XCOM 2
Skirmisher Ripjack Slash [WotC]
40 Comments
Phoenix 6 Jun @ 10:00am 
If you want to disable the Reckoning perk from showing up in the skill tree what worked for me was going to DefaultClassData.ini in the game files and commenting out (AbilityType=(AbilityName="Reckoning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
Phoenix 6 Jan @ 2:08pm 
@Pspritechologist For me it actually did weirdly enough.
Pspritechologist 6 Jan @ 1:38pm 
@Phoenix If you check the description, they mention that the Reckoning perk is effectively useless, and does not give you the ability twice.
Phoenix 5 Jan @ 9:56pm 
Sorry to ask, but is there any way to disable the Reckoning perk from showing up in the perk tree? I really love this mod but I feel like having two slash abilities is unbalanced. I guess I can choose to just not take the perk but I'm worried I'll do it by accident.
Moola  [author] 12 May, 2021 @ 7:29am 
@jpdelta I have in the past and didn't notice any problems, but I'd advise a new campaign
Fyrebrand18 21 Apr, 2021 @ 11:54am 
Can you down load this mid campaign?
Green Raven 21 Aug, 2020 @ 9:55am 
The reckoning perk allows you to use your slash ability twice... far from useless :)
TAKEDA 🔴 SHINGEN 29 Mar, 2020 @ 4:38pm 
@fgbrooks : Yeah, delete everything in here and start a new game : C:\Users\YOURNAME\Documents\my games\XCOM2 War of the Chosen\XComGame\Config
fgbrooks 14 Sep, 2019 @ 3:28pm 
"You can also change the aim and damage bonus in the same config file if you choose."

I edited the ini file to increase the damage bonus; however, after restarting the game, the damage is still showing the same value as before the edit (the value of the wrist blade damage from the core game weapons ini file). Any suggestions on what to do?
Maebalzurakin 24 Aug, 2019 @ 10:28am 
Could it add skulljack too once it is unlocked? You see a skirmisher use his claws as a skulljack in the intro video when you first meet him.
SupremeMorpheus 11 Jul, 2019 @ 3:13pm 
Nice mod. Is there a way you could make it so that reckoning adds +1 damage, +2 pierce and remove slash's once-per-turn restriction or something like that, so there's a reason to go for it?
Moola  [author] 28 Feb, 2018 @ 4:47pm 
That's a good idea and it's close to something I was thinking of making as an alternative to this mod: Essentially I'm thinking of making a weaker 'Rip' attack that is baseline that would be little more balanced. And then later on you can upgrade to 'Rip & Tear', which would be a stronger replacement skill; perhaps a two part attack like rapid fire or something. Haven't decided yet.
Hace <3 25 Feb, 2018 @ 9:59am 
Im not sure if balancing was really a concern with this mod, but I feel to make it a bit more "balanced," perhaps while you don't have retribution, the slash attack either uses up the whole turn or has the 6-turn cooldown, and as soon as you get Retribution, it takes up 1 action and has no cooldown perhaps?
Lampros 19 Feb, 2018 @ 3:50am 
Agreed.
Hace <3 18 Feb, 2018 @ 7:38pm 
This should just be added to the base game. I mean, if you've got wolverine claws, you should be able to use your wolverine claws.
Lampros 8 Jan, 2018 @ 7:30am 
Thanks, Moola!
Moola  [author] 7 Jan, 2018 @ 7:23am 
@Lampros It should do yes
Lampros 6 Jan, 2018 @ 10:46am 
Does this work with the Skirmisher Rebalance mod?
花兔 27 Nov, 2017 @ 5:19pm 
Will this MOD accelerate the animation?
CodeFreedom_ 20 Sep, 2017 @ 7:56am 
@Moola I kno this isn't what your mod is about. And i've been trying to figure it out myself and still havn't been able to. But i tried editing the files to allow the reckoning skill to headshot the lost with the Rend the Lost mod. And i've had no success with modding it thus far. Would i be able to get your help with this at all? Thank you in advance.
Moola  [author] 17 Sep, 2017 @ 4:26pm 
Np and thanks :)
CodeFreedom_ 15 Sep, 2017 @ 5:46pm 
@Moola Thank you for the help. Awesome mod by the way.
Moola  [author] 15 Sep, 2017 @ 10:53am 
@Gladi8tor Open up the config ini file for Rend the Lost and edit it to the following:

[XComGame.X2Effect_TheLostHeadshot]
+ValidHeadshotAbilities=SwordSlice
+ValidHeadshotAbilities=Rend
+ValidHeadshotAbilities=Reckoning

That should make it work like a headshot.
CodeFreedom_ 15 Sep, 2017 @ 6:22am 
is there a way to implement that this mod work with the headshot mod for against the lost? so you can use slash multiple times during lost missions?
Pspritechologist 12 Sep, 2017 @ 6:06pm 
@Moola Templars have Bladestorm, they just unlock it after. Also, I think that's way too op, bladestorm is fucking incredable!
Moola  [author] 12 Sep, 2017 @ 2:28pm 
@Circle of Psi - Not sure how easy that would be as Bladestorm probably specifically tells the game to use the Slash ability, not just whatever melee ability you have, and Slash would probably bug out if you gave it to Templars as they don't have the correct animations.

You could probably clone the Bladestorm ability and re-write it to work with Rend though.
Rylien 11 Sep, 2017 @ 11:38am 
Something I found out by accident that's, combined with RealityMachina's Skirmisher Rebalance and 20+ mobility, turned Skirmishers into an 'I win' button, is that if you take Reckoning anyway, you get two Slash abilities, both of which have only a 1-turn CD.
Zonender 11 Sep, 2017 @ 12:46am 
Run around and kill every thing you see? ....I like it!
Pspritechologist 10 Sep, 2017 @ 10:17am 
It might be op, but how would the reaper perk work with a skirmisher?
Zonender 10 Sep, 2017 @ 6:55am 
Maybe give Reckoning the ability to hit twice jut like how the Skirmisher can shoot twice it can now slash twice.
Moola  [author] 7 Sep, 2017 @ 3:55pm 
That's what I've already done in this mod.

I was talking about the replacement for the Reckoning buff as a seperate mod :)
Gojira 7 Sep, 2017 @ 11:42am 
Why not set the cooldown for Reckoning to one turn? That would fix the issue.
Moola  [author] 7 Sep, 2017 @ 7:02am 
Actually no cooldown would mean you could infinitely slash someone next to you so scratch that!
Moola  [author] 7 Sep, 2017 @ 6:26am 
I was thinking of simply removing the cooldown on Reckoning, or give it 100% chance to hit, not sure yet.
FreedomFighter 7 Sep, 2017 @ 5:39am 
@Kayvaaan - Skirmisher already has Bladestorm. It is call Retribution.
Kayvaaan 7 Sep, 2017 @ 4:44am 
Maybe make reckoning into bladestorm? :D
R4V3R [GER] 7 Sep, 2017 @ 2:57am 
For Reckoning I would prefer +10 aim and bleeding (fits for me)
Eclipse 6 Sep, 2017 @ 11:15pm 
"WHO'S A MAN AND A HALF? I'M A MAN AND A HALF! A BERSERKER PACKIN' MAN AND A HALF!"
FreedomFighter 6 Sep, 2017 @ 10:54pm 
Give Reckoning +Dmg or Aim modifier to Slash like Blade Master from Ranger? Seem to be fitting that way.
Arkhangel 6 Sep, 2017 @ 7:38pm 
"YOU ARE HUGE! THAT MEANS YOU HAVE HUGE GUTS!"