Overgrowth

Overgrowth

Bloody Combat
248 Comments
DarkX5 27 Jun, 2024 @ 11:04am 
Waiting for the GalaxyHighMarshal
BakaKemono  [author] 14 Jun, 2024 @ 8:29pm 
is it checked in the mod list? or maybe a graphic setting disabled decals?
Hollowess 14 Jun, 2024 @ 6:37pm 
I dunno why, but it ain't working for me.
Hollowess 14 Jun, 2024 @ 6:31pm 
Spoken by a true escaped criminally insane convict
I hit jellyfish with hammers 8 Feb, 2024 @ 3:28pm 
(it's more realistic honestly, I mean people bleed a LOT when cut, and would make kills more satisfying, there should also be more blood on throwing kills because by default there's for some reason no bleeding from throwing deaths)
I hit jellyfish with hammers 8 Feb, 2024 @ 3:26pm 
like paint the town red amounts of blood
I hit jellyfish with hammers 8 Feb, 2024 @ 3:26pm 
I wish characters bled more, I want a more violent overgrowth
Pureforge 19 Dec, 2023 @ 1:04pm 
This mod is so good
Raw Lumpy Giblets 27 Nov, 2023 @ 12:47pm 
played it for the first time in about two years with the mod and nothing is broken lmao idk what these guys are on about. god tier mod
BakaKemono  [author] 1 Oct, 2023 @ 5:38pm 
whats broken?
Cyanith 30 Sep, 2023 @ 7:01pm 
sadly broken, but the op won't come back to fix it
Trymematies 28 Jul, 2023 @ 2:17pm 
This doesn't work bro
poza 20 Apr, 2023 @ 9:37am 
can someone tell me how to make it so i can have multiple mods instead of it being in the same folder or spot or whatever
FireHenry 25 Dec, 2022 @ 2:27pm 
Why does it always freeze when I hit someone? It makes it literally unplayable! Does anyone know how to fix it?
Insultifying 12 Dec, 2022 @ 12:59pm 
nvm, fixed it by deleting the "float" at the start of the weapon kill death time
Insultifying 12 Dec, 2022 @ 12:35pm 
@BakeKemono it seems like the bare handed time until death determines it for the whole ragdoll, regardless of how they were killed.
BakaKemono  [author] 11 Dec, 2022 @ 9:41pm 
@uDiniZ
they will only do so while alive and and animating, There is no easy way to change this that i've made and lacks situations where this is used

You can check out this line of code and test them out in the script in different locations or edit it:

if(!cut_throat && injured_ragdoll_time > 15 && blood_pool_chance <= 1){
if(drip_delay <= 0.0f){
drip_delay += drop_freq;
this_mo.rigged_object().CreateBloodDrip("head", 0, vec3(setpointofbloodx,setpointofbloody,setpointofbloodz));
}
}

can be changed to this for consistent bleeding
if(drip_delay <= 0.0f){
drip_delay += drop_freq;
this_mo.rigged_object().CreateBloodDrip("head", 0, vec3(setpointofbloodx,setpointofbloody,setpointofbloodz));
}
BakaKemono  [author] 11 Dec, 2022 @ 9:41pm 
@insultfflying
search for:
float time_until_death = RangedRandomFloat(30.0f,60.2f); //time till death from weapon kill (min, max)

change the 30.0 and 60 (those are in second from lowest to max

for unarmed search for:
float time_until_death = RangedRandomFloat(45.0f,130.2f);

change 45.0 and 130.2 (those are in second from lowest to max)
Insultifying 11 Dec, 2022 @ 10:22am 
is there any way to make bare handed kills have a shorter death animation time than kills with weapons?
uDiniZ 23 Oct, 2022 @ 5:01pm 
Can i extend how much time does the character will keep dropping blood drops?
BakaKemono  [author] 1 Aug, 2022 @ 11:59am 
its in ...\steamapps\workshop\content\25000\1204988136\Data\Scripts
inside aschar.as find:
float time_until_death = RangedRandomFloat(45.0f,130.2f);

change 45 and 130 to whatever number you want
TRIVIAL 1 Aug, 2022 @ 2:15am 
So I do like this but I think the dying state timer is too long and occurs too frequently. I was going to make the changes myself but I can't find where the location of the mod is for the life of me. Is it possible to get a mod that has JUST the bigger blood textures and splatters?
Dark Side 31 Jul, 2022 @ 12:33pm 
this mod so cool we looking real blood idk but you pro HEAVY gaming:steamthumbsup:
Pensie 12 Mar, 2022 @ 1:30am 
Could this be a conflict for Wacky New Animations?
BakaKemono  [author] 13 Feb, 2022 @ 7:56pm 
it should happening after every level unless you are running out of vram. I would recommend using reduced yes.
And ⁧⁧⁧⁧ ⁧⁧⁧⁧gus 13 Feb, 2022 @ 6:31pm 
I mean yes, it is not gonna freeze if you play arena mode, at the start it is going to freeze but then it won't.
But if I want to play campaing... It is lag hell.
At the moment I'm using your reduced blood size mod.
BakaKemono  [author] 13 Feb, 2022 @ 5:09pm 
The decal are not pre-loaded at the game start, so it will hitch only when they first appear in your current game session . it will also depend on your hardware
And ⁧⁧⁧⁧ ⁧⁧⁧⁧gus 13 Feb, 2022 @ 4:34pm 
Yeah, it is a good mod but it freezes from time to time when i hit or cut someone.
Gunsaremagic 4 Feb, 2022 @ 5:57am 
causes freezing whenever something gets hit
TheBlackSheep 19 Jan, 2022 @ 10:48pm 
ah okay i didnt realize i was in the beta
BakaKemono  [author] 19 Jan, 2022 @ 1:08pm 
@TheBlackSheep
What new game version? I will update whenever a new version of the game is released, I do not touch the testing branch.

@kavika
sounds good
TheBlackSheep 19 Jan, 2022 @ 12:20pm 
any news on an update to work with new version?
kavika 26 Dec, 2021 @ 7:37pm 
To let folks know about the process on merging this: It has been on hold for a bit because I mostly got it working, but I ran into snags if I want to hot enable/disable this mod while keeping other mods active. There are several files this mod replaces that have paths hard-coded into the base game engine. So I have to take time to get rid of that hard coding before I'm actually going to be able to properly merge this mod.

I am also focusing on doing performance optimizations in the engine itself (since I have access to the source still, and David gave me permission), so this mod merge has kind of taken the back seat. After I finish up those performance optimizations (which will go into the 1.5 version of the game), I will jump back on merging this mod into a shared mod. Hopefully after removing all of the hard-coding, the rest of it should go smoothly.
GalaxyHighMarshal 26 Dec, 2021 @ 1:01pm 
hehehe yes!!
Walter 25 Dec, 2021 @ 9:37pm 
Holy hell galaxyhighmarshal
BakaKemono  [author] 25 Dec, 2021 @ 2:49pm 
Yes you can, mod is open to anything as long as credit is given and thanks.
GalaxyHighMarshal 25 Dec, 2021 @ 1:19pm 
Hi there! i am planning on making a blood mod for overgrowth. there are a few edits and scripts i would like to modify.
Am i allow with your permission to use your mod as a base?
I ll credit you ofc.
greets
BakaKemono  [author] 13 Nov, 2021 @ 12:40pm 
Feel free to do what you need to do with the mod it is open to edits and merges. Is cool to have all of the mods in one without worrying about conflicts. Good luck on the project Kavika. :3
kavika 13 Nov, 2021 @ 12:41am 
I am making a mod that combines all the base game script mods that conflict with each other, so they can all be played together, and enabled/disable at will.

I've already gotten the Flying Mod, the Alternate Camera Expanded mod, and this mod merged together.

I wanted to ask if I can get permission to release such a mod, including bloody combat? I plan to put it up on Github so changes can be merged in, etc.

If you want to discuss in more detail, you can @merlyn on the official Wolfire Discord server. https://discord.gg/wolfire - I don't know that this will notify me if you reply to me, or if I have to keep checking back, hence also mentioning this option. I will try to check back later anyway.
BakaKemono  [author] 12 Nov, 2021 @ 9:30pm 
yes?
Jabbadahhutt 12 Nov, 2021 @ 3:21pm 
Says there is a error
psykotorture 18 Jul, 2021 @ 9:06pm 
ver y interest ing
thajnk you
BakaKemono  [author] 17 Jul, 2021 @ 9:14pm 
i named them RGDL_DAZED in the script. and I had to make a new code to have time death be changed be consistent but a variable called time_until_death can be changed in the base game script to be longer
BakaKemono  [author] 17 Jul, 2021 @ 9:04pm 
I just blend already existing animations together using the functions in the script and they loop
psykotorture 17 Jul, 2021 @ 6:29pm 
does it loop
psykotorture 17 Jul, 2021 @ 6:29pm 
how did You make the animations and how you made them run for different amount of time
psykotorture 17 Jul, 2021 @ 6:22pm 
how thyis mod works? is it The new blood and you made an animation that Plays for a few secomd?
Varcon 16 Jun, 2021 @ 3:09am 
SKULLS FOR THE SKULL THRONE
Kingsh33p 6 Jun, 2021 @ 1:40pm 
BLOOD FOR THE BLOOD GOD
o2 18 May, 2021 @ 1:02pm 
HEY WHAT KEYBOARD BLOOD SWİTCH


:steamsad: