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ist es schlau von Früh Frühling bis Früh Sommer Gemüse und von Mitte Sommer bis Früh Herbst Obst anzubauen?
从春季到秋季生产蔬菜和/或水果(根据选择)
*大小适中(如田地、牧场等),最小尺寸为2x2个单元(10x10块瓷砖)
*种植蔬菜和水果:两者都可以独立激活和去激活。当菜园同时生产蔬菜和水果时,各自的产量也相应减少
*产量随温度而增减:高温有利于水果,蔬菜喜欢温和的温度。
*在一年的时间里,产生的食物量和同样大小的土豆田差不多。
I'm not sure about my version of the kitchen garden, but I've had it a while. I'll try removing it and re-adding it.
https://www.dropbox.com/s/m8vbk83kjz1ck85/Screenshot%202019-09-21%2010.19.31.png?dl=0
* Improved the transport of the crops to the barn. Fruits should no longer stack up.
____________________
* Der Transport zur Scheune wurde verbessert, das Obst sollte sich jetzt nicht mehr anhäufen.
Fixed the annoying missing planter issue
***
Es können keine Pflanzkästen mehr fehlen
Researching agriculture and agronomy at the castle keep now increases the production of the kitchen garden.
***
Die Forschungen Landwirtschaft und Agrarwissenschaft erhöhen jetzt die Prodution des Küchengartens.
thank you
was confused on that part, now i know =^.^=
but, after its built, do i depress a button or leave them at default?
not sure which way is on or off.
Production should be normal again. Note that if your workers can't collect the produce quickly enough and fruits or vegetables start to pile up, production will still be affected when the limit is almost reached (800).
* I have added water evaporation for a bit more realism and to counteract overpowered production during summer in large understaffed gardens.
* Missing planters should now be a lot less likely.
If your garden(s) are still suffering from production glitches, please try:
- Toggle fruit and veggie production off and on again or pause/unpause
- Clear any residual honey from the garden inventory
- If all else fails, a complete re-installation of the mod is probably necessary (delete mod folder # 1156516019 before reinstalling)
Thanks for reporting all irregularities, I wouldn't be able to fix the bugs without your great support :-)
Мне нравится то что ты делаеш, и успехов тебе в дальнейшем ! Только сними сезонное ограничение.)))))
Счастья !
Oui : En hiver, tout come les champs et les vergers, le jardin ne produit pas des fruits ou légumes. Ce n'est pas prévu pour un changement, comme cela serait irréaliste. Si tu préfères des mods qui rendent le jeu moins difficile, il y en a quelques très bons mods qui te permettend d'ajuster certains aspectes du jeu :-)
Sorry for not understanding your language, I was not aiming to ignore you.
Yes, just like the fields and orchards the garden does not produce crop during the winter, and I will not change that, because it would be unrealistic. If you are looking for mods that make the game easier, there are a lot of great mods for adjusting the game aspects to your own preferences :-)
Also, orchards should always be built in a size that allows the maximum number of workers relative to the number of trees - you don't need all the workers assigned all the year, but during harvest times it is crucial.
Another good way to increase harvests is to build the castle and research the technologies related to food production :-)
My question is now, cut you builde a this mod including an wheel in the middle of the garden?
* is sizable (like fields, pastures etc.), the minimum size is 1 cell (6x6 tiles)
* Grows vegetables and fruits: Both can be activated or deactivated; when the garden produces only veggies or only fruit, the yield of that produce doubles.
* Gardeners work in the garden to water the plants and pick the produce
* Produces about the same amount of food over one year as a potato field of the same size would
* Production from spring to autumn increases and decreases with the temperature. High temperatures favour fruits, vegetables like mild temperatures best.
This mod has been beta tested (thank you very much Jaunitta) - should somebody find any problems, please report them.