ENDLESS™ Space 2

ENDLESS™ Space 2

Kaizen Rejuvenation Long
15 Comments
TJMTG 30 May, 2018 @ 2:03am 
@fb.aazzoggerr

Thanks for the quick reply. I’m sorry to hear that you’re not playing Endless Space 2 anymore and don’t worry about the changes. I knew it was a hail Mary anyway. The reason for “I hope I didn’t offend you” is because text cannot convey tone, so I was worried I would sound… presumptuous. And the request itself annoying. After all, I was asking something of you, for free, after you had already done me a favour my making the first variation. Thanks again, and sorry for troubling you.
fb.aazzoggerr  [author] 29 May, 2018 @ 10:56pm 
@TJMTG

Hello :) You didn't offend me in any way by your request/suggestion, why you would even think so? However, I'm out of modding for a long time already and I don't really play ES2 anymore (for like almost a half of year, I don't even have the game installed :D ), so I'm not really interested in tweaking it (not to mention I'm not really sure I would be able to fulfill all of the mentioned items in your list bc of my modding skill level), so probably I won't do it. Thanks for understanding.
TJMTG 29 May, 2018 @ 10:11pm 
Hi, fb.aazzoggerr. I have had fun playing with your mod and would like to thank you again for making this variant. Sorry if this sounds a little greedy but I was hoping that you could makes some tweaks to this variant as after playing it as I thought of a few ways new ways re-balance, like;

• Kaizen Rejuvenation is invalid when a planet is being depleted (to counter empires with a craver population or craver hero)
• The Kaizen Rejuvenation FIDSI effects only apply to the planets effected by depletion.
• The effects are -100% for Food, Industry and Dust, but +100% for Science and Influence (or 50% for both)
• The negated depletion points per turn are -1 plus -1 per turn the Kaizen Rejuvenation is in effect
• Positive Approval (+2) per population if Ecologist party is in the majority in that system, negative otherwise (-1).

Thanks for taking the time to read this, and again sorry for the greedy request- I hope I didn’t offend you.
Arroz 11 Dec, 2017 @ 3:35am 
Cheers fb.aazzoggerr. There's already a 100 threshold mod they did as an example, i'll try to see if thats working properly. Thanks. :)
fb.aazzoggerr  [author] 11 Dec, 2017 @ 3:21am 
@Kirk (apologies for misspelling your nickname earlier)

You should start with this thread [www.games2gether.com]. It has modding tutorial pdf and example mod with faction trait that can be downloaded as .zip. So I suggest you read those.

Arroz 11 Dec, 2017 @ 3:17am 
@ fb.aazzoggerr: if I want to make a simple mod that uses the Pioneers trait in Scions of the Endless mod (so changing the penalty), just that, how would I go about? If you're too busy just point me where I can get that info. Cheers :)
fb.aazzoggerr  [author] 11 Dec, 2017 @ 2:57am 
@Kirik
I won't make such mod, but I can help you with advice.
You could subscribe to Sandbox mod by CyRob (there are traits that cost 0 and removes overcolonization) or you could subscribe to Scions of the Endless mod, htere is Pioneers trait which removes that penalty by 95%
Arroz 11 Dec, 2017 @ 2:43am 
Yeah seems some people just didn't read the description...
Anyway, love your mods mate, i'm subscribed to all of them, could I bother you with either making or teaching how to make a mod that removes the limit or greatly increases the limit when it comes to colonization? There was a mod called OverColonization Rebalance but it seems that it's broken as of the latest patch.
fb.aazzoggerr  [author] 5 Nov, 2017 @ 12:51am 
Guys, honestly, do you even read descriptions? This "mod" (I mean on this published workshop page) is a VARIATION, requested by one person and made specifically for that person, in the way that person specifically requested and will not be changed in any way under any circumstances. Never. Period. Treat this page as if I was asked a favor and I did that favor.
I'm open to suggestions and opinions but please write them on the MAIN mod page. Any discussion should be done there.
KatArus 4 Nov, 2017 @ 4:25pm 
IMO it should cost something, Dust most probably and be MUCH faster. E.g. cost is max_possible_depletion minus current_depletion per restored point and it restores 10 points per turn given you can afford it. Some planets have up to 270 depletion points, good luck restoring those. Sacrificing 50% overall production doesn't help either, it will not pay off even in the very long run.
fb.aazzoggerr  [author] 3 Nov, 2017 @ 10:10am 
@Fractalite

You can always use main version of the mod, link to which is in the description.
Percentage based on current depletion means you will never fully rejuvenate the system, because there will be some points left every time (Let's say rate is 10%, and 1st turn there is 150 depletion points, the 2nd there will be 150-15=135, the 3rd 135-13.5=121.5 and so on, after infinity of turns there will be still some depletion points present, and the system still will not be fully rejuvenated).
You may think of this mod version's rate as 1/150*100% = 0.67% per turn, and of main version's 10/150*100 = 6.67% per turn (here % means % of maximum depletion).
Fractalite 3 Nov, 2017 @ 9:57am 
Not gonna lie, this is a brilliant idea. -1 is awefully small though... could it be percentage based? Either way, neat idea. I love it.
lucie 3 Nov, 2017 @ 3:48am 
yes goon i love those mods!! pls more of them a purely industry or dust focused kaizen flow would be good
Mask of Humble 1 Nov, 2017 @ 11:18pm 
Sweet, a more balanced version, Thanks a ton!
TJMTG 21 Oct, 2017 @ 9:24pm 
Thanks so much!