XCOM 2
[WOTC] Train from Armoury
25 Comments
zin 19 Mar, 2023 @ 12:59pm 
@Kevin Which should I use? I had the same problem with having both installed.
Kevin from HP Customer Service 12 Jan, 2023 @ 12:04pm 
@Rossocuore
Well yeah, since Community Promotion and this mod do the same thing, sorta.
Rossocuore 13 Sep, 2021 @ 12:32am 
Hi, I wanted to share that this mod is indicated as incompatible with Community promotion screen. The latter asks this one to be inactivated.
Layth36 24 Jul, 2021 @ 7:47am 
I can confirm that this mod is not compatible with LWoTC. When promoting a rookie It will only show you the 2 vanilla paths.
Mr. Nice  [author] 13 Jan, 2019 @ 3:12pm 
? Without WotC there is no "training" anyway...
Nebula 13 Jan, 2019 @ 8:46am 
is there a Train from Armoury for us other who not yet have wotc ?
anthonyjohnadlington 14 Oct, 2018 @ 9:01pm 
Is there a way to pick all abilities?
Mr. Nice  [author] 14 Oct, 2018 @ 12:16am 
Just to note, is fine with the TLP.
Mr. Nice  [author] 17 Aug, 2018 @ 12:26am 
Yes, both mods override XComHQPresentationLayer (as both mention in their description).
zion6 16 Aug, 2018 @ 7:52pm 
Alt Mod Launcher says a conflict with Instant Avenger Menus
Mr. Nice  [author] 3 Feb, 2018 @ 7:42pm 
@pauloel7: There's little point having both mods active, they affect a similar partof the game, but come from a very different point of view. This mod doesn't allow access to the training screen for unit whcih don't already, it just allows easy access from the Armoury, not having to go via the Traning Centre all the time. As the name implies, the othe rmod replaces the "old style" ability in all situations, so classes which don't have access to the training centre normally, since they use the training screen, can buy abilities. Put simpiy, this mod is purely use a UI convenience, it doesn't allow you to actually do anything you couldn't already, and shows the two columnt ability view for promitions, and before the training centre is build.. The other mod opens up the tranining centre for all classes, and uses the training screen view even when the training centre isn't built, but it doesnt allow ability purchase until the traning centre is buit.
pauloel7 3 Feb, 2018 @ 7:26pm 
Dear Mr. Nice, please tell me if this mod would change anything if I had http://steamproxy.net/sharedfiles/filedetails/?id=1124609091 on?
Mr. Nice  [author] 14 Jan, 2018 @ 5:29pm 
not sure what button you mean? If the training centre is built, then selecting "soldiers abilities" from the armoury will open up the training screen instead. Unless a promotion is due, then it will show the old screen to prompt selecting the free ability.
Aegelweard 14 Jan, 2018 @ 8:44am 
How Instant Avenger Menus work for me: game freezes for 2 or 3 sec when switching to/from the globe. Never sure if it is still working or hanged up :) So I decided to switch over to this mod but I cannot tell the difference yet :\ Where's that button should have appeared?..
Mr. Nice  [author] 20 Sep, 2017 @ 11:03am 
@Wicked: Maybe, I'd have to check with instant avenger menu's mod authours first as a curtesy. The zoom/animations for the avengers menus just never bothered me personally (even before I upgraded my GPU last Nov, which got rid of the lag/hitching with some of the transitions for me).
Mr. Nice  [author] 20 Sep, 2017 @ 11:00am 
@Tatourmi: Want to be more specific? I only just read your post, so it might just be a blindingly obvious typo/misplaced semicolon, but if it's less obvious it would save me searching!
Tyrant 19 Sep, 2017 @ 1:24am 
It would be nice if you could include what the Instant Avenger Menus mod does as a config option.
Tatourmi 17 Sep, 2017 @ 4:47pm 
@Mr. Nice:
Thanks! I have just installed this and it is a surprisingly huge quality of life improvement.

Hey, btw people have found out that your Spark Training mod is bugged due to an extra line of code in the .ini file. Might want to check that out!

(Deleting the extra line of code makes everything work just fine however)
RainingMetal 17 Sep, 2017 @ 3:41pm 
@thunderbeast I got that too. No wonder I got those obnoxious transitions again!
Mr. Nice  [author] 17 Sep, 2017 @ 8:07am 
@Tatourmi: Yes, it's compatible with the spark buff mod I released the same evening. This mod just checks if a unit has access to the training centre, it doesn't care how or why.

@Musahi: Well the "proportion" of an override only really matters to the extent that other mods override the same class. If you look at the release notes for that mod, you'll notice that using a screen listener to entirely replace a screen (pop and replace), tends to have a lot of side effects which then need patching up, and it still has one override, of the screenUI itself. Now if only the SDK supported function level, not just class level, overrides ;-).
Tatourmi 16 Sep, 2017 @ 1:43pm 
By the by, I suppose this is compatible with your spark buff mod?
Musashi 13 Sep, 2017 @ 1:09am 
The other mod uses a screen listener which is much better than an override of this proportions.
thunderbeast 12 Sep, 2017 @ 2:06pm 
Hmmm, I think this one incompatible with "Instant Avenger Menus" mod. It override same class.
Mr. Nice  [author] 12 Sep, 2017 @ 12:42pm 
lol, I did a quick sarch first. This wasn't a big mod to make in terms of time, really a spin off from the research for my spark buff mod I just published as well. Always interesting to see how different mods do something similar with different overrides, which probably also is linked to the different approach to edge issues, like how I left the traditional screen in place when it made sense to me.
AlexandrClibanarius 12 Sep, 2017 @ 12:32pm 
Hey, not to step on your work, but this functionality exists in another mod that's already around, http://steamproxy.net/sharedfiles/filedetails/?id=1124609091