Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Kitchen Garden
   
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190.387 KB
3 Oct, 2017 @ 5:43am
9 Nov, 2018 @ 4:11pm
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Kitchen Garden

Description
Sizable kitchen garden for town areas.
Produces vegetables and/or fruits (as selected) from spring through autumn

* Sizable (like fields, pastures etc.), the minimum size is 2x2 cells (10x10 tiles)
* Grows vegetables and fruits: Both can be activated and deactivated independently. While the garden produces both vegetables and fruits at the same time, the respective yield is decreased accordingly
* Production increases and decreases with the temperature: High temperatures favour fruits, vegetables like mild temperatures best.
* Produces about the same amount of food over one year as a potato field of the same size would.
45 Comments
Celia 14 Nov, 2021 @ 6:17am 
I never play without it. Beautiful.
LST Theunknown 21 Aug, 2021 @ 11:53am 
Hehe super! Vielen lieben Dank. :)
MEGADORI  [author] 21 Aug, 2021 @ 10:30am 
LST Theunknown - Das ist sogar sehr schlau, und macht den Obstgarten in kleinen Siedlungen deshalb effizienter als Felder.
LST Theunknown 16 Jul, 2021 @ 1:41pm 
Hey @MEGADORI :)

ist es schlau von Früh Frühling bis Früh Sommer Gemüse und von Mitte Sommer bis Früh Herbst Obst anzubauen?
MEGADORI  [author] 9 Jul, 2021 @ 3:24am 
Johnathan Xavier - Correto. É para frutas e vegetais
Edson_Izolan 7 Mar, 2021 @ 7:01am 
nao produz linho !!
MEGADORI  [author] 13 Nov, 2020 @ 9:47am 
浑身都是蛋 - Thank you!
69 10 Nov, 2020 @ 2:55am 
城镇地区的大型厨房花园。

从春季到秋季生产蔬菜和/或水果(根据选择)



*大小适中(如田地、牧场等),最小尺寸为2x2个单元(10x10块瓷砖)

*种植蔬菜和水果:两者都可以独立激活和去激活。当菜园同时生产蔬菜和水果时,各自的产量也相应减少

*产量随温度而增减:高温有利于水果,蔬菜喜欢温和的温度。

*在一年的时间里,产生的食物量和同样大小的土豆田差不多。
EasTxRedHead 21 Sep, 2019 @ 11:05am 
I just built the base game apiary today and I don't think I have any mods that make changes to it.

I'm not sure about my version of the kitchen garden, but I've had it a while. I'll try removing it and re-adding it.
MEGADORI  [author] 21 Sep, 2019 @ 9:06am 
EasTxRedHead - Are you using the most current version of this mod? The unintended honey production issue appeared in an earlier mod version, after a base game update, but was fixed shortly after. Or are you using any mods that do changes to the base game apiary building?