Arma 3
Advanced Train Simulator (ATS) Dev Build
43 Comments
Shadow 24 Feb @ 6:00pm 
Is this still being worked on?
grahame 26 Jan @ 4:42pm 
Hi Duda, what's up mate? Pretty much finished work on integrating Enoch rail lines. Would love to contribute the changes (based on this dev version), just need to finish up checking on a couple of pathing errors specific to Chernarus 2020... https://www.youtube.com/watch?v=EJT8sMiAOcM
TunTeb 5 Aug, 2023 @ 9:48pm 
sad to see that the mod is dead
HCHermit 8 Jul, 2023 @ 9:17am 
GREAT Mod shame it seems to have died out. But still manage to make a nazi train to attack for a vid https://youtu.be/Psv0_Iuly6g
[EC] HAWK 29 May, 2023 @ 7:33pm 
https://youtu.be/J7Kjd9xDp6U need only possibility to transportation cargo
ShiaLaBunion5 27 Mar, 2023 @ 3:32pm 
I honestly think this is one of the most tragic mod losses for the community. So many cool missions that could have been created with a finished version.
Cherry 19 Feb, 2023 @ 8:51am 
May not be maintained but well done for getting it as far as you did. I was disappointed to see it didn't work on Livonia, but at least this version works with CUP maps.
alfabrava 3 Feb, 2023 @ 9:37pm 
Works great on the Namalsk map. But how to create a train movement with stops at certain places?
Jax 27 Jan, 2023 @ 3:45am 
Hate to say it but I think it's dead
Rickoshay 7 Dec, 2022 @ 12:33am 
Very clever work Duda and co! This would be great on Livonia once you've finished testing.
🅷🅴🅻🅻🆂🅸🅽🅶 7 Sep, 2022 @ 4:44am 
Greetings! Great job! there will be support for this? https://steamproxy.net/sharedfiles/filedetails/?id=1981964169
Shadow 12 Apr, 2022 @ 7:35am 
Will this work on Livonia?
Ahrzack 4 Apr, 2022 @ 4:34am 
I have a question.
I want to attach an object to a train for a mission, but as soon as I get on the train, the attachment link disappears, how does this happen? and how to fix it?

exemple:
https://youtu.be/UDRoDn7HpkA
peidodo2006 1 Feb, 2022 @ 9:45pm 
Can the train speed more faster(Normal Train for 120kph,HighSpeedTrain for 260kph)
Russia Home Server 1 Feb, 2022 @ 2:20am 
Здравствуйте! Как получить позицию поезда (getpos)?
WRENZO 2 Aug, 2021 @ 6:22am 
Such a cool mod well done!

:steamhappy:
WRENZO 2 Aug, 2021 @ 6:22am 
Would be so good if AI could get in
PilotMan 7 Jul, 2021 @ 4:52am 
Wonderful Mod, hope someone picks this up and updates it.
♔Reinhard von Hessendorf♔ 26 Sep, 2020 @ 11:01am 
hi, i have model of small battle train, you can make train function???
PRONIX 13 May, 2020 @ 10:12am 
Good day.Can you tell me how to disable the damage function, after coupling cars, in Advanced Train Simulator ?The problem is that after causing damage to the car, it hangs in the air and burns, this is not at all according to Feng Shui.And another question.I attached the cargo to the car, the car goes, carries the cargo.So, how to disconnect the load when causing damage to the car, so that it gets its physical properties and falls from the platform.?Please help in a brotherly way with this problem.Thank you in advance.
Lone Survivor 2 May, 2020 @ 4:32pm 
No lights are working
Huwen 15 Apr, 2020 @ 1:18pm 
Will it be compatible with Livonian tracks tho?
CatsinHD 14 Apr, 2020 @ 6:25pm 
So, I've found that CUP-Maps 2.0 (Which adds an updated Chernarus) uses a different track or has changes that make ATS incompatible with the map. The old one works fine, though.
CatsinHD 14 Apr, 2020 @ 5:27pm 
I am having issues with the train not loading ATS when I get in the driver spot and not letting me drive it. Any fix?
Doge_Ram 19 Mar, 2020 @ 12:15am 
Hey, I was just checking this out for our server and noticed you happened to be online, could I ask if there is any way to transport vehicles by train car yet? If not, is this being worked on?
~SPACEMAN~ 4 Mar, 2020 @ 10:02am 
any way to get this to work on Old man , would be a perfect asset
Blaze 24 Dec, 2019 @ 10:25am 
Please add Livonia compatibility
DEH4NK 12 Dec, 2019 @ 7:09am 
Please add Livonia compatibility.
TTV//maks_lps 12 Sep, 2019 @ 4:36pm 
Are the boomgates functional or just a Deco object
Blaze 27 May, 2019 @ 5:41am 
can you make it compatable with the tracks on Livonia?
Leetgrain 25 Apr, 2019 @ 10:50am 
I can't seem to make automatically driving trains work, I don't know why, I've tried with A2 and A3 tracks, and all sorts of engines, with and without wagons.
V8 Rane 31 Jan, 2019 @ 10:53am 
Can you make working cylinders what spins the wheels on steam trains?
Aldar Ducken 26 Oct, 2018 @ 3:59pm 
Idea of future fueature , System for "rerail" the accidented train, a crane could be fine :)
robgray026 13 Oct, 2018 @ 1:50pm 
it would be nice if there were armored trains
Lucas S Kirchesch 22 Aug, 2018 @ 3:08pm 
Is there any sort of way to have an AI control the train?
MadmanEpic 11 Jun, 2018 @ 8:42pm 
Would it be at all possible to make it so you can move around on top of the train/use it to transport vehicles? You can already stand on top of it, but moving just makes you move at the same global speed as if you were standing still, so you slide backwards.
Rocketman_02 29 Mar, 2018 @ 7:52pm 
how do you use the boom gates or dont they work yet?
Lak⁧⁧arak 18 Mar, 2018 @ 6:53am 
myes trains
duda  [author] 20 Feb, 2018 @ 4:00pm 
[maintrain] call ATRAIN_fnc_derailTrain;
Rumplestiltz 20 Feb, 2018 @ 11:06am 
Is there a command to make a specific train derail through the Eden editor using this version?

Also I see in your code that the train gets "replaced" when ATS gets loaded - I named my engine "maintrain" but when I manipulate "maintrain" with triggers, it doesn't seem to affect the "post-ATS-loaded" moving train's model... (i.e. maintrain setdamage =1 doesn't blow up the train in this version but in your other version it does.) I'm guessing the engine gets renamed or something... any help would be awesome.
duda  [author] 13 Jan, 2018 @ 12:14pm 
It's contains new features that haven't been released yet to ATS.
Bartim0re 13 Jan, 2018 @ 11:54am 
so is this better and newer version of ATS?
El Berl 29 Dec, 2017 @ 7:27pm 
Train on train action!