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Lol sorry but seriously, I do not plan on working a lot more on the mod, at least in the foreseable future.
*hands 50 credits*
(Larger CIS unit variety, Sate Pestage, Expanded Imperial ship variety, New Republic Nebula-Class star destroyer, more heroes for both main factions.)
Thank you for your timely response. Redownloading has solved the issue.
If you still encounter issues, you could try unsubscribing and resubscribing to the mod, maybe Steam didn't download the last version for you.
I chose the Empire using "The Galaxy Awaits - 1 Planet Start", 10k credits, tech starts at 1, on Hard.
I take planets that are unguarded or weak. Eventually, I land on Byss with Veers and Palpatine. Any infantry, including the locals, can capture the turrets. I click on the icons of the vehicle turret, nothing happens.
I don't have any add-ons and I haven't messed with any of the (mod) files.
Let me know if you need anything else.
Do you know any solutions, or have made progress towards, fixing this bug?
This is where I have a big question: I saw Rebel Alliance units when I played the Empire, which had spaceships from the Clone Wars (Republic, CSI) and I would like to know how recruit them by playing rebels because I can't get them and I find that a shame.
A detailed article on mod units for each faction wouldn't be a bad idea.
I'm afraid I can't do much more than just damage control about this bug as fixing it would really require a deep dive into the corruption mission scripts and since the main scope of UGC CE is the Rebel and the Empire I just don't have the courage to do that.
Well in that case it seems I also disabled it in Lagfest... if you want to re-enable it you can go in the XML files of the mod and try to give the consortium faction an AI again in the galactic conquest settings. There probably are tutorials to do this kind of things.
Make sure you have the level 5 space station
As for saving the game, what is the issue you have exactly? You should be able to save conquests, but maybe not skirmishes in multiplayer.