31 okt, 2018 @ 18:54 
i got one simple thing i want to tell right now, if you don't mind fixing the muzzlesflashes on the world model on third person on other models, because it need to fire straight
๖ۣۣۜ𝒮𝓂𝒾𝓁𝑒 19 jul, 2018 @ 2:31 
idiots
Ferretsshadow 22 maj, 2018 @ 1:13 
Over the military rifle please
Machinegunknife 21 apr, 2018 @ 7:56 
i hate cod ww2
nov3 11 apr, 2018 @ 7:30 
próxima arma que nunca foi feita pra L4D2 do CODWW2 = Reichsrevolver
[ΖмBя.™] Dusty  [skapare] 29 mar, 2018 @ 7:34 
@Darjeeling
Disables any script for the Scout slot and restart the game
LaFoliaRihavein 28 mar, 2018 @ 23:19 
The gun's on the left hand... How to fix it?
[ΖмBя.™] Dusty  [skapare] 26 mar, 2018 @ 15:01 
@Punk Buster
Thanks :)
tools guy-kun 26 mar, 2018 @ 14:42 
that's a mighty fine job you've done
[ΖмBя.™] Dusty  [skapare] 26 mar, 2018 @ 14:31 
@Punk Buster
yeah sir
tools guy-kun 25 mar, 2018 @ 21:22 
are these recreated animations?
Vitski 1 mar, 2018 @ 19:52 
entendo, nao sei como resolver, mas pode ser o mod q eu uso para rebalancear snipers, mas grato pela resposta e é uma arma foda mano, otimo trabalho
[ΖмBя.™] Dusty  [skapare] 1 mar, 2018 @ 15:32 
@Vitski
Eu acredito que você esteja usando um script para o slot do Scout que tem o comando "BuiltRightHanded" ativado, por isso ocorre a inversão. Esse mod eu fiz de forma que não seja necessário usar Script, ou seja, fiz as animações já com a arma na mão esquerda e ai automaticamente o jogo passa a arma para a mão direita de forma natural e original.
Vitski 28 feb, 2018 @ 20:26 
nao entendo pq fica na mao esquerda :c
PDPA(НДПА) 23 feb, 2018 @ 3:37 
shot sound is so soft ,can you change it ?
Evgeniy Perdakov 11 feb, 2018 @ 22:44 
Evgeniy Perdakov 11 feb, 2018 @ 9:06 
What is the next addon?
WarFoe58208 29 jan, 2018 @ 17:52 
can someone make a script for this that limits the rounds to 5 plz
Kawakaze 27 jan, 2018 @ 21:45 
Make Mp 40 plz, i like that gun
Gymnopedie No.1 24 jan, 2018 @ 9:51 
Beautiful
Seth 24 jan, 2018 @ 3:32 
Finally a Springfield with Scope
Heinzy Guders 23 jan, 2018 @ 19:22 
@Dusty
I was merely pointing it out. The historical inconsistencies in CoD: WWII always bugged me.
[ΖмBя.™] Dusty  [skapare] 23 jan, 2018 @ 19:21 
@Heinzy Guders
Exactly, but that's how it works in CoD: WWII
Heinzy Guders 23 jan, 2018 @ 19:19 
You can't load world war era scoped rifles with a stripper clip.
L-11 23 jan, 2018 @ 7:50 
nice man :v :V :V :V
EscuroLex 21 jan, 2018 @ 17:49 
Nice!
[ΖмBя.™] Dusty  [skapare] 21 jan, 2018 @ 4:01 
@Lo Wang
Maybe in the future. At the moment my priority is WWII weapons that have not been published in workshop yet.

@たまごやき
Sorry dude. Request no, suggestions yes
LS-99-MOONLIGHT 21 jan, 2018 @ 1:52 
do you accept mod request?
Asura 20 jan, 2018 @ 12:41 
u should make the thompson for the mp5 *ik theres already a few mods of that but id rather have one like urs*
[ΖмBя.™] Dusty  [skapare] 20 jan, 2018 @ 4:10 
@brother3886
Thanks man but I think it would not be appropriate for the huting rifle slot, on servers dedicated to shooting animation would be severely cut

@S-J-S [Mandrake]
I have some ideas in my mind, but I have not decided what will be next mod yet :)

@Han Sasongko
Problem solved. Thanks
阿竹808 20 jan, 2018 @ 2:18 
LOL
Eureka7 19 jan, 2018 @ 23:21 
awesome mod!
Dung Pee Poo [Drakus] 18 jan, 2018 @ 3:58 
What's next ? im exciting :steamhappy:
plap 18 jan, 2018 @ 3:30 
The bullets' got texture error here (pink-black checkered)
AlfredENeuman 17 jan, 2018 @ 20:46 
This is very overdue and thanks for making this! It looks great! I just wish it was over the Hunting Rifle, so using the console isn't necessary to get it.