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Kudos to you!
@你走是个弟弟!I think they were also hardcoded, but I'll check again
now theres Necrofire, i havent seen it much so far to give proper feedback, but is it really that stronger than burning beside the fact that it cannot be extinguished except from bless?
I feel like shackle should absolutely pierce due to the fact that enemies will actively go out of your way to ignore you while it's active which means taunt is the only real way to make it work reliably and that only lasts a single turn, having to also deal with armor first is really the nail in the coffin on its usability.
Infect of course is just another form of disease, albeit one that could potentially affect every enemy on the map. The facts of it costing 3 AP and the risk of it spreading to allies is likely plenty enough reason to allow it to go through armor though, very high risk high reward ability.
That's just my opinion though but I'd certainly say it's worth thinking about putting in, necro's early game could really use some more love outside of its passive lifesteal.
@☯ 𝕾𝖍𝖞𝖓𝖎𝖓𝖌 It would depend on how exactly it is programmed. It knows it can pentrate the armour of glass cannons, so depending on whether it is checking specifically for glass cannon or just whether the target is currently 'immune' to an effect it could adapt to these changes quite easily
@Matex That would indeed be a miracle, as the combat side of the game is sadly nowhere near scriptable enough (for modders) to be able to do that.
Not sure "hardcoded" the dev's term for it but you'll understand what I mean.
Naturally, you are affected by this as well, not just the enemy.
If the game shipped with this already, it would be perfect.