STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Galactic Conquest Custom Edition (UGC CE) - No Consortium and More !
2.371 commenti
Gancrothor 16 ott, ore 13:19 
I did some tests on some mods and original game, so far I tried two of my old time favorite Phoenix Rising and Alliance that are up-to-date, no crash while loading into the space battle in conquest, even original game was not affected.

Other mods I've encountered with this issue was thrawn's revenge and republic at war, I'm not bothering trying every mod to see this issue. It's just beyond idiotic and ridiculous this happens. Sometimes when you are in a 30m - 1h space battle you crash. I've never encountered this issue for many years
MiniGui98  [autore] 16 ott, ore 12:17 
Gancrothor: As far as I'm aware of, this is a problem related to the game, not the mod. This has been common practice since 2006 to not save during battles. Other teams might have found something to mitigate the problem but I don't know about it if that's the case.
Gancrothor 16 ott, ore 12:12 
You mean the save needs more time while staying in-map? It never happened while I tried on skirmish.
LordPizza 16 ott, ore 12:07 
sometimes a save corruption is inevitable *cough* Battlefront Commander *cough* but the best way to evade a serious corruption that could destroy your entire GC is saving while unpaused, make multiple save files and also stay for like 5 seconds after saving because I think even if it said that the save is complete it still needs to do something? I've heard that from other people that their saves get corrupted more often if they emediatly leave after saving. Please forgive me if I'm wrong but that's just the way I avoid corruptions
LordPizza 16 ott, ore 12:02 
That's not true, as much as I know every game can get their saves corrupted by saving while paused or mid-battle. Some mods even remind you to only save on the GC map and not while a battle is about to start or already starting. It's a common thing as much as I know
Gancrothor 16 ott, ore 11:43 
Any popular mods doesn't have a save corruption (forgot to add this detail)
Gancrothor 16 ott, ore 11:42 
Can't you do something to fix it? It never did 5 years ago, at least I think. How can a space battle lead to a save corruption?
MiniGui98  [autore] 16 ott, ore 11:31 
Gancrothor: If you save during a battle in galactic conquest, it can lead to save corruption. You should always save on the galactic map.
Gancrothor 16 ott, ore 10:33 
The game crashes whenever I load a file in a conquest map. Skirmish works however, galactic map too. So why does the crashes only happen in a conquest map?
LordPizza 16 ott, ore 9:10 
ok, thanks for letting me know
MiniGui98  [autore] 16 ott, ore 7:27 
LordPizza: It still is maintained as I still upload patches and fixes when needed. Other than that I consider UGC CE feature complete since a good while.
LordPizza 16 ott, ore 5:39 
Is this mod still getting maintained? I really like this mod because it's not JUST a bigger GC.
MiniGui98  [autore] 4 ott, ore 14:42 
⚡Zero McLaren☢⚡: what settings did you use to launch the game? Did you try various tech levels at start? I suspect this might be the issue.
Also, can you build units as the pirates in solo? If not something might be wrong with your install.
⚡Zero McLaren☢⚡ 4 ott, ore 9:46 
I played multiplayer with a friend of mine I pirates and he consortium, but unfortunately online I could not produce space or land units but only structures. If possible fix.
Wolfen 21 set, ore 11:21 
Nice auto-heal on those Pirate Assaults, Tartan Cruiser is complete useless against them, sometimes got problems to bring one down 4:1.
MiniGui98  [autore] 18 ago, ore 13:27 
hmudd67: Hm, did you modify your keybindings or install another mod on top of UGC CE?
hmudd67 18 ago, ore 12:41 
When I zoom in to a planet to see what ground forces are there I can't get backout to galaxy map.
MiniGui98  [autore] 17 ago, ore 0:18 
babanin97: No update is currently planned to be released
babanin97 17 ago, ore 0:11 
@MiniGui98 update?
MiniGui98  [autore] 9 ago, ore 6:39 
hmudd67: can you give me more details about the issue you are having?
hmudd67 8 ago, ore 15:34 
Can't back out from the planets to the galaxy.
GamingWeasleYT 27 giu, ore 7:38 
any sub mods?
chrisp847 25 giu, ore 17:13 
someone should add Zorii Bliss in the rebellion
*HoG* James 13 giu, ore 4:19 
I did experience the AI (rebels) in a space battle attacking my space station to have dozens of units on the map but just attacking in small waves. Therefore its too easy to win. Any fix for that?
jason_leger481 9 mag, ore 19:47 
i want to play as the rebels and start at tech level 2, do i use C3PO and R2 D2 to upgarde my tech and get all heros?
Ravennaux 8 mag, ore 10:35 
Does movement from system to system have any rules? Why can planets be invaded even when a sizable station and fleet are guarding the system? Have I missed something?
MiniGui98  [autore] 23 apr, ore 11:01 
𝕮𝖆𝖊𝖘𝖆𝖗: Is it corruption I smell? Hmmmm
Lol sorry but seriously, I do not plan on working a lot more on the mod, at least in the foreseable future.
𝕮𝖆𝖊𝖘𝖆𝖗 22 apr, ore 12:25 
I think you will change your mind, after all you who wouldn't want this to be the best campaign mod?

*hands 50 credits*
MiniGui98  [autore] 22 apr, ore 10:19 
𝕮𝖆𝖊𝖘𝖆𝖗: No, I do not currently plan on adding new content.
𝕮𝖆𝖊𝖘𝖆𝖗 22 apr, ore 7:57 
Can I persuade you to add more units?

(Larger CIS unit variety, Sate Pestage, Expanded Imperial ship variety, New Republic Nebula-Class star destroyer, more heroes for both main factions.)
MiniGui98  [autore] 21 apr, ore 11:51 
𝕮𝖆𝖊𝖘𝖆𝖗 : No there is no such list sorry. A lot of people have been asking for this recently...
𝕮𝖆𝖊𝖘𝖆𝖗 20 apr, ore 5:14 
Is there a full list of features somewhere?
bernespawn 19 apr, ore 22:48 
maybe someona ask this but did you know how to make the super star destroyer not translucid?
N7 Adept 12 apr, ore 15:28 
Mini - I realize there's a bug section, whoops
Thank you for your timely response. Redownloading has solved the issue.
OSO 6 apr, ore 21:23 
my work around so far is to limit my self to only 2k credits per day XD
OSO 6 apr, ore 20:57 
Hello i love this mod so far I just wanna ask if there is a submod that adds upkeep for units ships buildings? like past 30 days im making 8k credits per day and feels just too ez with a massive army and fleet . Playing with empire 1 planet start Hard setting tech 1.But love the mod so far :D
MiniGui98  [autore] 3 apr, ore 10:49 
N7 Adept : Hey, I've tested the GC with the exact settings you had your issue on and I can build turrets just fine. Are you sure you had enough credits? :-)
If you still encounter issues, you could try unsubscribing and resubscribing to the mod, maybe Steam didn't download the last version for you.
MiniGui98  [autore] 3 apr, ore 10:22 
Knoxlington III : Well that's good to know. Thank you for your imput! :D Have fun!
Knoxlington III 2 apr, ore 20:40 
All good, thanks for replying! I went ahead and played it, it makes getting to some of the objective planets a pain but it's no different than playing a regular GC. I didn't experience any game-breaking bugs if anyone else is wondering. It's been a while since I've played the regular FOC campaign so I don't remember how the AI handles attacking you but the empire attacked me a few times on Mandalore and Nal Hutta but then never really attacked me again after that(on hard difficulty). All the missions worked as intended as well.
MiniGui98  [autore] 2 apr, ore 13:14 
Knoxlington III : The story campaign may be broken. Most planets have been moved around so I'm not sure how it would turn out. I have a vague memory of adding hyperspace lanes to reconnect the planets together but I could be wrong.
Knoxlington III 1 apr, ore 1:37 
Is the FOC campaign playabe with this mod? Will the extra planets/galaxy layout effect anything?
MiniGui98  [autore] 31 mar, ore 8:19 
N7 Adept: Thank you for the details. I will try on my end to see if I also have the issue and I will try to find a fix :-)
N7 Adept 30 mar, ore 16:02 
Thank you for the quick response!

I chose the Empire using "The Galaxy Awaits - 1 Planet Start", 10k credits, tech starts at 1, on Hard.

I take planets that are unguarded or weak. Eventually, I land on Byss with Veers and Palpatine. Any infantry, including the locals, can capture the turrets. I click on the icons of the vehicle turret, nothing happens.

I don't have any add-ons and I haven't messed with any of the (mod) files.

Let me know if you need anything else.
MiniGui98  [autore] 30 mar, ore 14:28 
N7 Adept : Hey! Can you give me more details about this issue? Like, what faction and map you were playing on? This is supposed to be solved.
N7 Adept 30 mar, ore 11:40 
Hello! I've been enjoying your mod for quite some time now. Recently I've discovered that I was oddly unable to build ground turrets, and from a quick search, saw that I wasn't the only one experiencing it.

Do you know any solutions, or have made progress towards, fixing this bug?
MiniGui98  [autore] 8 mar, ore 9:01 
Faxot : You can build Republic units on Rothana and the Lucrehulk on Ringo Vinda
Faxot 7 mar, ore 12:02 
Good morning. The mod is great. We can go to many planets in the Star Wars universe and it's great but what's more are the units integrated into the mod.

This is where I have a big question: I saw Rebel Alliance units when I played the Empire, which had spaceships from the Clone Wars (Republic, CSI) and I would like to know how recruit them by playing rebels because I can't get them and I find that a shame.

A detailed article on mod units for each faction wouldn't be a bad idea.
Athelien 28 feb, ore 19:59 
Love this mod, would request some adjustments though. I tried out the GC Unexplored Regions (the first small one from the top down) The starting locations for the Rebels and Empire are too close and I ended up blocking off the empire from expanding by simply taking my first planet so it did not feel competitive. Maybe have at least 3 starting planets each since AI cannot seem to get any momentum without that. Also found quite a few typos and text that needed grammar checked, the planet Iridonia especially. Overall great job I love the diversity and the planets are well made.
MiniGui98  [autore] 26 feb, ore 10:27 
Batariel : No, autoresolving against the AI is automatic in multiplayer for various reasons. Also, the AI does not move on the GC map while playing in multiplayer. I don't remember if it produces units though, but I don't think so.
Batariel 26 feb, ore 9:41 
Is it possible to turn off Auto Resolve when playing MP ? Also is AI doing anything while in MP ?