ENDLESS™ Space 2

ENDLESS™ Space 2

Community Mod Project
87 Comments
loopmaster69 12 Nov, 2020 @ 7:38am 
pls updaaate
DeathclawCock 6 Apr, 2020 @ 3:20pm 
I guess this is abandoned then, what a shame.
Hotklou 22 Aug, 2019 @ 3:07am 
Also keep in mind that a new expansion for ES2 is coming soon, so that'll set things back a bit, as this mod will have to be updated again for that once it comes out.
Robo-Pig 1 Jun, 2019 @ 9:21pm 
Is this still being worked on?
Groo the one 25 Feb, 2019 @ 2:52pm 
Can't wait to test offered update soon. Thanks in advance for your efforts.
CyRob  [author] 18 Jan, 2019 @ 7:17am 
It kind of was, I will be trying updating all the mods I run near the end of the month (after the Expansion hits)
Mirror 17 Jan, 2019 @ 7:13pm 
is the mod dead? really interested in trying this mod but no update since Aug?
CyRob  [author] 19 Dec, 2018 @ 1:51am 
unfortunately have been very busy, should in the coming weeks be able to update it (sorry for the very long wait)
Bolz 9 Dec, 2018 @ 4:12am 
Hi, I confirm that CMP produces a crash when starting the game at the moment.
Dragon_lord668 16 Nov, 2018 @ 7:47am 
For some reason, this mod won't work. I am certain its this one and it was working fine until yesterday. Maybe there was another update? If so, please update! I love this mod and all that it does!
DarkRite 12 Sep, 2018 @ 2:40pm 
Seems interesting, but is it actually not updated for supremacy, if so than I'll wait till it is before I start trying it out.
Morebits 6 Sep, 2018 @ 2:14pm 
You need to update this for Supremecy, some of the tech items are overlapped.
ChrissTheBurnedOne 5 Sep, 2018 @ 12:32pm 
No problem, it's not a gamebreaking bug, so it's not that dire, it's just bit annoying, that's all
CyRob  [author] 5 Sep, 2018 @ 7:04am 
I've had a look, it seems mostly normal, only thing that looked odd was "PrismManager.SendJsonBlobToNetworkCoroutine waited for too long" but that only happened twice so probably not the cause, I can do some code refactoring at a later point when I’m less busy to try fix this. So unfortunately can’t promise a fix in the short term.
ChrissTheBurnedOne 5 Sep, 2018 @ 6:28am 
okay, maybe not "input" lag, but rather actual lag, wherein i click something and it executes it after like 2-3 seconds, in regards to diagnostics, i have no clue, i am fairly new to ES2, i can upload the File if you want to take a look at it
CyRob  [author] 5 Sep, 2018 @ 3:08am 
No sure why that is, that most it should do is cause turn ending to take a tiny (<+0.05%) longer, anything unusual in the Diagnostics?
ChrissTheBurnedOne 4 Sep, 2018 @ 2:07pm 
for some reason this mod causes a lot input lag for me
CyRob  [author] 28 Aug, 2018 @ 2:40am 
Version 1.1.10:
Updated for Game Version 1.3.9
CyRob  [author] 27 Aug, 2018 @ 6:46am 
Version 1.1.9:
Updated for Game Version 1.3.3
CyRob  [author] 27 Aug, 2018 @ 3:20am 
Should be updated today
ronaldkirkuk 9 Aug, 2018 @ 4:07pm 
Will this be updated? Not working for me now?
Commander Sheppard 23 Jul, 2018 @ 4:48am 
anyone know any good strats for playing horatio with this mod? I feel like I have tons of food problems even when I try to cut back on splicings
Kriar 25 Apr, 2018 @ 10:28am 
Is there any work going towards happiness? I find it really confusing and difficult.. Will give this mod a try tyhough looks neat.
Olafr_the_Viking 29 Mar, 2018 @ 10:33am 
@CyRob - thanks, awesome! Really looking forward to it! Happy Easter, and good luck on it!
CyRob  [author] 29 Mar, 2018 @ 2:05am 
@Olafr_the_Viking
It is for now but mainly due to large amounts of IRL work that I'm doing, hopefully in a month or so I'll have more free time and should be able work on it
Olafr_the_Viking 28 Mar, 2018 @ 10:16pm 
Love this mod. And I am eagerly awaiting the moment when you unlock system development so each system can use different luxuries. Is that far away?
Hoderi 24 Mar, 2018 @ 10:30am 
ah, well that's .... <insert space curse word here>. Thanks for the info :)
CyRob  [author] 24 Mar, 2018 @ 8:49am 
@Hoderi
14 Is the hard cap, going over would break the game & it's GUI
Hoderi 23 Mar, 2018 @ 4:39am 
Is there a fix for the max of 14 pop as that seems a hard cap?
CyRob  [author] 21 Mar, 2018 @ 5:40am 
Version 1.1.8:
Fixed Tech Gui overlap issues
CyRob  [author] 13 Mar, 2018 @ 2:51pm 
Unfortunately we can’t add new models currently, we might be able to later on but there is no certainty
MadGAD 13 Mar, 2018 @ 9:45am 
Hi!
Nice to see an update!
Just a question, is it possible to add custom ships in game for now? I see there are many retextures, but no new models for now.
CyRob  [author] 13 Mar, 2018 @ 8:00am 
Version 1.1.7:
Updated for Game Version 1.2.18

@Thalioden In the mod it should be 2 Food consumption per Horatio per Splice
Thalioden 11 Mar, 2018 @ 6:53pm 
Is there any documentation on how "gene splice cravings" are supposed to work with the Horatio?
CyRob  [author] 21 Feb, 2018 @ 3:49pm 
Version 1.1.6:
Updated for Game Version 1.2.11

@MadGAD
Thanks for the report it should now all be fixed (along with a few other issues that could have popped up otherwise)
MadGAD 21 Feb, 2018 @ 8:57am 
Hello! Looks like for now Sophon mechanic for gene-slicing is broken?
Woodwyrm 19 Jan, 2018 @ 12:50pm 
Noted, thanks for the quick response!
CyRob  [author] 19 Jan, 2018 @ 11:54am 
@Woodwyrm I Would expect them to be compatible but both of those mods have not been updated in quite a while so I’m not sure if they even work on their own.
Woodwyrm 19 Jan, 2018 @ 11:12am 
is this mod compatible with range-realignment mod and anomaly immersion?
CyRob  [author] 19 Jan, 2018 @ 3:18am 
Version 1.1.5:
Updated for Game Version 1.2.1 [Vaulters DLC]
[Planets]
Faction Homeworlds now give +1 Influence per pop
CyRob  [author] 19 Jan, 2018 @ 3:18am 
@HHW A Star wars mod would be ambitious, I would have to look into if & how those can be changed, A good way getting modding help from me, the Dev’s or others is in the #modding channel on the amplitude community discord (Discord.gg/Amplitude)
StandingTall 17 Jan, 2018 @ 8:37pm 
If you can Show me how to change Icon ( foods, factions ) I want to do a starwars one
Woodwyrm 14 Jan, 2018 @ 12:35pm 
nice!
CyRob  [author] 14 Jan, 2018 @ 3:37am 
Version 1.1.4:
Updated for Game Version 1.1.15

[Consumption Code]
Gene Splice Cravings Changed to 20% of Basic Sustenance * Number of Splicings

[Localization]
All Consumption Types have the Food Icon

Note: I have not fully tested all aspects so there may be bugs, if you find any let me know and I'll fix them
CyRob  [author] 24 Dec, 2017 @ 4:18am 
@[Ω]OSFox I hope to get an update out very soon; the current issue is getting a new feature to fully work. So I may just remove it’s code and update without the feature if it keeps causing trouble.
[Ω]OSFox 21 Dec, 2017 @ 11:01pm 
Update please :c
Or add compatibility with last version. For the god sake, please :antimatter:
CyRob  [author] 8 Dec, 2017 @ 2:44pm 
@Tanuith Other Terraforming mods will Overwrite some of the changes if loaded after this one, it's best to not have them on at the same time.
@IKS I will be updating it soon, I just don't have the free time required right now
Tanuith 6 Dec, 2017 @ 7:29pm 
So im guessing the other terraforming mods conflict with this then?
I should disable those correct?
IKS 5 Dec, 2017 @ 6:41am 
Please update it, I think yours is the best mod, and most probably you will win the mod contest!